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9 mos ago
Current Arguing over petty details at times of dimensional emergency was a familiar wizardly trait.
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9 mos ago
It's my birthday! I wish you all an excellent day!
18 likes
10 mos ago
A wizard never had friends, at least not friends who were wizards. It needed a different word. Ah yes, that was it. Enemies. But a very different class of enemies. Gentlemen.
2 likes
10 mos ago
It takes more than a bit of magic and someone being blown to smoke in front of him to put a wizard off his food.
2 likes
10 mos ago
A wizard without a hat was just a sad man with a suspicious taste in clothes.
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@Vertigo I'm going to want to move the story along within a day or so. Do you think you'll be able to squeeze an intro in until then?

Out of the Ashes...


Thuk Meuch-Tok sat atop his steed and looked out into the distance. They were still quite a ways ahead, but he could see them now; a band of easterling raiders, stealing across the plain like a plague. Or at least what was left of them. He and his warriors had been pursuing them for over a week since they had intercepted them near the border. Hoping to sneak across for some fun and games, no doubt. Well, fun and games it had been all right. But not for the raiders. They had put up a good fight at first, but their primitive weapons and uncivilized ways of warfare had been no match for the Sulfreyan knights. Before long they had broken and ran off, presumably thinking they could outrun the heavy riders. Thuk had entertained the thought of sparing some of them for interrogation, or to take some of them as slaves to be sacrificed in the glory of Ael-Gol atop the pyramids of Galgat, but had decided against it. It was heads on spears for the lot of them. Damned savages.

True, it had taken him some time to find them. Say one thing for the barbarians, they know the lay of the land. They had been smart, keeping to thickets and hidden caves, covering their tracks impressively. It had been chance that brought them out into the light at last. Chance and their poor morale. He had simply passed overhead, and the mere sight of the wyvern had made some of them lose it and take off in a panic, no doubt gunning for what they hoped was beter ground. Or they were just running wild. They weren't much better than animals anyway, these barbarians.

Ordering his men to start persuing and eventually charge, Thuk gave his wyvern a sharp smack with the butt of the spear and took flight. The great winged reptile hissed menacingly, but did as it was instructed. He had trained it well. Once airborne, it stretched its long neck, a full ten feet of serpentine scales and spikes, its wings beating like war drums on the wind. The tail, along with its lethal barbed stinger, flowed elegantly behind, subtly steering its path through the sky. They were marvellous creatures, wyverns, but ugly. Or terrifying.

Having gained some ground on the fleeing raiders, his two dozen horned knights following behind, he spotted something peculiar further ahead. The barbarians were about to scale a ridge, and beyond it - not yet visible to the landlocked - was a strange gathering of... individuals. Some small, some big, and was that an actual Frost Giant? Thuk was surprised, to put it mildly, but soon shook the sensation. Whatever they were, they were too strange. A group like that belonged in a funny tavern yarn, not on his border. He didn't know who they were and what they were doing there, but it didn't matter. It would have to be heads on spears for the lot of them too.

Having seen all he had to, Thuk circled back to his knights. He would lead the charge coming in low, as was the custom. Let the barbarians and the strangers fight it out first. He and his knights could handle the leftovers.



...And into the Fire


You hear them before you see them. There's a rumble on the wind, and then the distant warcries of bloodthirsty raiders. They spill over a ridge to the east, still some distance away, but closing fast. Easterlings. Barbarians. Two score perhaps, maybe less, maybe more. Some mounted, others on foot. All armed, that you are certain of, and possibly dangerous. They're coming your way, too. Just your luck.

A quick scan of the landscape leaves few options. There's a hill a bit further north, and a small thicket a ways south. The west offers nothing but rolling grasslands for miles upon miles, a poor deal for anyone looking for an escape or an advantage. A fight seems inevitable. Death, a possibility. But... are those really war cries? There's something off about the way the barbarians move, the way they sound. The band moves in your direction, yes... But are they coming for you? Then again, do you have the luxury of doubt, with potentially fifty or so murderous savages seemingly bearing down on you.

Time to think fast, or maybe not think at all. Sometimes, instinct is the voice of reason. Then again... Sometimes it definitively isn't.
@Chrys I'm neither for or against it, as long as it fits within the story and adheres to the Hierarchy.
@Vertigo@Lurking Shadow@Thunder999999@Drifting Pollen Hey there friends, how's it going for you? :)
@Eviledd1984 Cool! I would however like to suggest a little edit. If you read the OP, you can deduce that your character is not in it's cell and that it can't move because of some unidentified sorcery. If possible, I'd like you to change that in your post.
@Ti No, I never read that far. I quit the forums alltogether for a while.
@WhiteAngel25 Oh my, you're running this again! But you're full. Hmm... Well, if you have ay dropouts, and you feel like you want (need?) a little more Simbel back in your life, I'd be happy to join. Just let me know if and/or when!
My friends, we are a-go!





In the Belly of the Beast


Darkness.

You are awake.

You are alive.

You must break free.

Open your eyes.


You force your eyelids open, grunting and groaning with effort as if a great weight has been placed upon them by an unknown hand. Your mind feels unfocused and your flesh trembles with weakness. Why this is, you cannot say. There is no memory of what came before this moment, only the distant recollection of your defeat and the subsequent disorganized days of incarceration. How long have you been in this place, this Maw? There is no answer. There has only been darkness, and silence, and the cold. But now, there is light. You blink your eyes, trying to adjust your blurred vision. You catch a shadow of movement to your side, but is powerless to investigate. Growling, you try to move your limbs, but to no avail.

You have woken. That voice –

You shut your eyes once more, not sure you are ready to face her again. Face it again. But there is no escape. No matter how hard you try, you cannot break free. With a final grunt of frustration, you open your eyes to face the terror. This time, your vision is clear.

You're in a large chamber, dimly lit by a ghastly blueish light of unknown origin. The stone walls are damp with moisture, rising upwards into a vault above. There are other entities here, their forms veiled in shadow, but you barely notice any of this. You only have eyes for the entity that stands before you in the center of the room. The moment your gaze falls upon her face, despair takes hold of your heart with merciless talons of ice.

The Warden.

She (It? You're not sure the Warden can be counted as a woman) stands perfectly still, observing you. Your mind screams whenever you lay eyes upon her; something is wrong. It is as if she is not really there, not real at all, but at the same time the only real thing in the room. Even the light and the shadows seem to fall upon her incorrectly, as if they have a conscience of their own and are reluctant to touch the abomination. Time stretches, your heavy breathing the only sound in the room.

The Warden remains motionless, as if you aren't there. You strain again, but cannot move. Inspecting your body, you find no bounds. You're upright, clothed as you had been the day of your capture, still as a statue. You grunt again, your frustration mingled with panic, fruitlessly straining against the invisible force holding you in place.

Patience, the Warden says, her voice like breaking glass. All in due time. They are waking.

The very next moment, one of the shadowed figures begins to stir.

Aw gee, guys, you're really helping me make up my mind :P

On a side note, @BigPapaBelial, this isn't a heavily DM'd game. I want you all to feel free to explore and add to the world and plot on your own. You won't be able to look to me for settling every little issue.

That said, I'll be going the No Character-Route this time. Let's see where that leads!
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