courtesy of Dlayeth, we have a site! [url=http://www.lia-rp.weebly.com]Living In AincradSite[/url] [img]http://s18.postimg.org/azczyhtax/SAO.png[/img] [center]Aincrad. The sword art online world[/center] Welcome! You maybe wondering just what you are meant to do here, why, it's simple! Beat all 100 levels! Simple, right? Well, it's not so simple as that. There's quests, professions, skills weapons and more. You have a whole world to experience, and this guide will help you! Continually check, because it's going to be updated regularly by a small group of betas! A virtual world. A huge castle made of stone and steel floating in an endless sky. That was all this world was. Within, there are 100 floors stacking straight upwards; its sheer size was unbelievable. It was impossible to even guess how much data it consisted of. Inside, there are large cities along with countless small scale towns and villages, forests and plains, and even lakes. Only one stairway linked each floor to another, and the stairways existed in dungeons where large numbers of monsters roamed; so discovering and getting through is no easy matter. However, once someone made a breakthrough and arrived at a city of the upper floor, the «Teleport Gates» there and of every cities in the lower floors would be connected making it possible for anyone to move freely through these levels. [center]This is the world of Aincrad.[/center] Everything to do with Aincrad is all about the player and how the player can reach the 100th floor. To do so, you do not only need to kill monsters. You need to make friends and band together to defeat bosses and work your way up. However, you cannot do this with just brute skill. You will need special weapons and armor that cannot be found. How about a Musician or Performer to cheer up your team’s spirits? Well these are what we call Professions. [center][b]The Town of Beginnings[/b][/center] The town of beginnings is the main settlement of the 1st floor of <>. It takes up about 20 percent of the 1st floor surface area. There is the Black Iron Palace, the Monument of Life There is a lot of inns, and there prices for items are very low here! Its a good home base! [center][b]How to Earn Money![/b][/center] Money makes the world go round, doesn't it? Well, its the same here in <>,You can earn money from a variety of things, such as monster killing, item drops, selling to merchants, and quests! So first up, you need to learn how to fight! [center][b]How to fight[/b][/center] There is no magic in this game. Simply its all about sword skills. So get yourself a good weapon. You can unlock sword skills, but at the moment, just focus on levelling! You can fight Frenzy Boar just outside the town of beginnings, that's a good way to level up. [i]The mechanics of fighting is simple:[/i] Sword Skills are activated when a player performs the appropriate «Pre-Motion» for a skill (such as raising a sword atop one's shoulder) and then allowing the program to take over and automatically complete the movement and combo at a speed that is normally near impossible for a player to achieve and dealing much more damage than a regular sword swing. After a skill is completed, the user is temporarily rendered rigid in a state called a «Post-Motion», in which the user is made vulnerable to any counter-attacks. The higher level the Sword Skill used was, the longer the «Post-Motion» period is. After a Sword Skill has been used, the skill enters a «Cooling» period, which is displayed as a cooling icon at the bottom of the player's view. Until this period ends, the same category of Sword Skill cannot be used, however, any other learned skills that are not in a cooling period can still be used. The player's weapon typically glows in a color specific to a Sword Skill when the skill is activated. The amount of available Sword Skills and their type depends on the Weapon Skills that the player has trained. So you need to charge your skills, to fight. Sure, you can simply stab, but using what skills you have (You should have basic things like [b]slash[/b] and [b]horizontal[/b] or [b]vertical[/b]). By charging, you enable powerful attacks. There's cool downs for these attacks, but once you get a variety of sword skills, you should have a lot of chances in fighting. [center][b]Armor Classes[/b][/center] [i]Light[/i]-cloth or light leather armor, suitable for those focusing on speed, and flexibility. Cloth armor focuses on being able to move swiftly, and hide more easily then any other armor. While having more physical defense than cloth, leather armor increases the evasion abilities of a character. [i]Medium[/i]-Heavy leather, and light metal armor such as chain. With increased physical defense, chain armor focuses on defense, as well as speed and flexibility. [i]Heavy Armor[/i]-This is essentially plate. Having the highest defensive capabilities, plate armor allows the wearer more resilience to be in the front lines yet diminishes speed and flexibility. [center][b]How to Earn Experience[/b][/center] You need to fight monsters! On the first floor, there's Frenzy boars, which are actually similar to slime monsters on other games, so easy pikings! Then there is Direwolves, Nepents (little and Large), Koibold sententials and of course, the boss. Here's the known amount of experience you need for levels: [Hider= Experience Table 1-58] [img]http://s5.postimg.org/c5n5p2w8n/Level_Tables.png[/img] [/hider] [center][b]skills[/b][/center] Skills are an important aspect of Sword Art Online! They can be used for fighting, and for living in this world (Do not underestimate the important of passive or non-combat skills, you can earn money from them, and they can help you survive in this world!) [hider= sword skills] [center][b]One-Handed Sword[/b][/center] Slant - (1-hit strike) A simple sword skill slashing diagonally. Vertical - (1-hit strike) A simple sword skill slashing vertically. Horizontal - (1-hit strike) A simple sword skill slashing horizontally. Uppercut - (1-hit strike) A simple sword skill delivering an uppercut. Rage Spike - (1-hit strike) A basic, weak skill that leaps at the enemy and follows with an upward strike. Sonic Leap - (1-hit strike) A charge-type sword skill that dashes toward the enemy to deal a downward strike. Vertical Arc - (2-hit combo) A simple sword skill creating a 'V' shape trajectory. Horizontal Square - (4-hit combo) A mid-level sword skill tracing the shape of a rhombus. Vertical Square - (4-hit combo) A mid-level sword skill tracing the shape of a square. Snake Bite - (2-hit combo) A left and a right swings that target the opponent's weapon, with a chance of breaking the weapon. Sharp Nail- (3-hit combo) Vorpal Strike - (1-hit strike) A heavy one-handed sword skill with a reach that is double the length of the blade and has high attack power. It has a long cool-down. 30% Physical, 30% Fire, 40% Darkness. Savage Fulcrum - (3-hit combo) A sword skill that trace number "4" in the air. 50% Physical, 50% Ice. Serration Wave - a single-hit area of effect (AOE) one-handed sword skill, a technique meant to impede movement and barely does any damage. Deadly Sins - (7-hit combo) Howling Octave - (8-hit) Five high-speed continuous thrusts then cut downward, upward, before another full force upward cut. 40% Physical, 60% Fire. Lightning Fall - a heavy ranged attack that involves kicking off the ground with full force and then stabbing the sword into the ground, shooting out blue sparks in all directions. Parallel Sting - (2-hit combo) Horizontal Arc [center][b]One-Handed Curved Sword[/b][/center] Reaver - (1-hit strike) A basic sword skill. Fell Crescent - (1-hit strike) A high-class charge-type sword skill that delivers a downward blow and covers a distance of 4 meters in 0.4 seconds. Whirlwind - (1-hit strike) A basic spinning strike. [center][b]Two-Handed Sword[/b][/center] Avalanche - (1-hit strike) A high hitting high-level two-handed sword skill. Cyclone (1-hit strike) - A two-handed spinning sword slash. Back Rush (1-hit strike) - A countering technique to spin around when an opponent has the player's back. [center][b]Rapier Sword[/b][/center] Linear - (1-hit strike) - The first rapier skill learned that delivers a single thrust at the enemy at a great speed. Star Splash - (8-hit combo) - A high-level one-handed thrusting sword skill. Flashing Penetrator - (1-hit strike) - A high-level strike that produces a sonic boom and looks like a comet Quadruple Pain - (4-hit combo) - A rapid four-hit thrust that can immobilize the target. Shooting Star - A charging rapier sword skill. [center][b]Knife Throwing[/b][/center] Single Shot - (1-hit strike) - A beginner Knife Throwing skill. [center][b]Katana[/b][/center] Tsujikaze - (1-hit strike) - "Whirlwind" A straight, long-ranged strike. Gengetsu - (1-hit strike) - "Phantom Moon" A half-circle that moves irregularly. Tsumujiguruma - (1-hit area strike) - An omnidirectional 360-degree whirling spin. Ukifune - (1-hit strike) - "Floating Boat" Knocks opponent high into the air. Hiōgi - (3-hit combo) - "Scarlet Fan" Upward, downward, then thrusting combo. Iai - (1-hit strike) - One of the top techniques of Katana Skill[/hider] [hider= Martial arts][b][i][u]NOTE: earned from Breaking the Unbreakable quest[/u][/i][/b] Embracer - (1-hit strike) An unarmed skill that pierces the enemy with the fingers. Senda - "Flash Hit" a basic «Martial Arts» thrusting skill Gengetsu - "Crescent Moon" a backflip kick technique[/hider] [hider= Non-Combat Skills] Fishing - The effectiveness with which a player can catch fish. Higher levels catch rarer fish more often Musical Instrument - The effectiveness with which a player uses an instrument. Some instruments can have status changing capabilities. Sewing - The effectiveness with which a player can craft lightweight cloth, leather, and monster hide armour. Higher level of skill allows the crafting of high-level armours Cooking - The effectiveness with which a player can combine ingredients to create varieties of food, some of which can have medicinal properties. Higher level of skill allows the cooking of higher-ranked foods. Equipment Appraisal - The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a piece of equipment. Higher levels give more information. Tools Appraisal - The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a weapon. Higher levels give more information. Purchase Negotiation - The effectiveness with which a player can barter when purchasing from NPCs. Sales Negotiation - The effectiveness with which a player can barter when selling items to NPCs. Medicine Mixing - The effectiveness with which a player can craft potions and poison weapons. Slash Weapon Forging - The effectiveness with which a player can craft Slashing Weapons. Thrust Weapon Forging - The effectiveness with which a player can craft Stabbing Weapons. Blunt Weapon Forging - The effectiveness with which a player can craft Blunt Weapons. Light Metal Armor Forging - The effectiveness with which a player can craft Light Metal Armor. Heavy Metal Armor Forging - The effectiveness with which a player can craft Heavy Metal Armor. Metal Equipment Repairing - The effectiveness with which a player can repair equipment and tools. Metal Refining - The effectiveness with which a player can turn raw ore into refined ingots of metal. Familiar Recovery - A skill specifically for Beast Tamers. This skill allows the user the ability to heal a pet. Familiar Communication - A skill specifically for Beast Tamers. This skill allows the user the ability to understand and communicate with friendly creatures. Woodcrafting - Gathering Wood for use in other professions. Picking- The ability to open locked chests and doors.[citation needed][/hider] [hider= Passive Skills] Searching - The ability to find players in Hiding. Higher level of skill allows you to find players/monsters hiding. Tracking - Raises effectiveness while hunting monsters. Can be used to pursue a player whose name is known by displaying their footprints from a certain time. Greater mastery of the skill will allow the user to see the recent footprints of nearby «Hiding» players. Listening - The ability to hear sounds from further away than normal. Higher level of skill grants the ability to hear through locked rooms. Detection - A sixth sense, allowing the player to notice enemies and secrets from a distance. Greater mastery allows detection of monsters in «Hiding» status and primitive booby traps, such as snares and pitfalls. Hiding - Allows for a person to disappear. Only works on targets that use visual tracking. Acrobatics - Determines a player's jumping height and the ability to perform aerial maneuvers. Bottom level is the natural jumping height for the Player. Night Vision - The player can see better in darker conditions. X-Ray Vision - The ability to see through obstacles and walls. Max level can see through secure rooms. Does not work on clothes. Sprint (Passive & Sword Skill) - This skill is both an activatable burst of speed, and a passive increase in the player's effectiveness at dodging strikes. Extended Weight Limit - Increases inventory size and weight capacity.[/hider] [hider= Combat Skills] Parry - The ability to use an attack to block an opposing strike. Maximum level makes it possible to destroy an item currently at less than half of the maximum durability; anything with a durability above that will not be damaged. Howl - Attracts the attention of NPC monsters and increases a player's Hate status effect. Often used by tanks to lure enemies to the player. Battle Healing - Recover low amounts of HP over time during battle. It can be leveled up by constantly getting one's HP into the red zone Emergency Recovery Meditation - «Extra Skill» Increases HP regeneration and decreases the remaining time of negative statuses by entering a mental concentration pose. Obtained in a 6th floor quest. Light Metal Equipment - The effectiveness with which a player can use Light Metal Equipment. Light Shield Equipment Leather Equipment - The effectiveness with which a player can use Leather Equipment. Heavy Metal Equipment - The effectiveness with which a player can use Heavy Metal Equipment.[/hider] Any passive and non-combat skills can be learned, it is simply a matter of learning them and equipping them as active. In general, skills must be equipped in a limited amount of skill slots. Skills may be trained up to level 1000, at which it is considered «Mastered». These skills are developed through a player's capability in game and are acquired through experience and practice put in by the player themselves throughout playing time [Center][b]Equipment[/b][/center] [hider= Equipment] A number of equipment exist in Sword Art Online, including armors, weapons, and so on. Players can equip them on around 10-20 different part of their body, including left hand, right hand, head, arm, body, wrist and so on.[2] Combat Parameters Several factors go into the calculation of damage in Sword Art Online. Among them, include the efficacy of hits (a direct hit as opposed to a scratch), the skill level of a player, the Sword Skill used, and the weapon stats. SAO's damage calculation system is more complicated than the system on ALfheim Online. Weapons have the following enhancement parameters that determine stats: Sharpness, Quickness, Accuracy, Heaviness, and Durability. When a weapon is given to an NPC or player smith to upgrade, bonuses such as +1 or +2 are appended select categories. Players use an abbreviated notation to describe the effective bonuses on a weapon. «1A2H1D» for example, has +1 Accuracy, +2 Heaviness, and +1 Durability. On a regular basis, these parameters cannot be seen unless a weapon is «Appraised». Selecting a weapon will only show its name and its aggregate bonuses (the sum of all enhancement parameters). [/hider] [center][b]Professions[/b][/center] Professions can help you earn money, and survive in this world! You can use them to earn money, to have a little bit extra fun in the game, and to develop skills! A profession is a single job you can pick up in the world of SAO. From Blacksmithing and making armors to performing arts to help increase the standards on living while in the grand world of Aincrad. To get one, simple go to the quest titled [Earning a Living] [i]Merchant:[/i] can sell rare items (how they get is their problem) and can appraise specs not normally seen (say a rare weapon dropped they'd be able to tell whether or not it has a special effect). [i]Smithing:[/i] make better, repair, or make anew for weapons and metal armor. [i]Tailoring:[/i] make better, repair, or make anew for leather/cloth armor and accessories. [i]Artisan: [/i]make better, repair, or make anew for jewelry can be metal or leather/cloth. [i]Alchemy[/i]: make potions and upon mastery can make crystals with RARE ingredients. [i]Performer[/i]: sings/plays instruments and performs (acrobatics) for a crowd. In battle this allows you to throw your voice (for pulling monsters to and away) and be more evasive (fancy flips and doges). [i]Cooking: [/i]Basically it's a social thing you eat good things and it maximizes luck for certain things beyond that nothing else. [i]Fishing:[/i] Fishing for regular fish or rare fishes, Making your own fishing rod and crafting items specific to fishing only. This is the only crafting profession that can fish and encounter rare water monsters. [i]tamer[/i] able to gain the loyalty and trust of beasts [center][b]Floor information[/b][/center] [hider= floors 01-10] [i](currently in development, first floor so far)[/i] [center][i]floor one[/i][/center] [img]http://i33.photobucket.com/albums/d69/Zaxh/SAO%20Stuff/1stFloor_zps53706a35.png[/img] The First Floor of Aincrad is geographically the largest floor. It is almost completely circular with a square area of 50 square miles.The Major town on the First Floor is Starting City, but there are also numerous other towns and villages. There is no particular theme or dominant geography. As the starting location of all new players, the great expanse of the First Floor is quite diverse. ~Starting City is located on the southern end of the floor and rests over the edge. The settlement as a diameter of 7 miles, and it is the focal point of the floor. Its walls form a semi-circle to the north. ~Grasslands surround Starting City, and they are populated primarily by boar and wolf-type monsters. Also; Worms, beetles, and wasp-type insect monsters also inhabited the grasslands surrounding Starting City.To the northwest of Starting City, there is a deep forest region. The northeast is a lake region. Players must pass through either of the two regions before reaching a significantly more dangerous mountainous region containing ruins, valleys, and more difficult monsters. ~The first floor Dungeon is located on the far northern edge of the floor. It begins at part of a large 1000 feet wide by 300 feet tall tower that is a portion of the dungeon that leads to the 2nd Floor. The dungeon itself has twenty floors before the boss room. [i]Main settlement[/i]: Starting City (town of beginnings) [u]Other settlements: [/u] [i]Horunka Village[/i] (It consists of ten buildings and can serve as a hunting base. In its surrounding forest, there are no monsters that spawn around it that cause paralysis or equipment destruction.) - [i]Tolbana[/i] (Raid Base) Tolbana is the second largest townThe city is surrounded by large castle walls and is known for its white walled windmill towers, as well as being the closest town to the 1st Floor’s Labyrinth, situated in a valley at a walking distance of thirty minutes. [i]Field of Crossroads[/i] (A giant field with two main paths leading to Horunka and Tolbana, the field is inhabited by wolves) [i]Geniku[/i]- a small town that is on the edge of farming land. [i]Citadel[/i] South of The Town of Beginnings [i]Okinaba[/i]- A town near Geriku, with windmills around it, it is known for its windmills. [i]Tonkilo[/i]-The town before Tolbana, it is merely a place to rest. There may be some monsters around it. [Center][i]Floor Two[/i][/center] The second floor is generally mountainous topography. The terrain is rocky, full of hills, and not particularly diverse. Most of the landscape is predominantly flat-topped mountains, which are topped with lush green grass. It is primarily inhabited by large ox-type monsters. The main settlement of the second floor is the town, Urbus. The entirety of the Second Floor is mountainous in terrain, and is inhabited by a large variety of plains and cliff-like geographical features. Taking the settlement, Urbus, as a reference point, the city is situated in a crater excavated from a mountain. Surrounding it are plains. To the west of the town is a savanna and field region characterized by dangerous buffalo-type monsters roaming about. Beyond the savanna is wasteland which Kirito regards as dangerous when the floor is opened. There is an exceptionally high towering mountain in the southern edge of the floor, which is a small clearing surrounded by cliffs, a spring, and a lone tree. This is the start point of Martial Arts Extra Skill quest. [b]Main settlement:[/b] [i]Urbus[/i] (The city is about 300 meters in diameter and it's appearance seems to be created from a crater from the mountainous region in the area, it has an appearance similar to kingdom in medieval Europe) [b]Other settlements: [/b] [iHigh Fields of Crossing[/i] (A mountain who's top is a giant garden like field filled with different kinds of plants, it is also a safe zone used for passing the time) [i]Marome Village[/i] (It has the appearance of a large fortress like building) [i]Taran Village[/i] (Raid base and a small village surrounded by stone pillars, the town is entirely made of rock except for the furniture) [b]First Floor Dungeon Exit[/b] The first floor exit is on a cliff. A series of winding stairs (each with 48 steps), a player can reach ground level. It is about 1 kilometer distant from Urbus. Since the First Floor Dungeon is located on the north end of the First Floor, it can be deduced that Urbus and the exit is located on the northern end of the second floor. Marome is a small village about three kilometers southeast of Urbus. Its shops lack variety in wares, and it has no NPC blacksmith. [u][i]Martial Arts Master's Hut[/i][/u] The hut is located on top of mountain of the second floor [center][i]Floor Three[/i][/center] Prairie (All NPC's, except for some monsters, within this floor are elven/elves) Main settlement: Delilah Village (A large old country style village, much like those that would be at a distance from kingdom capitols in medieval Europe and it's surrounded by fields of dandelions) Other settlements: Forest of Wavering Mist (A patch of woods that lacks almost all visibility, a dangerous trek for all who venture in. It is said that screams can be heard emanating from here and that a great prize is hidden within. The forest is said to be guarded by red eyed Minotaur looking monsters and not many have attempted to enter fearing they may meet their fate) Town of Flora (Medium sized town made up of small and large tents) Churches of the Dead (One of many large decayed old churches abandoned and unoccupied throughout SAO. Though no one enters them, as they are guarded by an immortal object known as 'Charon the Ferryman', a statue as decayed and old as the churches they guard, who will only allow the person who answers his riddle to enter.) [center][i]Floor Four[/i][/center] Winter wonderland Main settlement: Snowfrost Town (A small town whose buildings all resemble cottages, it is frequently snowing in this area and its streets are always littered with snow.) Other settlements/locations: Starglade (A private secluded area, rarely approached by creatures it is considered a good place to spend with that special someone or to simply retreat from the chaos) - Frostbite Lake (Frozen lake often used for ice fishing and ice skating, it is free of monsters and beautiful at night) Glacial Cove (An old forgotten cave strangely filled with dozens of high level, 20-30, creatures) [center][i]Floor Five[/i][/center] Desert Main settlement: Armadillo (Large village whose building's are made out of hardened sand and rocks in the form of large domes) Other settlements/locations: El Paso del Diablo (Long narrow canyon path used for traveling between towns, it is dry and the surrounding mountains are unstable causing avalanches or landslides often, but it is the safest path to the different towns as it is entirely a safe zone) Churches of the Dead (One of many large decayed old churches abandoned and unoccupied throughout SAO. Though no one enters the, as they are guarded by an immortal object known as 'Charon the Ferryman', a statue as decayed and old as the churches they guard, who will only allow the person who answers his riddle to enter.) The Pleasure Oasis (Unrestricted Forum only location, a place for belly dancers and the such. Found in Armadillo.) Fortaleza (Fortitude, a large town with a brick wall surrounding it. It has only one way in and out, the houses are more intricate than Armadillos and have been made from both rock and sand, they seem to resemble a certain house style used in places such as Mesopotamia) El Perdido (The Lost, is the large ever expanding desert of this floor that is littered with monsters some of whom can hide under the sand and strike without warning. Tread carefully.) [center][i]Floor Six[/i][/center] Jungle Main settlement: Amazon (A medium sized village of female only NPC's, buildings are made out of wood or are tents, mainly the shops are tents. The village is surrounded by old decayed stone columns.) Other settlements/locations: Amazon's Folly (Dense forest filled with strong monsters of all sorts, it is easy to loose ones self here) The Waterfall of the Sage (Meditation Skill Quest Area, description in the quest) [center][i]Floor Seven[/i][/center] Mountainous Range Main settlement: Nimbus (A large fortress looking city made within a large mountain, all the houses are stone and the entire towns on illuminated by bright green crystals that glow when it is dark, these are found in the ceiling of the mountain) Other settlements/locations: Monster Arena (Found within Rig, this Arena allows players to fight to waves of monsters for prizes, some waves containing certain instructions. Currently it is being finalized by the Cardinal System and is closed until further notice) Rig (Ridge, is the town that holds the Monster Arena. It is a heavily Greek inspired town from its people to the buildings) The Temple of Chanshi, Dharma and Vinaya (A temple found not far from nimbus! here one can train their Meditation Skill in a private room, or practice your fighting with the a practice doll. Here you can become stronger in a slightly safer environment, but staying the night costs) [center][i]Floor Eight[/i][/center] Giant Forest Main settlement: Florenthia Village (A town suspended by the giant tree branches above the deep perilous monster infested waters below, it's homes have been made through the use of smaller brach pieces. Inn's and shops are found within the trunk of the trees holding the town up.) Other settlements/locations: Friben Village Koko Village Pine Village Honey Dew Town [center][i]Floor Nine[/i][/center] [Center][i]Floor Ten[/i][/center][/hider] [hider= Known Monsters] [b][i][u]1st Floor[/b][/i][/u]: Frenzy Boar, 24 Exp and 30 Col Large Nepent, 200 EXP and 100 Col Little Nepent, 53 EXP and 40 Col Ruin Koboid Sentinel, Ruin Kobold Tropper, Scavenger toads, Dire Wolf 64 Exp and 55 Col [i]Boss[/i] Illfang the Kobold King [img]http://img2.wikia.nocookie.net/__cb20130213000038/swordartonlineroleplay/images/3/3a/Illfang_the_Kobold_Lord.png[/img] [i][b][u]2nd Floor[/u][/b][/i] [b]Known Monsters[/b] Red Spotted Beetle, Trembling Cow, trembling Ox, Wind Wasp [b]Floor Boss[/b] Asterios The Taurus King [img]http://img4.wikia.nocookie.net/__cb20131114012242/swordartonline/images/3/33/Progressive_Vol_1_-_455.png[/img] [/hider] [center][b]Housing[/b][/center] That's right, you can get housing! You can have your own house in this game! Its a great home base! [hider= housing] Housing will be available after the 10th floor. You need to apply for a house, have the amount of coin for it, and not have a massive housing right away, you need to earn it after all![/hider] [center][b]Known Quests[/b][/center] This section is continually updated as we come across them! So stay tuned! [hider= Regular Quests] [center][i][b][u]Secret medicine of the Forest:[/i][/u][/b][/center] The player or players must retrieve a medical ingredient from a large blooming flower named the Little Nepents Ovule, from a rare variant of Little Nepent a plant type mob. [b]Requirements[/b] simply is to include detail in your post [b]Reward is an Anneal Blade[/b] a one handed sword, can have up to 8 enhancements [b][i][u]Sasamaru's Daughter[/b][/i][/u] [b]Description[/b] Upon visiting the Horunka Village there is a chance that when repairing some items, Sasamaru, the NPC blacksmith, will ask for a favor and will throw in a free enhancement, depending on what has happened to the weapon. It appears he wants help finding his daughter who is lost in the forest nearby. [b]Pre-requisites[/b] - An equipment that has been over used (Note: Depending on the equipment and the way it was used will change the free enhancement) - The equipment above has an enhancement slot - Be level 5 or above. - Slay at least one Little Nepent with fruit on it's head and survive the oncoming hoarde or escape [b]Activation[/b] - Get the equipment repaired - Come back to the Sasamaru more than 10 minutes after the amount of time it would take to repair the item (to give it time to be enhanced) (Note: if you do not accept the quest, the durability of the item is reduced as Sasamaru did a bad job) [b]Conditions to clear[/b] - Find Sasamaru's daughter, Hina - Defeat the Large Nepents surrounding Hina (five of them that are level 5 and one more level 7 Large Nepent with a flower on it's head that appears afterwards.) - Bring the daughter back to Sasamaru [b]Rewards[/b] - 500 exp - 1500 col - A choice of equipment. [list] Iron helmet (Heavy Metal Equipment) Iron chestplate (Heavy Metal Equipment) Iron leggings (Heavy Metal Equipment) Iron sword (Heavy Two-handed Sword) Iron shield (Shield) Set of 10 throwing knives (Throwable items) - Recharge time - 2 minutes [center][b][i][u]New Cuisine[/u][/b][/i][/center] [b]Description[/b] In a restaurant at Gonike, the chef has been upset recently. It appears she doesn't feel like she has her own signature dish. She wants to create a new menu, a new cuisine and that will be her signature dish. [b]Pre-requisite[/b] - Reaching the Gonike - Amelia is outside of the restaurant, looking down (Set times of day) [b]Activation[/b] - Eat at the restaurant - Talk to Amelia, asking about her problems [b]Requirements[/b] - Collect Little Nepent fruits (available from Little Nepent with fruit) (2) (1/1, be careful of the oncoming hoarde, especially at night) - Collect Wolf Meat (10) (Drop rate, 1/5) [b]Rewards[/b] - 350 exp - 1500 col - A sample of her newest dish Wolf Fruit pie (Tastes like Chicken Apple Pie) Amelia's special dish. Available to order after finishing the quest New Cuisine. (Repeatable quest) Boosts health recovery, to 100 per 10 seconds for 10 minutes. Gives a 1.2x damage multiplier for 2 minutes[/hider] [hider= Skill Quests] [center][b][u][i]Earning a living[/b][/u][/i][/center] You have an urge to not only attack the monsters, but to earn a living. If not to make a better life for yourself, but those you play the game with. To get started, you must find the basic items for your profession of your choosing. Be careful, for once you have picked a profession; you can never change it again. [b]Requirements[/b]: Simple post what you wish your characters profession to be, and wait for approval [b]Reward:[/b] one of the following professions, the ability to make items or perform that profession, the ability to open a shop [i]Merchant:[/i] can sell rare items (how they get is their problem) and can appraise specs not normally seen (say a rare weapon dropped they'd be able to tell whether or not it has a special effect). [i]Smithing:[/i] make better, repair, or make anew for weapons and metal armor. [i]Tailoring:[/i] make better, repair, or make anew for leather/cloth armor and accessories. [i]Artisan: [/i]make better, repair, or make anew for jewelry can be metal or leather/cloth. [i]Alchemy[/i]: make potions and upon mastery can make crystals with RARE ingredients. [i]Performer[/i]: sings/plays instruments and performs (acrobatics) for a crowd. In battle this allows you to throw your voice (for pulling monsters to and away) and be more evasive (fancy flips and doges). [i]Cooking: [/i]Basically it's a social thing you eat good things and it maximizes luck for certain things beyond that nothing else. [i]Fishing:[/i] Fishing for regular fish or rare fishes, Making your own fishing rod and crafting items specific to fishing only. This is the only crafting profession that can fish and encounter rare water monsters. [i]tamer[/i] able to gain the loyalty and trust of beasts Please post here what you would like to be also.. Example: "I accept this quest. I want to be a Performer" [center][b][i][u]Breaking the unbreakable[/b][/i][/u][/center] Breaking the unbreakable, <> Extra skill This quest is only available on the 2nd floor. A giant mysterious rock is blocking the entrance to the main dungeon. Many players have tried to break the rock but nothing happens. No one has the skills to break it with their bare hands... but then again... none have tried. All that is know is that weapons are useless on this object. If you accept this quest, you must find a way to break this rock and clear the path. Good luck Players! [b]Requirements[/b]Detail in your post! [b]Reward:[/b] You will be gifted with the extra skill <> Parties and Guilds are allowed but one person will receive this skill per try [center][b][i][u] Calming the soul[/b][/i][/u][/center] This quest is only available on the 6th floor A mysterious waterfall, The Waterfall of the Sage, is said to call players to it giving them a feeling of complete relaxation. Several flat topped rocks lay in front of the waterfall as seats for all who wish to attempt and understand the mystery of the waterfall. Some say that when someone manages to focus enough a reflection of themselves appears, though it's eyes red and it's hair black as coal. You must face your demons and prove your might. [b]Requirements[/b] Detail in your post [b]Reward[/b]: You will be gifted with the Extra Skill <> (Description of its effect below) Parties and Guilds are not permitted for this Quest, you must Solo Meditation allows the user to lessen negative effects such as paralysis and poison, this skill also allows one to regain lost HP (1 HP to begin), and as an added bonus on our part it will also heighten a players senses as their focus is shifted to only one thing. Remember that Meditation requires you MEDITATE so it can take effect, good luck players![/hider] [hider= Event Quests] No Event Quests at the moment, stay tuned[/hider] [hider= party Quest] [b][i][u]The Sick Companion[/b][/i][/u] [b]Description[/b] Your ally has mysteriously fallen due to an unknown illness. If you do not help them, they may suffer. [b]Pre-requisites[/b] - Be in a party of 3 or more people - The people in the party have added each other to the friends list - All members have no association with orange or red marked players and are not orange or red themselves - A party member whose profession is Alchemist [b]Activation[/b] - Be partied for at least a certain duration of time (Can vary depending on the group, for example, if our group formed parties together a lot. Then maybe two minutes after forming the party it can activate) - A member is under 50% health (Excluding the alchemist) - That member is healed (Random chance of activation, will not trigger in boss fights generally) [b]Character changes[/b] - Alchemist gains a skill to craft medicine during the quest - The sick comrade gathers monster aggro. [b]Conditions to clear[/b] - All party members stay alive - Find the cure Details - Defeat monsters in the area, and obtain three different monster drops that do not normally drop. (The three drops will contain the monster's name, and one of the following (Blood/Sap, Leaf/bone, Skin/Flower). Depending on the monster types in the area will determine what the drops will be. e.g. If an area has one plant monster and an animal monster, The drops could be animal blood, plant leaf and animal skin, or plant sap, animal bone and plant flower, etc.) - Alchemist must then craft the medicine using these three parts. (Always 75% success rate, and can be repeated to find the cure) [b]Rewards[/b] - 500 exp to all members - 500 col to all members [i]Special reward[/i] - Alchemist gains experience to their profession (Note: 500 is set base amount, increases depending on floor and level) [b][u]Failure[/b][/u] - The sick party member will suffer from random paralysis for random durations [/hider] [hider= Personal Quests] [center][b][i][u]Rescue the damsel in distress[/b][/i][/u][/center] Pre-requisites: - Male - Meets female player of lower level Activation: - Run into a distressed looking female - Take her hand - Run away with her - Party with her Conditions to clear: - Both members survive - Both must reach a town - They must become closer to each other and at least know each others names - Pledge to meet again [center][b][i][u]Meet your hero[/b][/i][/u][/center] Pre-requisites: - Female - Meet Male player of higher level Activation: - Have Male run into you - He takes your hand - Run away together - Party with him Conditions to clear: - Both members survive - Both must reach a town - They must become closer to each other and at least know each others names - Pledge to meet again Rewards: - 50 exp - 100 col - 1000 relationship points - Wedding ring(P) Rewards: - 50 exp - 100 col - 1000 relationship points - Wedding ring(P) [i][u][b]Girl who cried wolf[b][/u][/i] [b]Description[/b] A young woman has been living alone in the forest. You have been staying with her for a while. One day, while Nana was out, she was surrounded by wolves. [b]Pre-requisite[/b] - Visit Nana's hut (somewhat isolated to the east of Citadel) [b]Activation[/b] - Sleep at Nana's hut for three days - After the third night, leave the hut and enter again at any point in time. - Check the letter saying she is currently out to go to Citadel for supplies - Leave the hut and hear her cry "OH NO! Wolves!" [b]Requirements[/b] - Go to Nana's side - Defeat the three Dire wolves Pay Your Way – Nana’s Hut Repeatable Quest Description A young woman has been living alone in the forest. You have been staying with her for a while. In exchange for three meals a day and a bed in a safe place, you help her with her supplies and chores Pre-requisite - Visit Nana's hut (somewhat isolated to the east of Citadel) - Share a meal with her. - Sleep at Nana’s hut for more than one night Activation - Sleep at Nana's hut for the first time - Eat more than one meal with her - Plan to stay longer than one night Conditions to Clear Complete a set of tasks for her: + Household Chores (3 tasks depending on what’s needed) - - Fetch water - - Chop wood - - Help Cook - - Do Laundry - - Help Clean - - Mend/Repair objects - - Ten [/hider] [hider=Joke Quests] [center[b][i][u]Fire works[/b][/i][/u][/center] Activation: Visit the inn in Tolbana with two or more members in a party. Talk with the NPC bar tender, and be overhead talking about doing something to cheer everyone up. The NPC mentions that it is his daughters birthday, and wishes to give her an amazing experience. He recently heard about the "Fire Works", which sounds like a good idea to him. [b]prerequisites[/b] two or more people level three and above One member be an Alchemist [b]requirements[/b] Hunt a rare multi-coloured Nepent, slay it, and receive the rare "Nepent Power", which can be used to make fire works. Return to the Bar Tender. [b]rewards[/b] Alchemist can make fireworks 150 col 50 exp [/hider] [Center][b]Known Characters[/b][/center] [hider= Caits "Suki"] [img]http://fc08.deviantart.net/fs70/f/2012/309/5/c/box_by_pwnzyourass-d5k54ii.png[/img] [b]Name IRL[/b]: Shakuntala [b]Name In-game[/b]:Suki [b]Age:[/b] 16, nearly 17 [b]Gender[/b]: female [b]Weapon:[/b] [img]http://cosplaywho.com/media/wysiwyg/sao-silica-dagger-replica-1.jpg[/img] [b]Amour class:[/b] medium [b]Potential back up skills[/b]: [u]Non-Combat Skills[/u] cooking equipment appraisal medicine mixing Searching Tracking listening detection hiding sprint [u]current combat skills[/u] Parry, light metal equipment [u]Current Sword Skills[/u] Vertical, Horizontal, Vertical Arc and Sonic leap [b]Bio[/b]:Shakuntala was born in a farmers family, the youngest of seven. Her mother died shortly after birthing her from complications, and Shakuntala led a sheltered life. Her six elder brothers protected her, even while they helped her in the world. She learned to fight with basic hand to hand skills, loved computer games and sports thanks to their influence, enjoyed working on the farm, and with the animals.HHer brothers camped out for days to get her a copy of the game, and the nervegear, and she was so thrilled. [b]Personality[/b]: Suki is a kind, caring person, but is not afraid to do what needs to be done. She is a determined young girl, loving the outdoors, loves to laugh. She is a tough as nails type of girl, and tends to always get her way. She is easy going, laughing a lot, and tends to make people feel better around her. She enjoys working with her hands [/hider] [hider= El_Tigre "Yumi"] [img]http://i1280.photobucket.com/albums/a493/RandomPhotoPlace/Girls/Fantasy/Woman-Warrior_zps8f0a19ec.jpg[/img] .:. Blue Hair | 5'7" | 117lbs | Powder blue eyes .:. Name in Real Life: Sayumi Hachiko In Game Name: Yumi Age: 18 Gender: Female Short Bio: Sayumi was on only child of a video game mogul. Having grown up with a father that was the the CEO of a video game development company she grew up with video games of all sorts. Being a single child she had a lot of lonely time. She filled the void with video games; especially MMORPGS. this only lead to her powerful desire to play the first VRMMORPG. Though even with her connections she wasn't able to play the beta she was one of the first to get the Nerve gear and game on release. Personality: Yumi is a rather kind and confident young woman. She comes alive in video games, having always been rather quiet in the real world. She could hide behind the facade of her characters and let her true self shine through. Yumi has a wealth of knowledge and skills with video games, especially MMORPG's and has had a rather easy time adjusting. Despite the fact she often cries at night when she is alone, terrified of dieing in this video game. But she would never let anyone know that. Skills: Tools Appraisal - The ability to identify the Maker, Style, Damage Level/Defense Level, Name, Enchantments and Durability of a weapon. Higher levels give more information. Slash Weapon Forging - The effectiveness with which a player can craft Slashing Weapons. Thrust Weapon Forging - The effectiveness with which a player can craft Stabbing Weapons. Blunt Weapon Forging - The effectiveness with which a player can craft Blunt Weapons. Light Metal Armor Forging - The effectiveness with which a player can craft Light Metal Armor. Heavy Metal Armor Forging - The effectiveness with which a player can craft Heavy Metal Armor. Metal Equipment Repairing - The effectiveness with which a player can repair equipment and tools. Metal Refining - The effectiveness with which a player can turn raw ore into refined ingots of metal. Acrobatics - Determines a player's jumping height and the ability to perform aerial maneuvers. Bottom level is the natural jumping height for the Player. Sprint - This skill is both an activatable burst of speed, and a passive increase in the player's effectiveness at dodging strikes. Medium Metal Equipment - The effectiveness with which a player can use Medium Metal Equipment. Two-handed Assault Spear Preferred weapon and Armor: Polearms }|{ Medium Armor [img]http://i1280.photobucket.com/albums/a493/RandomPhotoPlace/Creatures%20and%20Gear/10135861316_36c726e6da_h_zps48757455.jpg[/img][/hider] [hider= Drallinix "Adrian"] name in real life: Dylan Nicholson name in game: Adrian age:17 gender: male appearance: [img]http://images5.fanpop.com/image/answers/2099000/2099079_1319353261084.23res_360_360.jpg[/img] short bio: middle class Caucasian teenager who enjoys video games. chose to play SAO due to his long term love of martial arts and being a warrior. has a black belt in taekwondo and Shotokan karate. uses a katana due to his previous training with the weapon in the real world personality: introversive and somewhat antisocial but wants to be a good person gets extremely nervous around females especially attractive ones he likes skills: acrobatics two handed sword thrown sword knife listening light armor use unarmed combat [/hider] [hider= Little_ninja "Umichi"] Name in Real Life: Kyouketsu Sei In Name Game: Umichi Age: 15 Gender: Male Looks: [img]http://fc00.deviantart.net/fs70/i/2014/153/2/1/hikaru_2_by_petradragoon_ii-d7krbjy.jpg[/img] Short Bio: Sei is a rather average high school kid. Except that he was a vivid gamer, and took up Ninjutsu. He has a normal family with one younger sister. They get along fine. There aren't any dramas in his life. However, when it comes to games, anyone that has said anything bad about a game, without any real critique, just words without argument, he will let them have it. He has been suspended for beating 5 other kids to the ground due to their trash talk of a game, that was just saying it was bad, without discussing what it was. He had asked them, what is wrong with that game, and they only could answer it is just bad. During his free time, he has taken up programming, and has learned how to code. Although not proficient, he can program very simple games. Sei has been excited over the first VRMMORPG, and thinks when he has the time, he will try to decode parts for his own learning. Personality: Generally, a nice, friendly guy all round. He isn't very social though. Doesn't engage other people often. But he will help others when they need help. Only when people talk badly about games with no reason, does his personality twist around a bit. If they can explain, he has no quarrels with them. Sometimes he gets overly excited, and loves in-game limited time events. Skills: Weapon Skills One-handed Straight Sword Blade Throwing Martial Arts Combat Skills Light Metal Equipment (Might swap this out. If I am allowed Dual Blade, this isn't necessary anymore.) Leather Equipment Battle Healing Parry Passive Skills Tracking Detection Acrobatics Sprint Preferred weapon and Armor: Leather armor One handed swords [img]http://i298.photobucket.com/albums/mm244/Chishio_Fuzen/Anime%20Swords/Sword-awesomest.jpg[/img][/hider] [hider= ScarletRose "Haname"] Real Life Name: Hakuya Kotori In Game Name: Haname Age: 12 Gender: Female Looks: [img]http://i1059.photobucket.com/albums/t422/Harvent/039_zps7ded0d63.jpg[/img] Short Bio: Hakuya has always love fantasy games and Edo era martial arts games. When Sword Art Online was announced, she begged her father to get her the game and the NerveGear hardware to play it. By a stroke of luck, her father managed to pick up one of the 10,000 copies of the game and, to Hakuya's delight she was able to leap into the fantasy word of SAO. Personality: Hakuya is a bit of a free spirit and resents being told that she can't do something. She's very stubborn and will refuse to budge once she's made up her mind about something. She is also very sensitive about being treated like a child or having her short stature pointed out and typically responds to this with profanity and possibly physical violence. Skills: - Rapid Bite (Daggers): A fast 1 hit dagger slash. Basic Dagger skill. - Fud Edge (Daggers): A backhand dagger stab with both hands to drive the point through armored enemies. - Backstab (Daggers): An evasive counter where the user slips past an opponents attack, moving around them, and counters with a stab to the back for extra damage. - Singe Shot (Knife Throwing): A 1 hit ranged attack. Basic Knife Throwing skill. - More to come. Preferred weapon and Armor: Daggers and Light Armor [/hider] [hider= SummerLyn8 "Castello"] Name in Real Life:Summerlyn In Name Game: castella Age:16 Gender:female Looks: small. height 5.2. Not much muscle. [img]http://media-cache-ak0.pinimg.com/1200x/fe/ac/3d/feac3d88042de8d4d9ad612f9cc740f8.jpg[/img] Short Bio: she was picked on as a child and often can't take a joke. Her family moved to Japan from Britain so she's not of a Japanese heritage. It takes awhile to get to know her die to a distrust of almost everyone. Personality:shy, can be a smart with her comments, she takes offense easily and really is not much of a fighter. Can be emotionally unstable. Skills: throwing knifes, hidden daggers in her harp, acrobatics, singing, good ears, later unique skill shurikenjutsu. Preferred weapon and Armor: [img]http://media-cache-ak0.pinimg.com/1200x/b0/83/17/b08317ae535a6e0c85217e98cb84e960.jpg[/img] [img]http://media-cache-ec0.pinimg.com/1200x/44/5c/ac/445cace349527b3291caa99069efe733.jpg[/img] [/hider] [hider= great-hellup "Yashi"] Name in Real Life: Yanamo Hagashi In Game Name: YaShi Age: 23 Gender: Male Looks: [img]http://cdn.backyardchickens.com/e/e1/e15f9c95_Guy20with20sword.jpeg[/img] Short Bio: Yanamo was only child from two hardworking parents, due to this he was alone most of his live and he knew how to handle himself. Because of his parents never having time for him they tried to buy his love and they gave him everything he asked for. This is the reason he was one of the “lucky” ones to get Sword Art Online with the first release. And not only sword art online, all MMORPG’s that where released he had on the first day, he did not much else then play those just to escape his reality. Personality: Yanamo is a person that’s introverted but when you get to him he would do anything for you. He won’t be friends with someone quickly but when he sees you’re in trouble he won’t hesitate to help you out. Skills: To be added/learned in game weapon: [img]http://www.trueswords.com/images/prod/avoloch_sword.jpg[/img] [img]http://www.woodus.com/den/gallery/graphics/dw7psx/shield/flame_shield.png[/img] [/hider] [hider= TPMKII "Shiribushi"] Real Life Name: Eli Short Online Name: "Shiribushi" Age: 19 Gender: Male Appearance: A very tall, lean man with blonde hair. He is fair-skinned, and has blue eyes. He wears simple clothing, both in-game and out. His avatar carries a hammer, and armored in steel. Short Bio: Eli is a gamer, and has been using the NerveGear since it came out. He was born in America, but took a job as a writer for a gaming company that took him to Japan for the SOA launch. He secured a copy and was thrilled to be a part of the first NerveGear game that might really challenge him. Personality: Eli isn't a serious guy. He laughs about anything he finds amusing, and tries to live life to its fullest extent. He views every day as a game, and sees everyone else as fellow players to support and compete with. He's a bit insecure about his voice, which sounds very much like a woman's but has gotten over it since moving to Japan. He makes friends quickly and will trust strangers, even if it's not entirely wise. Combat Skills: 1-Handed War Hammer Hammer Blow- A powerful strike with a hammer that breaks the opponent's guard. A basic hammer attack. Followthrough- A charging strike that knocks the opponent back. Denting Blows- A slower strike that resonates through the opponent's armor. Sundering Strike- An attack aimed at an opponent's weapon or shield, with the aim of damaging the equipment rather than the owner. Non-Combat Skills Forge Weapon (Slashing, Piercing, Blunt) Metal Refining Metal Armor Forging (Light, Medium, Heavy) Equipment Appraisal Tools Appraisal Preferred weapon and Armor: Heavy Metal Armor and Warhammer.[/hider] [hider= Dlayeth] [img]http://s23.postimg.org/t5aatkztn/Akane.png[/img] Name Janet Miller Username Akane Uta Akane as in (Brilliant Red) Uta (Song/Poetry) Age 19 Gender Female Short Bio Janet was born in an upper-middle class family. She was raised well, but was often forced to meet expectations she found difficult. Failing the expectations resulted in shame, disappointment, and anger from her parents. She internalized it to mean she wasn’t good enough, that her parents did not love her, and that her parents only wanted results. She would sullenly rebel against her parents, but at the same time, she wanted their acceptance and their acknowledgement. When she failed an expectation, she would be in tears and crying herself to sleep because of the harsh raised voices of her upset parents. This made her feel weak. This made her hate herself. So she struggled to curb her emotions. She struggled to remove them. She failed that, but managed to distance herself from her emotions. She found solace in games, in moments of excitement and joy that would help her get through life. In games she could be another; in games she could loosen the chains she weighed herself down with. When the VRMMO Sword Art Online came into being, she hurriedly tried to get the game and join the beta. She didn’t manage to get in the beta, but she did manage to get the game and Nerve Gear early on. When she discovered she was trapped in the game, she chose to stay in the village and sneak out on her own to go fight monsters. She wanted to survive, and so, she needed money. To some extent, she is elated by her situation. Here is an escape from her life. If she survives in this world, she is free from her past life, and if she dies, she is still free. However, to some extent, she fears returning to the real world. For her, strength is protection, strength is safety, and in this world she is someone else. When this world ends… what then? Could she really survive being submerged in that world again? Then again, she might very well die here, God knows her chances of surviving are low, and that wouldn’t be so bad, would it? Personality Janet is a very reserved person, especially in front of strangers. She bases how she acts upon the people around her. She is constantly weighing expectations of others and her own internal turmoil to determine what to do. She’s more of a solitary creature by choice, though at times, it gets a bit lonely. She enjoys the peace of not having to meet expectations. Janet has low self-esteem, is easily hurt, and loathes herself deep down; however, she also has a strong will and survival instinct. Skills Sword Skills «Slant» - (1-hit strike) A simple sword skill slashing diagonally. «Vertical» - (1-hit strike) A simple sword skill slashing vertically. «Horizontal» - (1-hit strike) A simple sword skill slashing horizontal. «Sonic Leap» - (1-hit strike) A charge-type sword skill that dashes toward the enemy to deal a downward strike. «Vertical Arc» - (2-hit combo) A simple sword skill creating a 'V' shape trajectory. «Horizontal Arc» - (2-hit combo) A simple sword skill creating a sideways 'V' shape trajectory. «Parallel Sting» - (2-hit combo) A simple sword skill creating a sideways 'V' shape trajectory. Non-combat skills «Cooking» - The effectiveness with which a player can combine ingredients to create varieties of food, some of which can have medicinal properties. Higher level of skill allows the cooking of higher-ranked foods. «Fishing» - The effectiveness with which a player can catch fish. Higher levels catch rarer fish more often Passive Skills «Searching» - The ability to find players in Hiding. Higher level of skill allows you to find players/monsters hiding. «Tracking» - Raises effectiveness while hunting monsters. Can be used to pursue a player whose name is known by displaying their footprints from a certain time. Greater mastery of the skill will allow the user to see the recent footprints of nearby «Hiding» players. «Listening» - The ability to hear sounds from further away than normal. Higher level of skill grants the ability to hear through locked rooms. «Detection» - A sixth sense, allowing the player to notice enemies and secrets from a distance. Greater mastery allows detection of monsters in «Hiding» status and primitive booby traps, such as snares and pitfalls. «Hiding» - Allows for a person to disappear. Only works on targets that use visual tracking. «Sprint» - This skill is both an activatable burst of speed, and a passive increase in the player's effectiveness at dodging strikes. Combat Skills «Parry» - The ability to use an attack to block an opposing strike. Maximum level makes it possible to destroy an item currently at less than half of the maximum durability; anything with durability above that will not be damaged. «Battle Healing» - Recover low amounts of HP over time during battle. It can be leveled up by constantly getting one's HP into the red zone «Meditation» - Increases HP regeneration and decreases the remaining time of negative statuses by entering a mental concentration pose. Obtained in a 6th floor quest. «Leather Equipment» - The effectiveness with which a player can use Leather Equipment. Preferred Equipment One-handed Swords Light Armor[/hider] [hider= PKMNBOY "Fujiwara"] Name in Real Life: Hideki Yasuda In Name Game: Fujiwara Age: 16 Gender: Male Looks: [img]http://s3.zerochan.net/%5BSummer.2014%5D.%E9%97%98%E4%B9%B1.240.1724090.jpg[/img] Clothes subject to change, of course. Short Bio: Born to two Japanese immigrants to the U.S., Hideki was always fascinated with his parents' homeland and the developments within. He became even more engrossed in the world of video games, however, and would often spend time playing inside than with the children in the park. When he heard of the development of a VRMMORPG, he became extremely excited, going so far as to have his parents import a copy of the game and a NerveGear on the game's release day from Japan. He's an avid fan of all games, ranging from visual novels to RTS games to, of course, MMORPGs. Personality: Hideki usually isn't a sociable person, mainly due to the fact that his isolation during his childhood didn't really develop any social skills. What few social skills he has he gained from playing online with others, at which point he began to reach out to others and extend his knowledge of others. He's generally friendly to others around him (it's his default attitude inside MMOs), but his attitude quickly turns colder if in danger. If so, he becomes a lot more callous to people and attempts to make the best possible decision for the survival of the group, even if he has to sacrifice others (or even his own safety, if need be) to assure that. Skills: Weapon Skills: Katana Combat Skills: Light Metal Equipment Parry Emergency Recovery Passive Skills: Detection X-Ray Vision Extended Weight Limit Non-Combat Skills: Slash Weapon Forging Fishing Metal Refining Metal Equipment Repairing Preferred weapon and Armor: Katana and Light Metal Armor[/hider] [hider= Frettzo "Cascabel"] Name in Real Life: Carla Castro [img]http://i49.tinypic.com/33lco7c.jpg[/img] In Name Game: Cascabel Age: 19, level 5 Gender: Female Looks: She wears a pair of deep green pants and a light green shirt covered by a thin bronze breastplate, shoulder pads and knee pads. Short Bio: Born in 2003 to a pair of enthusiastic and optimistic Venezuelans, Carla lived her early years comfortably. They weren't rich, nor were they overly special. But what they lacked in flashy stories to tell, they more than made up for in the way they lived their lives. Leading lives of freedom and passion, the Castro family always followed their hearts and desires instead of their thoughts and fears. In their eyes, what was a million dollars worth if you worked in a place you hated, doing something that depressed you? Maybe that was why they were constantly scraping the bottom of the barrel for coins to pay their bills. Maybe that was why they had to move out of Venezuela and into Japan when Carla was ten years old. But one thing's for certain--The family never stopped following their hearts, even after having lost their home, their security and social status. Even when they had to live in a cramped, old and dusty place and could barely afford one computer. As for Carla, she finished High School in a Spanish-speaking Japanese High School, where she learned the country's language. She had no money to attend to University, so instead, she looked for money somewhere else. She was a daring woman, so she had gone to the Police Department and asked for a position in the forces. As expected, they had to make sure she was up to their standards, and after quite a few tests and a lot of training, Carla was accepted into the PD. The job gave her the money needed to upgrade his family's household a little by little, but she also used some of her hard earned money to buy a new piece of gear that she had always dreamed of having--The NerveGear along with Sword Art Online-- She had to use up her yearly allowed vacations to line up for the game in stores, not to mention emptying her bank accounts once she was given a chance to buy the stuff. But it was worth it, for once she had entered the world of Sword Art Online, she instantly teared up in emotion and surprise. Personality: A passionate, daring woman who fears nothing but Japanese food, mathematics and really interesting men. Her friends know her for her brave and protective nature and her parents for her attentive and wary self. She's an outgoing person. She loves spending time around other people. She loves books, drawing, design and the company of friends. Better yet if she can do the things she likes with her friends. Sword Skills: - One-handed Assault Spear Stab - (1 hit) - A simple piercing attack Flurry - (3 hit) - Successively stabbing the enemy three times Sweep - (1 hit) - A wide arc-ed swing, pushing enemies back (low damage, effective for distance) Skills: - Acrobatics (inexperienced) - Sprint (inexperienced) - Tracking (inexperienced) - Light Metal Equipment. - Light Shield Equipment. - Parry (inexperienced) Preferred weapon and Armor: Shield, Assault Spear and Light Metal Armor. She wears her shield on her back most times, to protects from unexpected strikes. She'll wield it on her left arm once she feels highly threatened.[/hider] [center][b]Currently Inactive[/b][/center] [hider= PotatoMaster "Light"] Character Sheet Name in Real Life:Linge Nakashi In Name Game:Light (Sorry for the obvious refrence) Age:15 Gender:Male Looks: [img]http://i1188.photobucket.com/albums/z416/DuskSpirit/Anime-guy-vagos-club-29810419-329-352.jpg[/img] Short Bio:In real life he is from Kanto Japan he got the game from a midnight release.He has a American father and a Japannese Mother He has good grades in school.Plays games for 11 years cnsiders himself as a hardcore gamer Personality:Not into leadership but believes in strenght comes in numbers and a friendly kind at the times raging(because of gaming experience) teen Skills:Sharp eye and good archery skills from real life after practing a bit he mastered in the game his agility and his survival skills are from boy scouts. Preferred weapon and Armor [img]http://th00.deviantart.net/fs71/PRE/f/2011/005/a/f/evade_armor__light__by_deldatoa-d36gm66.jpg[/img] [img]http://www.wallgiv.com/wp-content/uploads/2014/03/cool_bow_and_arrow.jpg[/img] [/hider] [center][b]Known accepted Professions[/b] [i]Suki[/i] Alchemist [i]Cascabel[/i] Performer [i]YaShi[/i] Black Smith [i]Shiribushi[/i] Black Smith[/center] --- [center][b][u][i]Other Information[/i][/u][/b][/center] [b][u][i]Rules[/b][/u][/i] 1.No god modeling 2.What I say, and what any Co-GMs say, goes. [center][i]current Co-GM/s[/i] El_Tigre Little_Ninja[/center] 3.No character killing without permission from the characters owner. 4.lets keep things friendly. 5.Just note that things like floors and quests will be continually updated! [b][u][i]Character Sheet[/b][/u][/i] Name in Real Life: In Name Game Age: Gender: Looks: (Picture (Anime, real, etc) or description) Short Bio: Personality: Skills: (what skills you'd like your character to know) Preferred weapon and Armor: Note: if you need any information on SAO, here is a link!: [url=http://swordartonline.wikia.com/wiki/Category:Universe_and_Terminology#]SAO Information[/url] [url=http://www.roleplayerguild.com/topics/38662/posts/ooc]Character sheet bin[/url]