Character Teams: [hider=Team AYLM "Asylum"] [b]Name:[/b] Annabeth Gulch [b]Nickname:[/b] Officer [b]Species:[/b] Human [b]Age:[/b] 17 [b]Aura Colour:[/b] Red [b]Semblance:[/b] Calling - Annabeth can mark objects and people with her Emblem which will allow her to "Call" them, or basically they will teleport to her location. Currently she can only call one thing at a time, but she's certain that as she works on her Semblance she can call more things to her. [b]Weapon:[/b] [url=http://i.imgur.com/LkX1xBE.jpg]Sepulcher[/url], Annabeth's tricked out crimson motorcycle. Not only can it break a hundred miles per hour in five seconds, it's armed with a variety of guns and armor. Two forward machines guns, hidden sidewinder missiles, rear mounted white phosphorous blaster (I.e. a Flamethrower), an Overshield, and if she can afford not to be mobile, even a Railgun. [b]Dust:[/b] Due to the advance nature of the Sepulcher, it requires specialized Fuel Dust to operate at maximum efficiency. This does mean that some of her weapons are rather "Vanilla" (That is to say they aren't infused with any particular type of dust) though her flamethrower uses the same type of dust as her fuel does. Additionally, to compensate for being rather compact, Annabeth's Railgun also uses specialized dust to create the required kinetic energy to blast over buildings. [b]Other Equipment:[/b] Annabeth always carries her rather old-fashion shorten shotgun, for those who thought that she'd be harmless without the Sepulcher. While the shotgun itself is fairly mundane (Though it is a masterwork), she carries three types of shotgun shells: The red ones are regular buckshot, with an effective distance of about thirty yards. Black ones are slugs which have a much longer distance of a hundred yards, with addition to being very high-powered. Green ones are beanbags meant to knock out and cause concussions instead of killing. Or rather, they're simply not at great as killing as more conventional ammunition. She also carries a pack of cigarettes and a lighter as well. [b]Skills & Abilities:[/b] Annabeth one day inspires to become an investigation officer like many in fictional story books. While she is very much aware of how real investigators are, she still pictures herself something akin to storybook officers and thus has taken up training to be akin to them. Annabeth has a sharp eye and can pick up subtle hints and trails, and can discern lies and sense motives of just about anyone. Her sharp eyes and quick wit allows her to react to danger before it can even strike, giving her a large boost to her initiative. Annabeth's own skill is supplemented exponentially once she gets onto the Sepulcher. It is an unorthodox weapon, but no less dangerous. She is a skilled bike rider and knows how to operate all of the Sepulcher's weaponry. Her skill at riding isn't limited to just the Sepulcher either; Annabeth is capable of using any vehicle or mode of transportation with deadly efficiency, even live animals or Grimm. Additionally, her tendency to use her shotgun with one hand (Or rather, the preparation to do so) have granted Annabeth a ludicrous amount of arm strength. Firing rifles with one hand is hardly an issue for her. She's also ambidextrous, but favors her left hand for shooting and her right for more dexterous tasks. [b]Description:[/b] [IMG]http://i.imgur.com/oCHDZmo.jpg[/IMG] Not shown is the Shotgun Holster hidden in her trench coat. Her eyes also grow a much more vibrant red when she's using her Aura. [b]Personality:[/b] Annabeth is a nonsenses type of person. Joking, humor, playing around, that sort of thing ticks her off. She wants to get things done quickly and effectively. Mistakes must be reported at once, trying to hide them or your weaknesses will make her yell at you. Not to say that she's always a stick in the mud, but work comes first, pleasure a distance never. Annabeth seems rather quickly to cut her loses too, even if those loses are her friends or innocents. She's remorseless and almost robotic in personality, and generally just one huge ice queen. She doesn't really take kindly to others trying to past her icy demeanor, as she has a professional relationship with just about everyone. She's at least respectful, if in a sort of "Polite just to get you out of here" sort of way. The only time she smiles is when she's in a fight, and she's smiling because she can finally cut loose a bit and vent her frustration the only way she cares to; with intense firepower. [b]History:[/b] Annabeth was born in a long line of Hunters. Though they didn't really use their skills to hunt Grimm so much as they did keep the peace. To Annabeth, they were heroes of justice, and she wanted to be just like them growing up. But it wasn't an easy road. Despite being born into a family of hunters, her training with them was much harder than one should have taken when you're barely ten. Annabeth went with her parents to hunt Grimm, where she was taught to kill even though she could hardly walk. After many near death experiences, Annabeth was given an ultimatum: she could continue to stay with her parents to become stronger, or go live with other family and have a normal life. She had to make this choice here and now, when she was seven years old. She chose to stay with her parents, not so much out of the desire to get stronger, but because of the childish notion that as a child she should stay with her parents. Probably not the worse decision she'd make in her life. Annabeth would grow up a spartan existence. She never went to school, instead she was taught by her parents how to become stronger as a hunter. Her basic intellectual knowledge such as math and reading she had to get on her own time. It was her only solace in between being thrown into life threatening situations and overcoming the trauma of dying. She was made to fight against various Grimm monsters but also against humanoid opponents. At first it was just robots, but soon her parents started chasing down criminals, and Annabeth was expected to help. She either play as the bait or the executioner, and ever so slowly, instead of breaking, her soul just harden. He was only twelve years old when she killed her first human, a criminal who attacked Faunas for their money. She was given her father's specially designed short-barrel shotgun and shot the man in the face, destroying most of his head. From there Annabeth simply gave up on trying to remain innocent and naive and began to finally buckle down and hone her skills. She'd still read leisurely in her spare time, as an escape between the monotonous times when she isn't attacking someone. Eventually her parents allowed Annabeth to attend some Hunter Schools, as it was required to have that level of education before one could officially become a Hunter. She had much more freedom here than she did back at home, and she was going to use it. Here she created the Sepulcher, her fist instance of rebellion against her parents who expected her to create a "Normal" weapon. While Annabeth would always be thankful for their training and dedication to her, she still hated her parents enough that she had no intentions of going back to them, regardless if she does become a Hunter or not. They taught her to be efficient, and she will be. Without their guidance. [b]Other:[/b] Annabeth has recently brought a pet cat she named [url=http://i.imgur.com/tiGsanz.jpg]Graffiti.[/url] He often wonders around the school and apparently talks to Annabeth. --- [b]Name:[/b] Yexus [b]Nickname:[/b] Bandages, Blindy [b]Species:[/b] Human [b]Age[/b]: 17 [b]Aura Colour:[/b] Green [b]Semblance:[/b] Mind's Eye - To compensate for his Blindness, Yexus can passively detect all forms of life, be it Human, Fauna, or Grimm, in a wide area around himself. He does not need to be facing you to know where you are. He can also increase up this power in a few ways: Clairvoyance allows him to find a specific thing within the world no matter where it is and the quickest way to get to it. As he is using his Clairvoyance however, Yexus does not have his Mind's Eye activated. Satellite is much like his normal Mind's Eye, but allows him to detect things in a much larger area and in more detail, including inanimate things like the scenery and machines. He can only use Satellite a few times a day before he needs to recover from using it so many times. Finally, there's Precognition: He can see the various outcomes of his own future for a short duration, and only within the next few minutes. However, using Precognition removes his Semblance for a while, usually about a day. [b]Weapon:[/b] [url=http://i.imgur.com/Qjt8yB7.jpg]Silver Crow[/url], Yexus's armor. When not in use it stays in the form of it's green visor. Wearing it amplifies his physical abilities, mostly his Endurance and Speed. The Silver Crow also stimulates his Mind's Eye to allow him to physically see in various forms, such as normal, nightvision, thermal, and a path after he uses Clairvoyance. Additionally, he can create Wings for his armor which not only grants him the ability to fly, but also to use as slashing, a protective shield, and he can fire the "feathers" for ranged attacks. [b]Dust:[/b] The Silver Crow requires unique dust to create and maintain it's wings. He also infuses his armor with specific dusts which further increases his speed and defense. [b]Other [/b]Equipment: Outside of the Silver Crow Yexus also carries a collapsible cane, as he's blind without equipping the Silver Crow or using Satellite to give him a more define imagine of the world around him. [b]Skills & Abilities:[/b] Yexus is a quick study and a generally calm person. This allows him to analyze his battles and take in all relevant information he needs and develop a combat strategy on the spot. Yexus himself is a skilled Martial Artist but also a pragmatic fighter; he knows that his fists aren't always going to be enough to defeat his enemies, so he'll utilize whatever his surroundings provide to him. His Mind's Eye ability allows him greater Situational Awareness than most, allowing him to control the battlefield with his knowledge. In combat Yexus does damage by hinting weak points repeatedly. He hits fast and and moves fast, but just because he's fast don't think that he's fragile. His armor grants him massive damage reduction which will allow him to take hits just as well as he can dodge them. He may not be the strongest, but in a battle of attrition he is the best. [b]Description:[/b] [IMG]http://i.imgur.com/eTBemnQ.jpg[/IMG] Yexus is blind, and his eyes are a hazy green color. He wears bandages over his eyes as he finds glasses cumbersome, plus they get in the way when he puts on the Silver Crow. [b]Personality:[/b] Yexus is a nice guy, almost ridiculously so. Some might even say he's a natural Knight in Shining Armor. Though if you ask him, he's a bit more sour than that. Though he cannot see he has witness the cruelty of the world and doesn't have a very optimistic outlook on life. He still has some morals and fetters though, making him something of a Romanticist trying to act like a Cynic. He wants to do right in the world, however he can, even if some people don't deserve it or what he does is ultimately pointless. Yexus does have a problem with staying out of people's business however. He just can't leave people well enough alone, and always sticks his nose into matters that often has nothing to do with him or are very personal to others. Even if told not to interfere, he'll also be ready to jump at the chance of getting involved, partly out of the need to try to be heroic, but mostly because he's bored. Yes, Yexus tends to do a lot of things because he's bored. Mostly it's harmless enough, weird but otherwise meaningless things, but his boredom can often led him to make an unexpected amount of trouble. This comes from his own complex about feeling useless; being bored to him is basically the same as being useless. So he does something, anything, just so he can think that he matters. [b]History:[/b] Yexus was born an orphan. He never knew what became of his parents, but he likes to think that they were Hunters who died trying to protect him. Mostly because it seemed better than the alternative: because he was born blind. He lived in the Orphanage for most of his childhood. It was nice in some ways, as his caretaker was very kind and other children didn't really bother him. But he was a very lonely kid. No one wanted to play with him, adults only treated him nicely because he was blind, and more often than not he was left to "Care for himself" as no one trusted him to do anything himself. But misery builds character. As Yexus grew older, he grew determined. Determined to prove everyone was wrong about him. He wasn't useless, not someone to pity or to dismiss. Still blind, but that didn't stop him from joining Signal. He trained, practiced, sought help from anyone who could provide it. He may have not been born equal, but that wasn't going to stop him from being better. He created the Silver Crow and tapped into his Mind's Eye, granting him greater perception than most. But they were just tools, things to augment his abilities not something he was dependent on. He grew stronger on his own, and plans to continue doing so. He graduated Signal and headed towards Beacon, where he would continue to hone himself until he could become what he thinks his parents were: A Hunter. [b]Other:[/b] Yexus is technically emancipated and is on Welfare. Doesn't stop him from running a few part-time jobs just to get some money in his pocket. --- [b]Name:[/b] Lisette Toymaker [b]Nickname:[/b] Yo-yo Girl [b]Species:[/b] Human [b]Age:[/b] 18 [b]Aura Colour:[/b] Yellow [b]Semblance:[/b] Doppelgangers - Lisette is capable of creating multiple physical copies of herself for a few minutes. Less copies last longer, but each are just about as strong as she is. One Doppelganger will last about ten minutes while ten will only last a minute each, so on and so forth. [b]Weapon:[/b] Spiral Edge (In the picture), twin combat yo-yos. Alone they're weighted and very hard, making them deadly flails. But as they build up speed they will produce short but sharp blades that can cut through steel and tear through concrete. The Blades are hooked as well, allowing her to grab onto opponents at a distance and pull them towards her, or just hold them in place. [b]Dust:[/b] Lisette's Spiral Edge contains a unique pink dust that causes implosions; that is, things are brought to the Yo-yo instead if away from it. She can also sustain the blast to practically make her Spiral Edge home onto her opponents or small trinkets she otherwise wouldn't be able to get using the Spiral Edge's blades. [b]Other Equipment:[/b] Lisette always seems to have some snacks and drinks on her, somehow. And drugs. Most of them are recreational, but a few of them are also performance enhancing. [b]Skills & Abilities:[/b] Lisette is just a thug outside of school. Getting into fights, robbing places, stealing anything that catches her eye. She can get into fights just as fast as she can get out of them too. Lisette isn't a fool and knows when she's in over her head, and will retreat when she knows she can't handle an opponent, or if she knows someone who can. In a fight Lisette utilizes her great reach with the Spiral Edge to kite her opponent, keeping away from them and attacking them where they can strike back immediately. She would often ensnare or otherwise disable her opponents weapons or other means to harm her, and she can be rather creative in that regard. She'd kick sand into your face, bite you, tear your eyes out, nothing's too low for her if it means she can win. She also is a pretty good tattoo artist and has mad skills with carnival and arcade games. [b]Description:[/b] [IMG]http://i.imgur.com/QQWgOli.jpg[/IMG] She has a tattoo of her emblem in black ink covering most of her back. [b]Personality:[/b] Lisette acts like a delinquent most of the time, what with her sour attitude and near constantly sprouting cuss words. Has a very "Devil may care" attitude to most things despite her demeanor however, and can be rather chill if you don't annoy her. But if you are her friend, her wannabe gangster persona quickly crumbles. She likes to act tough (And indeed is tough) but around her friends she's just a sweet girl who likes getting into trouble. She isn't afraid to admit that she has some "Girlish" interest as well as some more masculine desires, as she's rather confident in herself and doesn't care much for what others think about her. She'll take compliments and criticism with the same level of seriousness (That is to say, very little) and doesn't really make any efforts to change herself unless extreme action is taken. [b]History:[/b] Lisette was always a bit of a trouble child. It first started with her parents; on the surface they seemed like perfectly fine parents, but in the past both of them were delinquents themselves. Her father led a motorcycle gang who was known for terrorizing the streets during the night, while her mother led an entire school of girl gangsters who who led "Crusades" against any anyone who she felt wronged her in some way, including other girls who gossiped about her or guys who tried to flirt with her. Eventually the two gangs met, and there was some conflicts at first, but the two leaders got all lovey-dovey and the gangs merged into one. Than they ruled the night with an iron fist, but eventually the former leaders got too old to keep on going with their "Young Rebel" phase, passed the flag to new leaders, and retired. A few years down the line, and Lisette was born. Lisette was just a chip off the old blocks, cause as soon as she could talk and walk she had the swagger of a true gangster. Granted, she never did any of the hardcore stuff (As a kid) but she wasn't far away from it either. Her parent's old gang were always around to hang out with Lisette and take care of her, and more often than not they conducted their usual business with the kid around. She learned off their influence. When she was a teenager it didn't take much for her to get into the swing of things and quickly found herself getting into a lot of gang violence, as well as dealing with things like drugs and drive-bys. Lisette was always given a chance to duck out of all that trouble, but she never did. Her parents even warned her and tried to stop her, but she didn't listen to them. Eventually however, she nearly got herself busted in a drug raid gone wrong, and has since than tried to go clean. She... Couldn't. She tried not to get involved in the gang anymore, but instead she ended up a client. She often did a lot of drugs, but not so much that she would end up becoming a brain-addled addict. Eventually she joined back up just so she could get a cut of drugs to fulfill her habits, while also doing a pretty good job at seeming to be a normal student too. Eventually she managed to graduate Signal without anyone knowing about her extra curricular activities. She actually didn't attend Beacon the next year as she was later arrested for drug charges, but managed to get out a few months earlier due to having a very good lawyer. She stills has her drug habit, but keeps it on a much better down low. Later she would attend Beacon so she could try to redeem herself society's eyes by becoming a Huntress, but also so they'd stop bothering her. [b]Other:[/b] Lisette gets her stash from some ripped motherf*cker by the name of Rygar. She has no idea who he is or why he's at Beacon, but apparently he works there. Somehow. --- [b]Name:[/b] Malakaus [b]Nickname:[/b] Orcneas [b]Species:[/b] Boar Faunas (They refer to themselves as Orcneas) [b]Age:[/b] 17 [b]Aura Colour:[/b] Translucent [b]Semblance[/b]: Friction - Malakaus can control the level of Friction he's putting onto an object or objects that touch him. This allows him to do such things as slide across rough terrain, walk on walls and water, and more importantly, keep himself rooted when he's using his weapon. He can extend his Friction to other thing's hes touching to an extent. [b]Weapon:[/b] [url=http://i.imgur.com/51nrBfc.jpg]Scarlet Terror[/url], Part Impact Chainsaw, Part Machine Gun. [b]Dust:[/b] The Scarlet Terror's bullets are made with typically explosive Dust for rapid-fire explosions, though he can also change to Incendiary if he needs increased Penetration, or more sadistically, [i]Healing[/i] if he needs to subdue someone non-lethally or just hurt someone really badly. [b]Other Equipment:[/b] Malakaus also wears armor that he crafted for himself back at Signal. Fairly heavy on anyone but him, who wears and walks around in it like it's just any other t-shirt. Malakaus cares for it well, as it is unblemished and shiny. [b]Skills & Abilities:[/b] Malakaus, like some of his fellow Orcneas, is physically strong and durable, and they often increase their survivability by donning heavy armor for battle. This does make them rather slow and cumbersome, but Malakaus makes up for his fairly average speed with his ability to position himself in places no other normally can; he would often move himself with as much speed as he can muster to locations that others cannot normally stay on for long periods of time, like the ceiling or on narrow ledges. Thus Malakaus has the astonishing ability to be stealthy, moving around undetected until it's time to unleash hell. Malakaus himself is a rather crafty person who is more than willing to set up traps or make weapons and hazards from random objects if it means victory, and has a savant-like ability to operate/temper with weaponry and certain machines related to weaponry. In combat, Malakaus's fighting style typically revolves around shooting you to bits or pressing his chainsaw against your body, often by surprise. He's a very stationary fighter, but don't mistake that as being slow; when it comes to melee he is lighting-fast, much to the surprise of anyone who thought he would be slow to react due to the share size of him and his weapon. He is also quite a threatening hand-to-hand grappler, who can take a hit to the face if it means grabbing a hold of you and using his massive strength to paste you. [b]Description:[/b] [img]http://i.imgur.com/lXW8shl.jpg[/img] A green skinned giant, even though he's only 17 he stands at six feet ten inches, and that's if he's not wearing his armor, which elevates him to a whopping seven feet tall. He weights over two hundred pounds, and around two-fifty in armor. Three hundred if he has the Scarlet Terror with him. He has Black Hair which he often ties back into a low ponytail that goes a bit past his shoulders. His eyes are a solid black; no whites, no iris, they're like black marbles. He seems to be able to see perfectly fine, though he does admit that his eyes take time to adjust with under sunlight. He has nightvision. [b]Personality:[/b] Malakaus is boisterous, but also something of a bully. He often looks down upon Humans and Fauna who do not stand up against him, and even than he sees those who do as fair game for his nonsense. This is due to his upbringing, which demands that he must assert himself as the "Strongest" among others who could compete with him in power. He does have his own share of respect however, depending on how you go about with dealing with him. Merely standing up to him is not enough to earn his respect. If you defeat him in battle utterly, he will understand his place and no longer bother you. Be defeated and he will see you as an underling who he will punish if you keep defying him. But if it is a close battle, he will see you as a rival of whom he must defeat. Even if you're his ally he won't think much of you beyond what you can offer him in battle. To be his friend is quite a challenge indeed, one that even he cannot achieve. He's very much aware of how combat-focused he is, and he will admit that it's all that he's good for. And while Malakaus is a brute, he's also honest. While he can be cunning in a fight outside of it he has no desire to lie or hide secrets. If for some reason he isn't suppose to tell you anything, he will tell you that he won't tell you anything. He also dislikes petty conflicts of things such as race or social standing, and will confront others who act petty themselves. Usually with a blast from the Scarlet Devil. To the very few people who can somehow achieve his friendship, he is quite protective of them, violently so. He seems himself as everyone's guardian and confident, and will stop at nothing to please his friends. Malakaus is a rather sensitive soul, prone to emotional outbursts from both anger and sadness. He can understand other people's plights and give them space and condolences as needed, and often can pick up other people's emotions even if they put up a facade. [b]History:[/b] Malakaus was born in a litter of eight. His kind were a Fauna variant that were known for their bestial and brutal lives, whom to outsiders see as nothing more than barbarism and close to being as Grimm as you can. And they would be right; Orcneas had the misfortune to constantly be besieged by Grimm for as long as they have existed. Their never developed arts or culture aside from what is needed to kill Grimm, and for it they are seen as primitives. But Orcneas was capable of one thing that other humans and Faunas could not; they were able to defeat Grimm without the need of Dust or Aura. Orcneas had to trade peace for power, and for it they have the reputation of being some of the fiercest and strongest Hunters in the world. Some of their best have never unlocked their Aura or used weapons more complicated than a rock attached to a sturdy stick. They are a type of Fauna who, after the others managed to carve out a civilization, remained living in the outskirts to continue their past lives of fighting off the Grimm hordes. Malakaus was born into a generation of Orcneas who wanted to try to bring some of their children to "Civilized" society. They would still be raised to become Hunters, but using new means, new weapons. Traditionalist didn't care, and so Malakaus and his brothers and sisters came to the human civilizations to learn their ways of fighting. Fighting that often was turned towards each other; he and his siblings often were met with prejudice from the human populace, and even other Fauna did not take kindly to the monstrous looking kids. It did not help that they reacted to such prejudice with violence. One by one Malakaus would lose siblings, either because they were killed or imprisoned, until only he was left. He had to learn to pick his fights, but he did not want to become meek like some. He became cunning, honing his skills to enact revenge against his enemies while also ensuring that he is never captured for his crimes. He found himself working with extremist groups who wish to fight for equality, something that he agreed with. Eventually however, he left this group when he was reminded by one of his imprisoned siblings why he was here; to become a Hunter. Since than Malakaus tried to shape up and work towards his goal of being a Hunter. But throughout his education he often fought with his fellow students more than he did against Grimm. He got suspected, nearly expelled, and generally feared and hated for living up to the "Fauna Terrorist" stereotype. He cared little for reputation; he fought because he refused to be weak, and if they came to him with trouble he would send them away with pain. Only because of his skill in combat and did he even manage to graduate Signal and move onto Beacon. [b]Other:[/b] Out of the seven siblings, four are dead and three are in prison. Malakaus hasn't spoke to his parents since he arrived to the human civilizations. He also doesn't have a surname as his family don't use surnames, but sobriquet they earn from others. May or may not still have ties to certain Fauna extremist groups. [/hider] [hider=Team APPL "Apple"] [url=http://www.roleplayerguild.com/topics/42213/posts/ooc?page=20#post-1497594]Aurellius Bellum[/url] [url=http://www.roleplayerguild.com/topics/42213/posts/ooc?page=20#post-1496074]Quentin Pelham[/url] [url=http://www.roleplayerguild.com/topics/42213/posts/ooc?page=7#post-1279223]Azalea Prayers[/url] [url=http://www.roleplayerguild.com/topics/42213/posts/ooc?page=4#post-1269961]Lien Reynard [/url][/hider] [hider=Team VYCT "Victor"] [url=http://www.roleplayerguild.com/topics/42213/posts/ooc?page=10#post-1286553]Victoria Cordelia Caesar[/url] [url=http://www.roleplayerguild.com/topics/42213/posts/ooc?page=1#post-1261470]Yu Wūyā[/url] [url=http://www.roleplayerguild.com/topics/42213/posts/ooc?page=2#post-1263960]Clementine FairChild[/url] [url=http://www.roleplayerguild.com/topics/42213/posts/ooc?page=17#post-1374212]Drayden Til[/url][/HIDER] Teachers and Staff: [hider=Carmine Malkia] [b]Name:[/b] Carmine Malkia [b]Nickname:[/b] Queen Carrie, as she is called by Indivar much to her chagrin. [b]Species:[/b] Human [b]Age:[/b] 33 [b]Aura Colour:[/b] Red [b]Semblance:[/b] Board Control – Carmine's semblance is one which augments her speed and physical capabilities allowing her to move much quicker than even someone at peak physical condition and strike with great strength. When using her semblance a vibrant red haze forms around her which streaks through the air as she moves. In addition to this, the air around her becomes noticeably more heated and the heat will continue to rise gradually if she stands in one place. It is possible for the air around her to become heated enough to boil liquids or burn objects, but she herself is not immune to this making it important to stay mobile in order to dissipate the heat. [b]Weapon:[/b] [url=http://i.imgur.com/ncZihwq.jpg]Queen's Spire[/url], the grand lance wielded by Carmine Malkia. The queens spire is a large lance which when fully extended stands a bit taller than Carmine herself. The blade of the lance is designed in a spiral shape which allows it to rotate, lengthening as the spiral tightens or shortening as it loosens. The same mechanism can be used in a free rotating mode which allows the lance to spin like a drill. The bottom end of the lance, opposite the hilt is fitted with a sub machine gun for long range encounters. [b]Dust:[/b] The Queen's Spire is loaded with a cylinder of dust within the base of the lance blade which powers the spinning mechanism [b]Other Equipment:[/b] Carmine carries an extendable police baton with her whenever on campus. This is purely a disciplinary tool and not suited to any combat situation. [b]Skills & Abilities:[/b] As a fighter Carmine is one with her fair share of power all around. The woman is a master with both her weapons and semblance as well as being fairly practiced in hand to hand combat. Both offensively and defensively Carmine has a highly mobile fighting style, moving in and out of the range of an opponent to deal powerful blows as she moves in and quickly move out before a counter attack. Battlefield control is her specialty and she is at her best in team fights where she can quickly move between multiple opponents, harassing the enemy and keeping them separated. Carmine is a heavily melee focused focused fighter with much of her offensive capabilities tied up in her lance and her mobility, the SMG attachment is designed for spray fire and area harassment. [b]Description:[/b] [IMG]http://i.imgur.com/FpvsbFF.jpg[/IMG] Carmine's emblem is a depiction of a crown set on her right hand ring. [b]Personality:[/b] The head mistress of Beacon, a strong willed and authoritative individual who demands unconditional respect from all those within its walls. She holds a calm demeanor which overlays a passionate fury that drives her towards her goals. While she is very strict and formal, holding everyone to the highest degree of quality they can muster just as she does for herself she is not a cruel or unfair individual. Carmine believes it is possible to find the right niche for anyone, so long as they have will and dedication to continue forward. In one on one conversations she is easily able to tailor herself to best communicate with the particular individual. [b]History:[/b] Carmine was born n a small nondescript little down, an off shoot of Vale closely bordering the forest of Forever Fall. Due to its close location to the forest the area was frequently plagued by attacks from the Grimm, forcing the young girl to grow all too familiar with the aggressive beasts. But her home town was not a village of hunters but simple workers forced to learn how to fight the beasts however they could. Carmine herself was no exception to this. From a young age she would have to learn how to fight and survive, not by choice or idolization of the famed hunters but out of pure necessity. Hunters and huntresses, none of that mattered. Everyone had to fight the Grimm to survive, in the end the titles were simply that. Naturally the girl would begin developing an intense hatred for the Grimm which ruined any chance for a peaceful life. This feeling of spite is what would drive her forward, driving her desire to grow ever stronger. Well into her teenage years this is all she focused on, becoming more powerful to aid in repelling the constant threat the town faced so that they all may live. That is until she happened to meet a certain individual. A faunus boy by the name of Indivar Kapele whom she could only think of as odd and eccentric, but ultimately useless. He had lived in the village for some time yet it seemed he did nothing to combat the Grimm, always held up in their families basement doing god knows what or off at one of the work camps hauling wood about. Carmine at the time was an up and coming member of the new generation, gaining some sway within the village due to her tenacity for defending the village. But this boy would be one to challenge that, arguing that their ways of combat were woefully inefficient, that they would never have a proper defense if things kept going as they were. Naturally the stubborn willed Carmine would have her fair share of heated arguments with this boy. However the time would come when the boy was ready to prove his statements, and Carmine would be the one he would approach. Indivar had been developing traps and automated defenses, rudimentary by modern standards but far more impressive than anything the village had seen before. But the boy could not venture into the forest and test them on his own. He needed someone physically capable to defend against potential Grimm attacks. Carmine was reluctant but curious about the devices and would agree to the outing. The devices proved successful in slaying Grimm and from that day on the two grew more and more familiar becoming fast friends and beneficial allies. Through Indivar Carmine came to learn the uses of dust, semblance and aura, even designing her weapon along side him with knowledge based on the hunters weapons. And Carmine provided valuable insight into the Grimm's nature and tendencies allowing the devices to be refined more and more. The years would go by until the two left the town and became well known and skilled hunters in their own right. When they learned all they felt they could learn on their own they would begin seeking others, gathering more knowledge and influence culminating in the founding and construction of Beacon Academy with the purpose of gathering skilled hunters and promising students to be molded into the next generation of hunters. [b]Other:[/b] Carmine has a fondness for sugary foods and often snacks on such things when away from the public. [/hider] [hider=Indivar Kapele] [b]Name:[/b] Indivar Kapele [b]Nickname:[/b] Kap [b]Species:[/b] Horned Snake Faunus [b]Age:[/b] 29 [b]Aura Colour:[/b] Sky Blue [b]Semblance:[/b] Hatter's Riddle - Indivar's semblance is an ability which can cause mental ailments in a target. Inflicting things like confusion, hallucinations, strong headaches and the like are all things within the scope of his ability. This ability works on all living creatures, even the Grimm, however it can be notably less effective against them due to their bestial unpredictable nature. [b]Weapon:[/b] [url=http://i.imgur.com/EjPLi7i.jpg]Bottomless bag of wonders[/url] – Indivar's weapon is strictly speaking not a true weapon at all, but rather a backpack holding many of the various gadgets he has developed over the years. Naturally the contents can vary greatly depending on what is placed within making what he is carrying quite unpredictable. Traps, grenades, small machines or drones, the possibilities are as endless as the inventors imagination. The bag while obviously not truly bottomless is designed with mechanisms to raise and lower its size in order to accommodate various contents and attachments. Yes, the backpack is even more than a simple container, designed to be equipped with various types of larger gadgets. A multitude of propulsion devices ranging from wings to helicopter blades to jet-packs, defensive and support options such as force field generators and medical devices and even some offensive options like a small back mounter mortar are just a few of the attachments possible. [b]Dust:[/b] Indivar's bottomless bag and its attachments are powered by dust energy cells which are designed to be safe and non explosive... usually. [b]Skills & Abilities:[/b] While Indivar is truly no accomplished fighter he is a brilliant inventor who could even be called an artist at times. On the battle field he is most suited to a support roll, strategizing and setting traps for the enemies while supporting his allies. As a faunus he does have a few physical advantages over humans however such as the common trait of excellent night vision. His status as a snake faunus makes him fairly agile and snake like skin gives him an ever so slightly higher defense, though his stamina is most certainly lower than those used to direct combat. [b]Description:[/b] [IMG]http://i.imgur.com/ehfUgSG.jpg[/IMG] Indivar has slightly scaled skin which can be noticed when looking closely along with snake like fangs. His eyes glow blue when his semblance is active. His emblem is a top hat shown on one of his gloves. [b]Personality:[/b] Indivar is every bit an eccentric artist and inventor, an enthusiastic and joyful person always willing to learn what he can from whoever he may, he is the type that will try almost anything once. Depending on a persons option he can range from charismatic to downright odd and off putting but he approaches everyone with a friendly demeanor all the same. Still despite his friendliness it could be unwise to take everything he says at face value. While he is very open and honest about scholarly pursuits he can otherwise be something of a manipulator or trickster. [b]History:[/b] Indivar was born in a land distant and far off from the city of Vale, a harsh desert climate where even the Grimm seemed displeased to be. A land deprived of resources it was an especially difficult place to live with an unfortunately large population of faunus who had been pushed out from more livable places in the world. Indivar however would be one of the fortunate ones, if it could be called that. During his childhood years his family was scouted for a labor camp within Forever Fall and provided relocation to a small town on the outskirts of Vale. It was during his work in the camp hauling logs around where Indivar first encountered hunters, a group of them being tasked with guarding the camp from the Grimm. Here he would first see the intricate weapons of the hunters and become fascinated with the intricate workings of machinery. For a time he would be forced to content himself with sneaking about to watch the hunters and occasionally sneaking into the city of Vale proper. Eventually through his interest in the hunters weapons he would be able to gain the favor of one of the work camps guards despite the common prejudice against the faunus. This is how he would first begin learning of their workings and eventually start gaining some parts to study, given to him by this hunter. What he was first given was naturally scrap at first, meaningless things no one would ever use, but still he was determined to do something with them. He continued receiving things from the hunter and making trips to Vale himself, rooting through trash for parts when he could. Indivar would soon find himself with his first successful gadget by the time he was entering his pre-teen years. Nothing too intricate for sure, merely a small hand held catapult device built from scraps. It was little more than a childs toy but still it impressed the hunter he had met enough to begin delivering better pieces for the child. His years went by like this for some time, building what he could and discussing the workings of the machinery with the hunter who slowly brought better and better things. By the time he was a teenager Indivar was already thinking of devices to divert Grimm attacks from his woefully under defended village. It took time and much trial and error but he eventually succeeded in creating proto-types for live testing. Simple explosives and spike traps which would not stop everything, but they would at least provide some warning to the village. However there was a problem, he needed someone to help defend as he ventured out to set them in the forest. He could not ask the hunter, it was already frowned upon enough to be bringing such things to a young faunus. He could not ask the elders of the village, they were merely workers and would never give him the time of day as it is. That was when he found a certain girl. Carmine Malkia, aggressive, perhaps even brutish but strong and gaining some influence though her fighting and family ties. Not an ideal candidate but the best one he could find. Their initial meeting would be little more than a prideful argument on both fronts but the tide would soon turn when Indivar would present one of his prototypes. This would be enough to raise the girls curiosity who would reluctantly agree to help with the testing. From then on the two would be allies. Indivar would teach her the things he had learned from the hunters so she may grow stronger, even designing a weapon for her when he became skilled enough and she would convince the town that his projects were worth looking into and provide valuable input on the grimm. It was a strong and mutual partnership enduring through the years as the two grew stronger and more knowledgeable culminating with them becoming founding members of Beacon Academy. [b]Other:[/b] Indivar has a “pet parrot” which is actually a small mechanical bird he designed when studying more intricate mechanics which he later installed a recording device in. It can often be seen flitting about Beacon's halls.[/hider] Bad Guys: Other Characters: