[b][center][u]MECHANICS[/u][/center][/b] [b]Recruitment:[/b] Human nations can replenish their professional losses by 2,000 per season, to the Gorikan’s 1,000. Replenishment halts when a nation reaches its troop cap. Human militias, used by both native and Gorikan nations, are replenished at a rate of 5,000 per season. Units replenished are taken from the race’s available adult population. Players will specify how many, and of what they are recruiting. This is a loose rule, that will be overseen by me. For example, I’d allow someone to say “I want 2,000 knights” because horses are a wide resource. However, if they said, “I want 2,000 catapults”, I’d probably step in and lower the number to something nearer to 20 to reflect the difficulty of making them. Custom units are of course allowed, and if they feature special abilities, this should be made clear to me. I will likely lower the number created to negate any over powering. An example would be someone creating an elite type of soldier, which is supposed to be superior to the ordinary one. Gorikans do not have access to home-grown militias. [b]Troop Cap:[/b] Human nations start with the following caps: Professional soldiers (Knights, men-at-arms, archers etc): 15,000 Militia (Spear/bow/sword/horse levies): 20,000 Gorikan nations start with the following caps: Soldiers: 10,000 Caps can be expanded in two ways: 1) Tech tree 2) Conquering land Human nations will gain +10.000 to their professional cap, and +15,000 to their militia cap, per land. Gorikans will gain +5000 to the soldier cap, and +15,000 to their militia cap. [b]Population:[/b] Both Gorikan and Human population increase 10% per season. Human populations will be bigger than the Gorikans. Gorikans must watch the “happiness” of their human subjects, which will fluctuate from time to time. Can be countered by the tech-tree, or by placing garrisons on troubled regions. Once a population falls below 10,000, it is considered to be decimated. [b]Army Types:[/b] There are two forms of armies in this game. Professional, and Militias. The two cannot be combined, but can take part in the same battle. In this case, the militia would engage first, with the professional army engaging what remains of the enemy. In the event of someone having a stack of armies, the professional troops and militias would be totalled to give two figures. Militias suffer penalties on the battlefield, when pitched against professional armies. Players can form as many armies as they wish, so long as the numbers of troops do not exceed the cap limit. ------------------------------------------------- That's all I can do for now, I'm afraid. Need to go and get stuff done, but I promise to keep working on this as much as possible.