[b]Name:[/b] Welkes Vandholt [b]Age:[/b] 24 [b]Gender:[/b] Male [b]Race:[/b] Human [b]Appearance:[/b] He has a well toned, lean, attractive figure achieved from his active lifestyle. He's a redhead, his hair cut short for easy maintenance in a style like tiny spikes, although not achieved with hair gel, being a more natural and messy look. He has bright green eyes and tanned skin. [b]Personality:[/b] He's a man who gets things done no matter what it takes. The ends totally justify the means as far as he's concerned. Some label him as a villain for taking such a stance but his argument is that the universe needs people like him in order to properly eliminate threats to the greater good. He's weary of corruption in governments so falls somewhere in the anarchistic spectrum, but believes that people doing whatever they want is also dangerous because the natural state of humanity is selfishness and greed. From his point of view, the best thing to keep everyone in line is punishment of the wicked, which laws often inhibit him from doing or are used to take advantage of people, so taking matters into his own hand is for the best. Some innocents might be harmed in the process but he's certain to save far more people in the long run and he'd never do bad things without good reason. He does have sympathy for those who follow laws for the right reasons even if he believes them to be naive at times. Partially relating to this is his complicated relationship with [url= http://www.roleplayerguild.com/topics/4323-nobodys-character-a-day/ooc#post-60845]Eldrein Alchiot[/url]. He's fine keeping it as an unrequited love, developing feelings for him when they first met during childhood when Eldrein saved his life, a time before he was even aware of the concept of homosexuality. He never tends to get into any serious relationships, saying that few people could stack up to Eldrein. [b][u]Abilities[/u][/b] [b]Physical Abilities-[/b] He's supernaturally enhanced, able to rout large groups of normal humans by himself without breaking a sweat. His physical abilities are balanced between strength and speed, although his durability is the most lacking, even though it's greater than normal humans. [b]Intellect-[/b] As powerful as he is he considers his brain his most valuable asset. He's very good at plotting intricate schemes with multiple contingency plans that cause virtually every outcome to benefit him in some way. He's also well versed in street smarts and is a people person, having to fend for himself for most of his life so has developed many tricks of the trade to get by. [b]Sword fighting-[/b] He primarily dual wields swords similar to [url=http://en.wikipedia.org/wiki/Butterfly_sword]Chinese butterfly swords[/url] that have a two and a half foot long blade. He's extremely skilled at this for someone his age, his style both graceful and overpowering of his opponents. Although he can lose to others in a straight swordfight, this doesn't happen very often. [b][u]Powers[/u][/b] [b]Element Equip-[/b] He's able to surround himself or an object that he's in contact with in one of the following elements; fire, water, ice, electricity, wind, or metal, but could theoretically expand his domain to other elements as well. As a grand total he can at most equip something the size of a car. The object being equipped is not harmed by the element that's created as a result, but more of that element from an outside source can still harm it as usual if it gets past the equipped element, which is able to negate the outside element quite effectively should it intercept it. He can only send the equipped element off a minimal distances of around 2 feet before it becomes hard to control, and even then it must remain connected to the equipped object. If the element goes out too far it behaves just like the normal element and he looses all control over it. He can have the equip take place inside his own body, allowing him to reinforce his body structure as needed. He can do this technique to someone else's body but would require at least 10 seconds and deep concentration. A normal surface equip and inside his own body only requires 3 seconds to completely envelop a human sized object. He can normally only use a single element at once but can devote a limb to a certain element to keep it there with some effort, even if he uses other elements elsewhere. Anything he touches with that limb can also become equipped. He rarely bleeds out too much thanks to equipping himself with elements to stop the bleeding at the source. This is like equipping a limb, requiring concentration to keep the element at the place to stop the bleeding while he can do other stuff. Too large of wounds and it would require too much concentration to do anything else with his powers. [b][u]Equipment[/u][/b] [b]Body:[/b] His most distinguishing article of clothing is a furry white animal skin cloak he drapes himself in. It's naturally as tough as steel but gives under pressure so could still wound him by slamming against his body. It's fire and acid/poison resistant. His clothing underneath is cheap, rugged, and dull colored, making his cloak clearly the most expensive of his ensemble, although he didn't pay for it, skinning the bear/wolf-like creature himself who that skin belonged too after slaying it. [b]Hands:[/b] Brown leather gloves with bandages. [b]Feet:[/b] Brown leather boots with bandages. [b]Weapons:[/b] Two swords similar to Chinese butterfly swords with two and a half foot long blades. A combat knife slipped on the side of each boot. [b][u]Bio[/u][/b] He was born from a poor woman of a village that his father, leader of the bandit tribe called Night Hunt. They were a vile group who hunted in the night to strike fear in their victims, pillaging from villages and slaughtering all who resist. Even the knights of various kingdoms were unable to stop them, often turning a blind eye to the attacks as long as the "important towns" weren't attacked. Night Hunt became too powerful to take on without a combined and concentrated effort. However, one general named Vayne Alchiot did an offensive strike against the secret headquarters of Night Hunt while they were out pillaging, rather than defend the town. In all honesty he hated bandits and loved glory more than he wanted to protect people. In the process of this attack he kidnapped seven year old Welkes and brought him to the city to be judged. As son of the horrible bandit leader he was quickly sentenced to be executed, although Eldrein stood up for Welkes and cited many rules that the judge was breaking to carry out this sentence. Although Eldrein hated criminals just like his father, even from a young age he was far more able to see right from wrong. Although the judge and the knights were corrupt, they couldn't be seen as such once the case got too much attention and they had no choice but to release Welkes. However, there was also a hidden deal made out between him and the knights in order to get the final approval for his release. Welkes murdered his own father three months later, framing a rival bandit clan for the deed. Welkes used his charisma and birth rights to take command of Night Hunt, setting up the battles to result in a slaughter of both his forces who he didn't like and the enemy bandits. Eventually only the bandits loyal to Welkes remained, and his low win ratio skyrocketed to wipe out most of his enemies with little opposition now that they had all been weakened in the ongoing struggle. He absorbed people from other groups who he deemed worthy, otherwise they were executed or forced into hiding until only Night Hunt remained as the sole powerhouse bandit group. Their name took on a new meaning now that the first part of his plan was complete. Hunt the knights who abuse their power, a.k.a. "Knight Hunt", as it could be pronounced. When Welkes was 16 he began this campaign, interfering with any misdeeds by the various kingdoms, even killing many of the knights who he had made the deal with to be let loose. Eldrein opposed Welkes and they did battle on multiple occasions even before Eldrein achieved the official title of knight. Welkes could tell how much Eldrein wanted to protect people and help those in need, loving that part about him even though their primary means of carrying out their goals was vastly different. Although Eldrein didn't know it at the time, Welkes was part of the factor allowing him to escape the kingdom to safety after he, too, became the target of corrupt knights who wished for his elimination. He professed his love for Eldrein in their next meeting, saying that he'd protect him further, although he knows it will likely never work out. When they were both 21, after Eldrein both gained and lost knighthood, the two became less of an enemy to one another now that they had a common enemy. Sometimes Welkes would even get on good enough terms to fight side by side with him. However, they still had their share of verbal and physical battles. In the multiverse setting he goes on to lead Night Hunt sort of like an elite mercenary group, expanding his power to absorb or destroy even more bandit groups around the world. As far as bandits go they are respected and even take assignments from governments on occasion, although mostly in under the table dealings. He still, of course, wishes to topple the corrupt ones. Luckily for Welkes he's given protection by the government Eldrein works for, allowing them to meet more without trying to beat each other's brains in.