Well I have said many a time previous, i'm stlll down for the whole thing if other people are. The mission itself will probably have to end though. Too many loose ends. We can put it down to a simulation and then take on a 'real' mission. Given the workload involved with this I might make maps a bit smaller just to make it a bit easier on me. But then i'd make the guards even nastier to compensate. Obviously it's speculative, but ya. Also gives me a chance to try out some... stuff. A few minor changes in the way attacks and such are resolved. How would people feel about character progression (similar to that of an RPG) but entirely presented as narrative? No stat blocks and rolls. It's kind of a strange concept that i'd need to run over everybody but I think it could make the RP pretty interesting.