Name: Carter Castillo Age: 36 Appearance: [URL=http://s991.photobucket.com/user/flimcm/media/Talon1.jpg.html][IMG]http://i991.photobucket.com/albums/af31/flimcm/Talon1.jpg[/IMG][/URL] Race: Human Skills: Survival, Barter, Guns Perks: 1) Cowboy--For some reason, when using repeaters, revolvers, dynamite, axes, knives or single barrelled shotguns, he’s more accurate. 2) Caravan Legend--As Castillo is well known among the caravan community, other caravaneers are more likely to respond positively to him. His perception raises when leading a caravan, aiding him in navigation and identification of watering holes, small settlements, etc. Equipment: 1) Firebrand-- A modified cowboy repeater, with added scope for long range scouting/engagements. 2) .44 Magnum Revolver (utilizing heavy frame upgrade) 3) Tomahawk + boot knife (utility more than weapon) 4) The Bag-- A Brahmin hide backpack, where Castillo keeps basic medical supplies, a bottle of whiskey, canteens, compass, and any items picked up on the road. Bio: Castillo was born to a caravaneer family from The Hub, spending most of this young life riding with his parents around New California, selling merchandise where they could to support their meager house outside the Hub’s center. Eventually, Castillo’s father began taking contracts further from home, sending him as far north as Arroyo and as far southeast as New Vegas. While the elder Castillo was away, the teenage Carter picked up the family’s local routes, earning him a degree of renown in the New California region. As his personal wealth grew, and his father’s influence over him diminished, he began spending more of his time throwing caps at the casinos of New Reno, making and losing fortunes in the same night. The more he played, the more he drank. The more he drank, the more he shot up. The more he shot up, the less desirable company he kept. On one of the least sober nights of his life, Carter found himself on the nasty end of some Wright family revolvers outside the Cat’s Paw following a misunderstanding with a thug’s girlfriend. Barely able to stand, Carter had all but resigned himself to his bullet ridden fate, when a screaming man emerged from an alley, firing a pistol into the assembled group of Wright goons. Dispatching the group quickly, the screaming gunman collapsed, mumbling to himself about “geckos in suits” and “who the hell would give them guns?”. Carter helped move the man to a more secure place, away from any prying eyes that could report the incident to the Wright family proper. This would begin Carter’s relationship with Duke Phillips, a drug riddled, borderline psychopath and gambling addict--and Carter’s new best friend. Together, they became notorious in New Reno, making casino watch lists and earning the ire of tourists and gangsters alike. Castillo fell into a routine--blow through caps, take a few weeks to run caravans, return to New Reno, blow through caps. As he and Mr. Duke (Phillips’ preferred title) tore through the wastes, Carter’s relationships with his parents began to strain beyond repair. As more of his caps went to the casino, fewer and fewer went home to his aging parents. After several confrontations and a fist fight with his father, Castillo eventually cut ties with his family business, and launched the Carter Castillo Company, or C3 Caravans. Months after the fight, Carter’s mother came down with a rare, old world illness. His father, harboring an enormous resentment for his son, refused to send word of the illness. Instead, acting on old caravan rumors, he set off to find a pre-war medicine warehouse in the southern regions of old Tijuana. As the Tijuana area had been one of the most thoroughly poisoned during the war, (due to it’s proximity to San Diego), there were only rumors of safe paths through the massively irradiated ruins. Knowing the rumored stash to be his wife’s only chance, the elder Castillo lead a small caravan of courageous adventurers into the irradiated south past the abandoned town of Dayglow. He never returned. A month following his father’s disappearance, Castillo’s mother began to worry, sending a courier to New Reno to alert him to her condition. Castillo, a drunk, but still his mother’s child, rushed back to the Hub to tend to his mother. There, after learning of his father’s dangerous voyage, Castillo struck out with a second caravan to aid his father. His mother pleaded with him to stay and keep her company during her final days, but Carter could not accept his mother’s inevitable death. Carter’s caravaning and survival skills survived his benders, and he successfully navigated the dead zone of Tijuana...but not before finding his father. While navigating a narrow crest of safe land situated between a series of bomb craters, Carter noticed the trails he followed from the Hub had come to an end. In their place was evidence of a Brahmin sliding into a highly radiated bomb crater--and his father’s body marking the spot where he, and the Brahmin, died. Castillo could see his father, but not recover the body. He was broken, but knew he had to finish his journey to save at least one parent. Castillo completed the impossible task, recovering the medicine, rescuing the remainder of his father’s caravan, and returning through the dead zone with minimal losses. He was an instant celebrity among the caravan companies, having been the only known caravaneer to complete the journey past Dayglow and into the irradiated hellhole of old Tijuana. Castillo was indifferent to the notoriety. He simply wanted to get back to the Hub and heal his mother. Carter returned to the Hub to find a gravestone outside his family home. She died the night after he left for old Tijuana. Rather than sending him back to the bottle and needle, the horrific guilt Carter felt for leaving his mother to die alone sobered him. He took refuge not in vice now, but in work, using his fame to accept dangerous, far reaching caravan contracts--the ones he wasn’t likely to return from. But he always did. It was during this time he had a fallout with Mr. Duke, which resulted in a gunfight, leaving the both wounded and embittered. Few know the actual cause of the clash. His final contract, in 2295, saw him lead a team of researchers and archaeologists from the town of Independence, a small settlement in the Mojave desert, to investigate the legendary lost city of Black Rock in the northern Nevada deserts. It is unknown precisely what happened on this journey. All that any wastelander knows is that several months after the expedition set out, Castillo was found wandering the desert, with no trace of the caravan, or any equipment save what he carried on his person. Now, one year later, Castillo has retired from caravan life, and is back to drowning his guilt and self loathing in New Reno casinos. Borrowing money from every gangster in town, and paying none back, local bosses have arranged for Castillo to have a final desert trek--to Golgotha.