Well if people are still around, and we're going to be adding new characters and culling the inactives, [i]and[/i] going with some new internal admin systems, I would ask existing players to do a little reformat of their character sheets into a new NS, and new players just to start off using this. It's nothing major, just a few changes to make equipment easier to analyse for me. A big change is that stealth is no longer the [i]only[/i] plausible tactic. All out firefights are now totally cool and could go either way. Group play with multiple approaches will yield the best results. [hider=CS Application] [b]Name:[/b] [b]Race:[/b] (Can be one of the provided races (except Arakath) or something of your own design. If designing your own race, be creative. Anything based off of, or too reminiscent of standard sci-fi / fantasy archetypes will not be accepted. So nothing like a dwarf, or an elf... or anything that has been too overdone in sci-fi.) [b]Physical Characteristics and Appearance:[/b] [b]Background Information:[/b] [b]Equipment:[/b] (The more fluff intensive, the better) [list][*]Ranged Weapon[/*] [*]Sidearm[/*] [*]Close Combat Weapon[/*] [*]Special Weapon[/*] [*]Armor and Defences[/*] [*]Physical Enhancements[/*] [*]Other[/*] [/list] [b]Unique Abilities:[/b] (Only if applicable. This usually refers to special racial abilities that are beyond the ordinary skills that can be learned) [b]Skill set:[/b] [b]Combat Role:[/b] (Support? Forward Assault? Assassin? Mighty Tank? What role in a combat situation would your character play? Stealth is a little less important now, after a few revisions, so feel free to go a bit mad.) [b]Weaknesses:[/b] (Alcoholic is not a weakness. Actual, tangible shortcomings, please. Something that really could count against them if exposed. Also any possible equipment faults should be listed here.) [/hider]