[quote=NewSun] Fantastic! Now we wait for the others >:)So, Synth and TTwoThumbs, having played before, I need some input: smaller maps, right? Fewer rooms? Less, more powerful guards? Individually labelled guards with their own bios? VENT DUCTS? This is all planned. Which of those sound good, and which sound like crap? [/quote] VENT DUCTS IN THE CEILINGS. VENT DUCTS IN THE FLOORS. VENT DUCTS. IN THE PEOPLE. VENT DUCTS EVERYWHEEEEEERE But on a serious note, generally smaller maps would be cool, though variety once in a while would be awesome. Kinda boring to be stuck with your same generic space station room or high tech military base all the time. Battlefields would be awesome, though I'd understand if you're hesitant on that because it would be a tremendous amount of work. I think guards should vary in power and difficulty; after all, it's expensive to keep up a personal guard unit. If you're also handling this like I think you're handling it, you should go and pop in a few tabletop gaming sessions whether online or otherwise. You know, just to see how things run etc., etc. the whole shebang. Every guard should have their own full page backstory though, with character development and errthang, that's just a must.