[quote=TTwoThumbsUp] VENT DUCTS IN THE CEILINGS. VENT DUCTS IN THE FLOORS. VENT DUCTS. IN THE PEOPLE. VENT DUCTS EVERYWHEEEEEEREBut on a serious note, generally smaller maps would be cool, though variety once in a while would be awesome. Kinda boring to be stuck with your same generic space station room or high tech military base all the time. Battlefields would be awesome, though I'd understand if you're hesitant on that because it would be a tremendous amount of work. I think guards should vary in power and difficulty; after all, it's expensive to keep up a personal guard unit. If you're also handling this like I think you're handling it, you should go and pop in a few tabletop gaming sessions whether online or otherwise. You know, just to see how things run etc., etc. the whole shebang.Every guard should have their own full page backstory though, with character development and errthang, that's just a must. [/quote] Vent ducts, check. And fear not, variety was always my plan. Surface missions will be common so I hope to pump some variety into this. In my head, making surface maps should be straightforward, but we'll see how it goes. But it is in my sights. Absolutely. Having various power guards is a good thought, actually. That will definitely be a thing. Each map will have like 5-10 guards and each one will be named and labelled. Each guard will then have his bio, equipment, weaknesses and strengths listed, as well as his threat level relative to each player. And yeah, I may be handling it like you think I am, but with 'common sense' added in to make things conform to logic a little better.