Hm... Well, here's a druid, or at least a work-in-progress druid. Feel free to correct anything I've missed or should've made more detailed. [hider=Geckle][b]Name:[/b] Geckle, the Shivering Halfling. [b]Race:[/b] Halfling You sing (croak) the healing songs of spring and brook. When you make camp, you and your allies heal +1d6. [b]Appearance:[/b] Ugly, usually unwashed, and toad-like. Geckle has little hair left, but many warts and wrinkles replacing it. Wide-mouthed with large, fearful eyes and a lot of loose skin around the throat. A little taller than most halflings, and quite well-muscled under his old tattered clothes and older, more tattered skin. Wears no shoes, gloves or hat. --- [b]Stats:[/b] STR: 12 (+0) CON: 13 (+1) DEX: 16 (+2) INT: 15 (+1) WIS: 9 (+0) CHA: 8 (-1) HP: 19 DMG: d6 --- [b]Moves:[/b] [i]Born of the Soil (The Stinking Mire)[/i] You learned your magic in a place whose spirits are strong and ancient and they’ve marked you as one of their own. No matter where you go, they live within you and allow you to take their shape. Choose one of the following. It is the land to which you are attuned—when shapeshifting you may take the shape of any animal who might live in your Land. [i]Tell: A long sticky tongue, like a frog, and a taste for crawling vermin.[/i] Choose a tell—a physical attribute that marks you as born of the soil—that reflects the spirit of your land. It may be an animal feature like antlers or leopard’s spots or something more general: hair like leaves or eyes of glittering crystal. Your tell remains no matter what shape you take. [i]By Nature Sustained[/i] You don’t need to eat or drink. [i]Spirit Tongue[/i] The grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied. [i]Shapeshifter[/i] When you call upon the spirits to change your shape, roll+Wis. ✴On a 10+ hold 3. ✴On a 7–9 hold 2. ✴On a miss hold 1 in addition to whatever the GM says. You may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form. You have any innate abilities and weaknesses of the form: claws, wings, gills, breathing water instead of air. You still use your normal stats but some moves may be harder to trigger—a housecat will find it hard to do battle with an ogre. (As things make it harder for you to maintain control of your animal form, you'll start to lose hold, at 0 hold you revert to your natural form.) [i]Studied Essence[/i] When you spend time in contemplation of an animal spirit, you may add its species to those you can assume using shapeshifting. --- [b]Gear:[/b] 5/18 Token: A tiny terrarium in the shape of a glass amulet filled with miniscule mosses and worts. Somewhat fragile, so Geckle is very eager to keep it (and himself) out of harm's way. Does not require much sunlight, as it is sustained by Geckle's own life force. (0 weight) Hide armor (1 armor, 1 weight) Wooden shield (+1 armor, 1 weight) Adventuring gear (1 weight) Poultices and herbs (2 uses, 1 weight) Halfling pipeleaf (0 weight) 3 antitoxin (0 weight) Spear (close, thrown, near, 1 weight)[/Hider] So... If I haven't missed anything, Geckle is a halfling who lived in a swamp with his books but no social contact. Because he's somewhat cowardly (assuming wisdom is linked to willpower) and a poor shapeshifter, he chooses to run away and crawl under shelter instead of using his powers to hide himself. Will this do for a beginner? Does it make sense for the class? Also, is Spirit Tongue affected by Charisma? Ed: Updated accordingly.