Several. Here are my proposals: - Abolition of population levels and growth. - Abolition of human militias; troop types in armies will be dictated by players, and moderated by common sense. - Abolition of tech trees, since they will now be redundant without the population levels. - Race stats to be revisited in light of changes. - Army cap system = 10,000 per region owned. This includes the Vrael; IC will be explained by them requiring a kind of "minor Queen" to act as a transmitter between the big mamma and her drones. It would make sense that these so-called transmitters were based in each country, therefore being able to convey the signals over the large expanses of land. This would be non-negotiable but I hardly see how it would be 'race breaking'. - Replenishment rate reworked. Armies will now fully replenish to full unit cap after a designated number of seasons (dependent on each race) from the moment casualties are first sustained. I.e 1201 Spring, you lose 3,000 men. Replenishment cue activated. 1201 Autumn all units lost during the replenishment period restored. This will dumb down the game's tactical element, but still leave something there for people to act on. - Combat system "army size difference" modifiers reduced. This will mean smaller armies aren't so easily smashed. (In the current build, the handicap shot up too rapidly) - Major NPC nations to be dissolved, and replaced with grey territories. - GM cedes control of NPC nations to the players. Battles between NPCs and players can either be dice rolled by the GM upon request, or done through IC. Abuse of this free-form element will result in the GM stepping in to dice roll the suspect player's battles. - Player battles to be resolved by GM, or by mutual player story-led coordination. - IC Post will be made to accommodate these changes, and to explain the disappearance of population levels as a factor.