[IMG]http://media.animevice.com/uploads/0/5934/674036-srtogps34_super.jpg[/IMG] [B]Name:[/B] Squall Weltall [B]Gender:[/B] Male [B]Race:[/B] Human (Spacenoid) [B]Age:[/B] 25 [B]Height:[/B] 177 cm (5'11") [B]Weight:[/B] 75 kg (166 lbs) [B]Rank/Title:[/B] Ensign/Specialist [B]Special:[/B] Newtype [B]Newtype Index:[/B] C+ (according to last year's test)[U] [B]Character Bio[/B][/U] Former pod racing star and the exclusive test pilot of Anaheim Electronics' revolutionary XTAMS-00077 Starhawk, Squall was born in the Side 4 colony Neo Winhill in UC0060. Thanks to his father's trade business the family lived in relative wealth. Ever since he was a child Squall was curious and ready for adventures. He always felt charmed by the vastness of space and it didn't take long before he was aspiring to be a pod racer. Pods are tiny space vessels and in this particular sport these were modified for maximal performance, dubbing them this "The Fastest Sport Known". They were the Grand Prix of the Universal Century. Through monumental effort the yet 16 years old Squall managed to qualify for the 21th Side Four Sprint event in UC0076. His inexperience showed and he had nearly suffered a fatal accident. This didn't prevent Squall to appear in the 22th Side Four Sprint and become a regular participant in each year. During UC0079 he eneter in the 13th Earth Sphere Championship. Squall was racing in Side 6 when suddenly the One Year War broke out. Decepticons ambushed Side 4 and destroyed multiple colonies, including Neo-Winhill. [to be continued...] [U][B]Appearance[/B][/U] [IMG]http://media.animevice.com/uploads/0/5934/674038-kuze_ikuze_super.png[/IMG] Squall is a young Caucasian man in his mid 20s. He has short black hair (which the lighting occasionally gives a blueish tint) with sharp blue eyes. Due to the requirements as a racer and later a military pilot Squall has a light yet deceivingly robust build with roughly average height. In spite of technically being a commissioned Federation officer Squall prefers his casual clothes over the military uniform. On missions he wears a prototype military-grade pilot suit which doubles as a light body armor. It can resist heat, radiation and even small caliber bullets. With few modifications and a vernier belt it can be even turned into a space suit fit for escaping the damaged mech in the hostile environment of space. [U][B]Personality[/B][/U] Squall is an easygoing but strongly emancipated person. He lacks most of the discipline common for soldiers and while he does complete orders Squall prefers to do everything on his own way. Squall also likes danger and difficult or challenges often only make him more eager to do something.Squall is generally upbeat and friendly. He's rarely having a bad day and whatever the situation Squall never lets it to drag him down. Squall is the man of action and an incurable optimist. Whatever bad goes on he always looks for ways how to solve it. His hidden willpower is tremendous. [U][B]Abilities[/B][/U] Squall is an accomplished pod racer which also translates to his skill at piloting the Starhawk. He's a real speed demon who excels at controlling his machine at even the most neck-breaking velocities. Squall can regularly pull maneuvers which experienced veteran pilots thought to be impossible.This is partially because Squall is a Newtype, exceptionally gifted individual with a degree of psychic powers. Squall can feel strong emotions, have premonitions about bad events, feels immediate sources of danger, detect other Newtypes and generally has a sixth sense which allows him to navigate in space with far more skill. His only shortcoming that Squall has only limited field experience. He received excessive military training and flew thousands of hours of flight with various Mobile Suits but aside from a few minor skirmishes Squall had never participated in battle. Similarly, while more than properly trained Squall has yet to experience life-or-death combat outside his mech. [U][B]Equipment[/B][/U] TBA [IMG]http://media.animevice.com/uploads/0/5934/674039-valhawk_super.gif[/IMG] [B]Name:[/B] XTAMS-00077 Ver. 7 "Starhawk" (project name: Nova Gundam) [B]Type:[/B] Experimental Next-Generation Mobile Suit (Real Robo) [B]Developer:[/B] Anaheim Electronics (with the aid of Tesla-Leicht Institute and Autobot scientists) [B]Dimensions: [/B] [LIST][*][B]Height:[/B] 27.7 m (Combat Mode), 8.2 m (Starfighter)[/*] [*][B]Width:[/B] 13.8 m (Combat Mode and Starfighter without the wings)[/*] [*][B]Length:[/B] 22.2 m (Combat Mode), 38.3 m (Stafighter, not accounting the wings)[/*] [*][B]Wingspan:[/B]17.7 m - 55.5 m (variable position, Starfighter Mode)[/*][/LIST][B]Mass:[/B] 177.7 metric tons (w/ standard load-out) [B]Powerplant:[/B] Prototype Nova Core x 1, Prototype Plasma Drive x 2, Prototype intra-molecular plasma storage system [B]Locomotion:[/B] Prototype Electromagnetic Ligaments (patented by the Tesla-Leicht Institute, over 250 ligaments total) [B]Propulsion:[/B] 2 x Prototype Plasma Drive, 22 x Prototype Plasma Impulse Thrusters, 222 x Prototype Plasma Impulse Verniers [B]Stats: [/B] [LIST] [*][B]Strength:[/B] 25[/*] [*][B]Structure:[/B] 25[/*] [*][B]Firepower:[/B] 50[/*] [*][B]Performance:[/B] 70 (100 in fighter mode)[/*] [*][B]Mobility:[/B] 60 (30 in fighter mode)[/*] [*][B]Energy Output:[/B] 50[/*] [*][B]Sensors:[/B] 30[/*][/LIST] [U][B]Description[/B][/U] TBA [U][B]Battle Theme[/B][/U] [YOUTUBE]IL_uLosItSA[/YOUTUBE] [U][B]Weapons[/B][/U] - [i]A.E. POWA APR-XTR00A7 Advanced Plasma Rifle[/i]: Experimental beam rifle based on the new plasma technology. Both powerful and versatile, the APR serves as the Starhawk's primary weapon. The weapon can alter its settings and even its fine internal structure to adapt for various roles quickly. The fine parts of the process are automatic but the user also capable of choosing between multiple firing modes. The default setting is "Rifle Mode" which allows launching charged plasma beam by each pull of the trigger. Depending on configuration it can also have up to twelve different modes like "Reaper", "Shotgun", "Sniper", "Grenade", "Lance" and so on. In addition the internal structure of the rifle can change to turn into a Railgun, accelerating physical projectiles with its finely tuned plasma rails. This later mode can be used in situation where beams are either less reliable or the target is specifically proofed against them. Lastly, the Starhawk carries several "Buster Cartridges" filled with condensed plasma energy. Inserting this into the weapon has the effect of massively increasing the firepower of the next shot. This form is compatible almost all modes but the Railgun. Usage of these enhanced modes are usually referred with the "Buster" prefix, i.e.: Buster Rifle, Buster Beam, Buster Grenade and so on. - [i]A.E. TMRP-YB0001A7 Anti-Ray Shield[/i]: Shield made of special lightweight composite to resist extreme amount of heat. Because of the intra-molecular plasma fuel storage of the Starhawk the mecha is especially vulnerable against energy weapons. After penetrating the Starhawk's notably thin armor with a dense stream of high velocity charged particles there's a chance it causes a plasmic interference reaction resulting in internal explosion. So even if the beam otherwise leaves behind minor damage the secondary effects will result in the Starcraft losing a limb. To prevent this the Anti-Ray shield is wholly inert and offers increased protection against energy weapons. This shield can block some of the most standard beam weapons but otherwise it's too light to protect against anything else. Still, it theoretically improves the Starhawk's survivability considerably. - [i]A.E. TPC-YD0009A7 Twin Pulse Cannon[/i]: Pair of rapid-firing plasma weapons linked together at a turret on the mecha's crotch. The plasma blasters offer additional firepower and can add a cover fire while the Starhawk is using on of its slower weapon functions. In Starfighter Mode these blasters can be found on the machine's front offering suppressive firepower during dogfights. - [i]A.E. TPV-PA-YC0009A7 Pulse Vulcan[/i]: Rapid-firing plasma weapon unleashing weak but still potent "pulses" of plasma. Found on the head this is generally used to intercept missiles or other light armored targets. - [i]A.E. SPLASH PRS-YA00100A7 Plasma Ray Saber[/i]: Compact hilts that emit "blades" of plasmic energy contained within electromagnetic fields. Plasma Sabers are used to compensate for the Starhawk's relative lack of strength in melee. The Starhawk can store up to four Plasma Sabers. - [i]A.E. PRE-YS00770A7 Plasma Ray Emitters[/i]: The legs of the Starhawk are outfitted with a plasma field for various purpose. In Starfighter Mode it aids the Anti-Ray Shield to form a barrier against micro-meteorite impacts and mitigate the effects of friction in the atmosphere. In mecha mode while serving the above function it also modulates the thursters and allows the Starhawk to perform more precise maneuvers. Last but not least the Plasma Field Emitters can be focused to be like leg-length Plasma Sabers, cutting through the opposition with the machine's kicks. [U][B]Abilities[/B][/U] - [i]Transformation[/i]: The Starhawk uses its powerful electromagnetic ligaments to switch between Mobile Suit and Fighter modes in less than a second. Fighter mode focuses on top performance and easier atmospheric flight in sacrifice for mobility. Meanwhile the Mobile Suit mode is versatile and offers lot of freedom which makes it ideal during the thick of battle. - [I]Plasma Field[/I]: The Starhawk constantly emits an invisible thin layer of magnetized plasma around its body. This helps defeating air resistance and protects against micro meteorite impacts. It's derived from the mechanism of the Tesla Drive so the mecha is capable of levitating under gravity without using any propellant. Since the plasma also absorbs radio waves it effectively offers a degree of stealth. Lastly the field can be momentarily strengthened in order to reinforce the machine against impacts or withstandan incoming attack. Albeit this kind of use has strict limits and generally it cannot be activated more than a few times. [I]Psy-Commu NOVA[/I]: The Starhawk is outfitted with an experimental psycommu system which allows it to slightly taper into the capabilities of Newtypes. The system can slightly enhance Squall's modest Newtype capabilities and temporally even allow him to operate the entire machine with his thoughts alone. Psy-Commu NOVA allows the pilot to form a deep connection with the machine's system, translating the user's thoughts and intentions into pure machine code. Squall can effectively reprogram the Starhawk's entire OS with a thought and make the mech move according to his wishes. Although the system is still far from complete and puts extensive strain on the user's mind. While partial though control can be maintained indefinitely full immersion currently has the time limit of 5 minutes. [U][B]Signature Moves[/B][/U] - [I]Phoenix Corckscrew[/I]: TBA