[quote=MercuryHg34] Also, please explain what you mean by inflation. [/quote] Let me start of by saying that it's cool and all that you two are making a homebrew system. However therein lies some issues. The first one being that things change from a video game environment to a pen and paper rp environment. And in particular the handling of general maths and numbers with your mechanics and mechanics themselves. With video games you got the machine handling the maths and mechanics which means the devs can afford to put in a bunch of fiddly bits. Now on the tabletop side of things; everything is handled by people which adds error and a little bit of slowness, also you can abstract things. I know you guys are all insistent on handling the crunch. But as one GM from another excessive amounts of fiddly bits isn't exactly the most fun thing to run and runs the risk of bogging things down. And I'm seeing you guys use odd and large numbers in places where most systems don't really use and clunky odd maths with stats and generally unnecessary and complex subsystems that could be handled in a more abstract and easier manner that won't get bogged down. And it's not just system being clunky it's also the needless delay it's causing as you guys build more and more.