[quote=ruronihs] I would like to make a comment about powers and equipment. Everything that you put in this section should in some way relate to both the setting of the RP and the character's personal past. If the RP is taking place in a totalitarian regime, it might be kind of hard to justify that M-16 that you always carry on your back. You wanna be a martial arts master? Cool, where did you learn and how does that affect your style? If we are talking about what GMs want to see, then I think its safe to say that they want to see players embrace their world. Mold your character to fit the world. Try not to ask the GM to mold the world to fit your character. [/quote] Couldn't agree more. That'll be going in. [quote]Also, I have a general distaste for teleportation and auto-regen. Oddly, I don't see them used to make characters overpowered in combat as often as I see them as plot contrivances. The former is used far too frequently to immediately transport one character in a place to sulk while another character (or characters) is expected to seek the teleporter out and console him/her. The latter simply removes any sense of tension, drama, or potential character development that can result from an injury. [/quote] This is good writerly advice, but that's not what this guide is for so I think it'd be out of place if I tried to crowbar it in.