@Prisk: So the way a player writes out their creativity onto their post is then quantified in a set number of points? Perhaps I was too naive to think that there could be any other way to decide how a conflict is resolved without a hard number system. In your example it seems that the GM is subjective in the distribution of these points unless there are specific rules that govern the output of these points. I myself GM'ed a game a long time ago that was very harsh in consequences but relied on creativity (and a great deal of collaboration) to resolve scenarios either between players or between the players and the GM. It felt like I was forcing the story down their throats, and I do not want to do that.