Hello my Darlings, I have some updates for you to sink your teeth into! First, I’ve updated some paragraphs in the combat guidelines, here: [hider=Combat Updates] [b]Fighting Enemies[/b] When you battle enemies, you should avoid character actions that entail definite endings such as death, permanent disable, or exclusion from the encounter all together. Most of the enemies that you fight are not incompetent and at least half of them are nearly as strong as you are, perhaps even stronger. If you perform these definite actions anyway, the system will prevent the enemies from dying, unless they would have done so according to the rules! When you attack an enemy you will always suffer its stagger damage, regardless. This can be roleplayed and considered as different things: it could be that your character was hit by the enemy, it could be the effort required from your character to strike the enemy, perhaps your character tripped and hurt his or her ankle while running towards the enemy, or something else. This supports that ‘stagger’ can be almost anything. # You control the enemies that you fight, but you cannot attack another player with them. # Enemies will keep attacking you unless it is explicitly provoked by another player. # Enemies always prioritizes magic use against you, if they possess it. [b]Knock-Out[/b] Just as your enemies, your character has a stagger meter as well. Your character cannot die without your consent. He or she will be knocked-out instead. When your character is knocked-out, you should roleplay him or her as severely injured and/or in a coma from which he or she can only be revived with a ‘Phoenix Down’ (item). [b]Limit Break[/b] This is god-modding. When you use your limit break, you can instantly kill any number of non-boss enemies in a fight. You choose when and where you want to utilize your limit break, which means that you do not have to use it right away when your limit gauge has been filled! [/hider] Second, I’ve addressed a few issues with my private GM-notes that should make things clearer and easier for me. However, naturally, I cannot show them to you! Stagger calculations is one of them. These should now be more precise and diverse. You will notice that the stagger meters have increased in size across the board, for the next battle. This is an effect of my changes, so no worries! Third, I’d like for you to review our progression so far by answering a few of my questions. You don’t have to answer them in this thread if you don’t want to, you can send them to me in a private message instead. You can also include any general thoughts/ideas you might have about the roleplay. This is really important to me, so please take a few moments when you have them! [hider=Questions] What do you like/dislike the most about the roleplay so far? If you could change anything about the roleplay, what would it be? What do you think about the group or someone in particular? Do you have any general thoughts or ideas for the roleplay? [/hider] Note: I'm not going to comment on the answers that you guys give to my questions, but rest assured that I take them in and carefully heed every word that you say. Last, don’t forget that one OOC-post each day! Let us know how you are, post a random fact about your character, post music that you like or associate with something/somoeone in the roleplay, or something else!