[quote=Blackwell]Oooh~ Anyone up for it? You can come up with everything you want for him, he just has to be Chris Pratt.. :)I like this idea as well! You're right about the drama part, but I feel like it could be subdued a bit and not be overwhelming. Whoever decides they wanna do it (which might just end up being me if no one else wants to) can decide on what they wanna do.[/quote] What kind of personality do you want your (Kat’s) dreamboat to have? I’d volunteer if I wasn’t 70% sure I’d play him in some unappealing way (or out of character). And Chris Pratt deserves more than that. If you want to be absolutely sure that Kat and Chris Pratt have chemistry it may be best you play him yourself. Also, thanks for the 100 Character Development Questions for Writers link. I think I’m going to use it for the random fact about the character post. @Prisk: Aww… critiques huh? I’m so bad at these… I’m usually that person who circles “neutral” on surveys. Not. Helpful. At. All. [hider=Questions][b]What do you like/dislike the most about the roleplay so far?[/b] There is nothing I dislike about this RP so far. If I do, it concerns my own writing and creative abilities. [b]If you could change anything about the roleplay, what would it be?[/b] As of now, nothing. [b]What do you think about the group or someone in particular?[/b] You know what I really like about this group? No OOC drama. I have witnessed a number of them before and… it’s not pretty at all. [b]Do you have any general thoughts or ideas for the roleplay?[/b] Did you know the old Spirits Within was the reason why I made an account for the new RP Guild? I’m really glad this RP came back. I can’t wait to see what you have in store for us! [/hider] Now then, with that done, it’s time for: Questions! Prisk, how do the (enemy) tagging thing work? Can it be destroyed? Does it just shut off the moment the stagger meter is filled? Is the actual tag invisible or possibly microscopic? Cause I’d think an enemy would try to take it off or disable it if they knew they were tagged. Also, is an enemy with a full stagger meter automatically dead or technically KO'd until the player/GM specifies otherwise?