@Everyone: Out of the world for a spell. Just finished wrapping a short film that required a few 18 hour days from me. I'll get myself back in sorts have start working on a post soon. Try not to kill all the mooks before I can eat one. Seriously, I'm tired of people nomming on all the good souls while I'm working. @Blackwell: You know making an important NPC, especially one that is important to one of the PC's is more or less narrative suicide, right? It virtually guarantees that the character will die in some terrible, if suitably dramatic fashion. @Prisk: [hider=Questions?][b]What do you like/dislike the most about the roleplay so far?[/b] [i]Likes:[/i] The player group is fun, active, and cooperative. Everyone seems to jive pretty well together and seem to be in agreement about serving the narrative, and the narrative Prisk seems to have simmering appears to be worth serving. More than anything the fact that I am probably more enthusiastic about this rp than when it first started should say something to the staying power ya'll bring to the table. [i]Dislikes:[/i] Combat mechanics, no getting around that one. By the spirits themselves I hate combat mechanics in narrative RPs. That said, the system you've implemented in this one is considerably less odious than any others I have had the misfortune of being yoked with. But I am still not sold as to the utility of any such system. I also have to voice my concurrence with Ex's little gripes as well, though as with he, none of them are deal breaking or even particularly troublesome for me. [b]If you could change anything about the roleplay, what would it be?[/b] NO MORE COMBAT MECHANICS!!! GRAAGRAASBBARGLLEERSAALLLFAAAA!!! [b]What do you think about the group or someone in particular?[/b] I think I kinda already gushed about you all, but I'll say it again, you're a pretty great group of people to rp with all around. I appreciate the myriad styles of character and prose I have had the pleasure of reading. [b]Do you have any general thoughts or ideas for the roleplay?[/b] Hmm...everybody dies at the end? #remily forever 9 x 10^13 years.[/hider] P.S. 2nd round of the Boromir Music Minute. Tell me who should die to [url=https://www.youtube.com/watch?v=ph8AlodMnjk]this?[/url] Also tell me how. P.P.S. Remi Fact: When he thinks no one else can see him, Remi walks around doing the Charleston.