[center][b]Quinn Forester[/b][/center] [b]Age:[/b] 24 [b]Appearance:[/b] [hider=Image][img=http://cday.co/rpguild/img/quinn.jpg] [center](photo credit: http://lorandesore.deviantart.com/)[/center][/hider] Quinn is tall (slightly over six feet) and lanky due to his habit of forgetting to eat during bouts of intense concentration. He wears a white pull-over sweater with khaki Dockers. Polished brown penny loafers are his footwear of choice. He is pale - pale enough to have, in all likelihood, been prescribed Vitamin D supplements prior to his present situation. Long white hair tangles and frequently falls across the right half of his face, much to his annoyance. However, it's preferable to the inconvenience of a haircut. He has thin hands; described kindly they are pianist's hands - not so kindly they are spindly twig-fingers. He usually wears thin and white cloth gloves to avoid inadvertent contact. [b]Initial Ability:[/b] Nervous system control. To put it simply, Quinn can alter the signals that his, or another's, nerves are sending back to the brain. For example, he could make someone feel cold, or heat. Pain, or pleasure. He could send signals of his own choosing, like a particular sound or image. Any sense is fair game. However, his ability has some significant limitations. He must be either touching the person he's trying to affect, or have some sort of conductive connection between himself and them (example: a copper wire). Furthermore, this ability does not induce any actual physical effects. Anyone affected is invariably left physically unharmed. Furthermore, if someone is strong of mind and will, they could potentially reverse the connection and tap into Quinn's own nervous system - effectively turning his own power upon him. [b]Who Quinn was:[/b] Quinn was born to an upper-middle class family in the American city of Seattle, Washington. His early childhood was a haze of the smell of wet pavement, long walks to and from school, and the sound of piano music from his father's study. In fact, when thinking of his early years, the music stands out the most. Classical pieces with a sprinkling of Beatles and Stones filled the house during the hours his father was home from work, coloring Quinn's afternoons and lulling him to sleep in the evenings. In a way, the music was one of the few ways to connect with his distant and aloof father - as indirect as it may have been. High school opened many doors for Quinn, and closed others. His parents decided they had grown apart, and Quinn elected to stay in Seattle with his mother. Quinn spent more and more time away from home. His new friends were introducing him to a world he had never experienced before. Over the course of the next four years, Quinn developed a taste for alcohol, women, and the occasional few hours of blotter paper induced enlightenment. However, everything has a cost, and Quinn's came in his junior year. The speedometer read 120 miles per hour and the girl next to him was laughing, hands in the air, as the convertible wound down the Interstate 5. The semi jackknifed across the road came up faster than anyone could react at that speed; the car clipped the side of the trailer and spun for a quarter of a mile down the road until coming to rest upside down by the side of the highway. Amazingly, Quinn was alive and conscious. The girl next to him had not fared so well, as blood streamed from her forehead, staining the pavement below scarlet. The next few months were spent in court proceedings. In the end, Quinn ended up with only a revoked license. And the stain of another person's death on his hands. For Quinn, the party lifestyle was over. He spent senior year in torment, remembering the look on the girl's parent's eyes as they stood over her grave. He stopped caring for appearances and spent his free time at home. Dusting off his father's grand piano, he began learning, seeking solace in the same music that had so defined his childhood. Quinn sought to escape Seattle, so he applied and was accepted to the University of Maine on a biology major: a subject he had favored throughout high school. Quinn made an effort to ensure the next four years were uneventful. He succeeded. Most of his time was spent in class or in front of his dorm room keyboard. Finally, he graduated with a B.S. in Molecular Biology. He then applied for an internship with Somdium Corp, leading to his present predicament. [b]Personality:[/b] Quinn can best be described as soft-spoken. He likes to think carefully before he speaks, and carefully considers his words - except when he's baited into a discussion about something he is particularly passionate about. He enjoys meeting and getting to know new people, but often avoids making the first move, instead preferring for others to engage. He greatly enjoys playing the piano - it's his most cherished and developed skill, and he appreciates when others recognize it. I prefer to develop my character's personalities through roleplay, so I think that's a good foundation for now.