[quote=Brovo]"Brevity is the soul of wit." -William Shakespeare.[/quote] Only an excerpt from: "Polonius: My liege, and madam, to expostulate What majesty should be, what duty is, What day is day, night night, and time is time, Were nothing but to waste night, day, and time; Therefore, since brevity is the soul of wit, And tediousness the limbs and outward flourishes, I will be brief. Your noble son is mad. . . ." which is just one line of Hamlet, specifically Act 2, scene 2, 86–92 You're real bad about taking an excerpt to make a point out of context. [i]You ought to work on that before being taken seriously[/i] [hider=Fact]inb4 ur a hypocrite. Intentional Irony.[/hider] ---- [quote]: When someone confuses quantity for quality. No I don't care that you needed to spend three paragraphs to describe how a brush moved in the wind as you gently caressed your dead lover's locket: Unless that brush is coming up again in the future, it's merely an unfired Chekhov's Gun, and you are wasting the time of everyone reading it. Detail has its place in fiction and is dependent on the scene, which is in turn dictated by the author. Isaac Asimov is as wordy as he is because he has to describe fantastical inventions that nobody could really grasp with a one liner description. He used his descriptions to suck you into worlds typically full of vacuum tubes and magnetic technologies. On the other hand, take world of warcraft role playing: The entire world is painted out in great detail for you. Having massive expository dialogue would be a waste of time there, the only thing you should be focusing on are subtle actions and dialogue. Same goes for movies: The rule is show, don't tell. There comes a time for detail and exposition. Think of it like... Food, and your story is your child. If you stuff your child nonstop with food, especially sugary purple prose, your child will inflate until they have coronary heart failure and need to be moved with a bulldozer into their grave. At the same time, if you don't feed them enough, they become anorexic, without detail or substance or flavour, and they die. tl;dr: Posts are children. Feed them a good diet please, it's hard enough to take care of our own children, leave alone when your 300 pound scooter riding fuck gets stuck in the door so nobody can get past it.[/quote] Although this lacked any brevity in itself, I do have to admit that I agree with it. I have [b]ALWAYS[/b] hated the people who write and write and write then go back and edit then just one final run through to add whatever superfluous detail they can to a post. It's annoying, pointless fluff work that doesn't add to the plot or interaction. There are few exceptions, such as an exposition to set an atmosphere or a post to set the atmosphere in general. I do believe that flowery words and overzealous literary techniques used in the correct (and honestly, where skipping would not hurt the roleplay or interaction) places. The fact here is it definitely shouldn't be consistent. If you don't give your children a desert every now and then, what kind of parent are you? "Anorexic" is defined as either a state of poor diet or a state of "anorexia nervosa" which is an eating disorder associated with intentional food restriction, poor eating habits and an obsession with having a thin figure. I would say it is a poor analogy in this case, as it to be"anorexic" has little correlation with actually being fed enough. Anorexia is a behavioral thing. I do digress, however (but found it slightly appalling that someone would compare a severe eating disorder to the concept of a roleplay being 'skinny'), and move on to say that each roleplay will most likely be different with different needs, themes, roleplayers, so on and so forth all with different expectations. And, to top off all of that, there are vastly different preferences that can shape the needs of a roleplay. What makes a roleplay healthy is not necessarily universal. [b]Addition[/b] [quote]-Not sure if this has already been said but i dislike the type of people who create a new character to change the fate of their already existing character when the fate is what it is suppose to be because the GM said so >>. Not sure if that is considered God modding but it sure is close[/quote] That is an attempt at a Dues Ex Machina, which not only is considered a diluted literary technique (even though it is still highly used and highly effective) but is dull and normally the mark of a desperate writer. They are annoying as fuck and a roleplayer trying to get around 'fate' itself is just as annoying, as long as such is reasonable, well-plotted and fitting. Nothing should be set in stone, but there are a myriad of players that do this, and it is annoying to an antagonizing level.