I believe you're on track, Vance. In essence, my belief is that if the fundamental difference between roleplay and writing is interaction, then no single individual should determine the fate of all characters. This is why I believe Moderators or GM's that believe their word is law or their final decisions are 'best' are often terrible. People are people, they make mistakes and everyone should have to throw in a little penance for it. If there is a loophole in some rules and it causes an issue, a one-time exception isn't going to kill a healthy roleplay. Plot-based stupidity is something I genuinely hate. Plot-invulnerability even more. Nothing should be set in stone. I believe this down to the point that I would, under the right circumstances, kill of a central antagonists if the situation called for it, despite it being far too early.