[quote=Outcast] I spent four points on another fief plus more people in my town, so that should take me to 100 points. [/quote] . . . I think my mind is fucking with me, but I've counted it three times, and it's ended up being 96, which would mean I somehow miscounted before. I'll break down what I'm seeing in writing. Kaldur (15) + Icemark (13) + North Ridge (13) + Westwatch (13) + Deep Lake (7) + Goliath (3) + Hallasholm (3) + Wolf Hold (3) + Torches Hill (3) + Giant's Bane (22) + 1 Point converted to Family Points = 96. . . . woo weeee woooo. . . I think RNJesus is trying to tell me to count things more thoroughly. Tell you what, just as a recommendation, upgrade the resource level of Goliath, Hallasholm, Wolf Hold, and Torches Hill all to either Infertile or Some Resources, and you're accepted. Don't have to do that if you don't want to, but it's what I'd recommend, hah. If you want to make it really simple, you could just convert 4 points into 20,000 bullis, to give you a nice starting boost. EDIT: Long overdue rules update. All troop templates were fixed, and mercenaries were given a 20 point boost. Most importantly, resources were given a boost to justify their point cost, and their in-game building upgrades now reflect this as well. Since it would be unfair of me to make everyone change their sheets due to an oversight of mine, we're simply going to pretend resources were not changed, but still follow the stats for the new in-game resource upgrades. Meaning, if you upgrade from Sparse to Some resources in-game, you'll get 9,000 not 7,000. I felt infrastructure was worthy of its point cost as-is, so there were no changes made to it. Also, So Boerd, House Bloodhorn, the vassal of House Strongheart, is now also a descendent of the Suehans. I thought it would be a cool trait for them, but I can remove it if you want your guys to be the only migrants from that land.