[quote=So Boerd] No problem. I like interconnectedness and continuity. By the by, house , not house Jorvik :pTbh I thought resources were worth their points, but I never turn down a buff XD [/quote] Resources got a buff because of their point value. For one point, you could either get Sparse resources, or a scrubland fief. Now, these resources would have a nice long-term value, since you can't develop resources in a resourceless land, but instead of having those resources, you could have a whole new scrubland fief. That's 3,000 extra suckers to tax, conscript, take crops from, and use to create more suckers to tax, conscript, and take crops from. You might also put up a nice castle there, to defend your more valuable suckers from invasion. Such a purchase would not only be a decent short term purchase, but a good long-term purchase as well. Resources are nice, but even their long-term value doesn't necessarily stack up against its alternatives, so it got a small buff to even things out. EDIT: I'd nerf tariffs, because there's so many towns in this particular game, but I think their extreme value will create an interesting political situation.