Hm... Those look quite good! I am totally fine with Mythics/Mechanics; for the record, regardless of the character I play, they'll actually roleplay it. I imagine Riders would have some kind of customizable speedbike which they can improve using cash (which gets really expensive over time) or finding/being a skilled Technician. Then, looking at "Flyers" what if we changed it to "Tamers" - so that rather than making it easy to fly, one would tame animals as mounts, battle companions, or pets (they can only choose it as one) and they can train them to do certain things. Higher level Tamers can tame stronger monsters and at some level they would be able to obtain an egg for a flying mount, which they can then use to access higher leveled air-based monsters? For the future-based weaponry of the sci-fi world, we could do something like the game Fallout, where there are bullet guns, laser, and plasma-based guns, perhaps multi-barreled or whatever we can think of, seeing as while we're playing, we would come up with new weapons that have different abilities/play styles, I don't see much need to do toooo much info on this. It'll be cool to have a little more view on the settings than the gear when it comes to the "cyberpunk"-y area of the game, from the architecture to the tech all about. Hm... As far as what our characters pick, how about we make them and decide who is taking on which "role" (though it's less close-minded that a true role, just the basic of whether they're the one that moved away or stayed and lost them, etc.) Sooo... perhaps we make our characters, share them, and then we can see who fits the very best as we develop them through their childhood for those short sections?