It's nice to see that there's still friction, even without my presence; although, admittedly, I've just been busy. I do have the ability to relate to Accord here. There have been situations where I feel like I have had to hold the hand of a roleplayer as they 'designed' a character for a more advanced setting without the real ability or experience to do so. In the instances where a character must be tethered quite heavily to a setting, by methods such as prior plot exposure or supervised fabrication of new events, additions and editions to the roleplay, some players simply aren't far enough along the developmental pathway to perform these tasks as sufficiently as one would wish for the roleplay. In such situation, I grow intensely frustrated when, at those points, said players become ungrateful for the time, effort and in some more radical cases the fact you made a majority of the character for them to play. This is most evident when there is any kind of IC ranking system or stratification that these players wish to be part of. At these times, when several alternatives have been handed out and when you have given every extra inch that is available, frustration is inevitable. This is an instance, primarily, where a many of those here would have simply weeded out the individual far beforehand as they seemed to lack the potential to effectively participate, so this is a level of frustration I don't see a whole lot of people here... being very sympathetic with. I make personal efforts to outreach to players willing to put forth as much effort as you do in character creation. No player will ever get better if they're continuously denied, or not given advanced experience; trial by fire, even if they get burned, often teaches far more than attaining tons of experience in lower tier roleplays. Regardless, there is another point to be made. An idea that is 'good' to the GM or 'good' to a Lore Master might not be the elements that a roleplayer is working for. It is hugely important to keep in mind that within all characters exists the potential for intricacies, logical (often psychological) justifications and overall a central theme being aimed for. Nothing is 'perfectly' good regardless. It is important to remember that essentially all things are subjective to personal interpretation. That said, I again don't feel like this issue at all is one related to skill as much as it is one related to attitude and the Roleplayer-GM dynamic. This isn't a single-sided situation here, and we don't know the exact details, and I highly doubt a thread dedicated to judging situations such as these in an unbiased, courtroom style manner would last long or even hold much real importance aside from entertainment value.