[quote][b]Build a Training Grounds[/b] – 10,000 bullis, 1 season to complete, requires Military Bailey. A fenced-off area of the castle, filled with scarecrows with wooden weapons sewn on, targets for archery, enclosures for practice-combat, and a list for jousting, as well as other useful places and tools for martial training. This building allows any raised levies staying in the Manor where this building is located to benefit from training. This will increase their morale and discipline during battle. The effect of this training is increased for each season the raised levies are present in the Manor; a minimum of 1 season is required to see benefit from the training, while a maximum of 1 annum can be afforded to give the raised levies an elite training regime. The effect of this training tapers off for each season the raised levies are no longer raised.[/quote] All right, this begs the question how morale works. I understand you probably want to keep the numbers for your battle system hidden (somewhat sadly, as I have a great deal of interest in the game math behind it), but it's kind of hard to gauge the usefulness of something as vague as morale, and how to work with and against it. I suppose I also have a particular interest in the morale mechanic because, as you have garnered from my kingdom's description, they make a bit of a deal out of shattering enemy morale when possible, and this building essentially confirms that this is in fact an option (previous to this entry, I had actually assumed you did not take morale and expertise into account). Even disregarding this building, are inspiration (like through a great leader, a holy relic, a banner or similar) and scare tactics a viable way to improve one's chances in battle?