[quote=Roran Hawkins] Did you miss my two last drawings Sherlock, or did you simply not find enough time :o Just asking ^^ [/quote] Completely missed 'em. Sorry about that. XD With the first drawing -- there's a LOT going on. This piece would really benefit from some more defined lighting and some atmospheric perspective, which will help give things some depth. (You can read the whole write up I did about atmospheric perspective on page two in this thread to understand what I'm talking about.) If you decide which figures are your foreground and then which are receding further back in space, then lighten them accordingly, you'll instantly create depth. Right now all your figures are the same darkness, which makes them feel all clumped into the foreground. If you want to imply that there's a fairly large battle scene going on, some of those figures desperately need to recede into the background. Second drawing -- not bad. I think you'd benefit from learning to vary your line weights, however. When an edge is closer to your light source, the line should be thinner/lighter. When an edge is turning away from the light source, it should be thicker/darker. Right now your line weight for the whole figure is exactly the same throughout the whole figure. Try experimenting with changing it up a bit. (Doing so will help the figure feel more dimensional and it'll help reinforce your light source.) Also, I feel like I only ever see armored figures/fighting/knights from you -- you should vary your subject matter slightly. It's quite obvious that you enjoy armor and historical clothing (and there's absolutely nothing wrong with that), but if you want to progress as an artist, you can't only draw [i]one[/i] thing... You need to do a variety of subjects. Break it up a bit so you don't become a stagnant, one-trick pony. (If you get stuck in a rut as an artist it becomes very hard to progress. Do varied studies, then try to apply what you learned from them into the subject that you enjoy drawing. For instance, if you had done some landscape/scenery studies, then you'd be able to apply the knowledge of how to achieve scenery depth in your fight scene drawing. Everything interconnects in art, so try to study a bunch of different things and build up your internal library!) @DrawnIn: I'll go ahead and add you to the roster. Welcome!