[quote=mattmanganon] *cough* [/quote] Right, sorry about that. Let's see here... I like it. Keep in mind that when I mean Super Speed on the banlist, I don't mean "as fast as a cheetah" or "as fast as a wolf", but as in "faster than the speed of light/sound", so I'm thinking your Super Speed's pretty good in that regards. The reason why super speed is banned in the first place is because there was an incident where someone used Super Speed to essentially say "hey look, I got a free hit off you while you weren't looking, lol". That said, your character's [b]accepted[/b]. [quote=Draconilian] technically, that's exactly how magic works on earth. Barring the last part. I know I took liberties with the wizard powers but I wasn't sure exactly how to come up with them without ripping off that entire plot. Anyone have a suggestion for a magical world? [/quote] Hm... Come to think of it, it might be interesting to see that happen. I would also suggest having the Dragon be in a shard at the Museum and gain it from there, though how you choose how to get the powers is up to you. If you want any ideas of a magic world, there's literally a Magic World in the Wizard Movie. Again, everything else checks out, and your chances of acceptance are high. [quote=Andion Isurand] I might have a character that could work.The future version of "Farseeker" Xukhezur Kavinath, as described by the linked material in my signature. "Farseeker" (altered Deep Imaskari... descended from humans) 42 in biological years (about 30 in normal human years) and about 150 years since birth Male Artificer and ... a crafter and manipulator of magical objects, implements and constructs Toril (the location of the Forgotten Realms D&D setting) Curious, Competitive, Reasoned, Polite "I have already projected the rapidly diminishing probability of your success in this endeavor." Searching for viable locations to establish another imaskari enclave, and more opportunities to establish trade. [/quote] Um... That's not using the template I've provided...