[hider=Character Sheet][img=http://media-cache-ak0.pinimg.com/236x/99/ca/e2/99cae21df58ef0116e534908036332a7.jpg] Name - Lindir Race - Elf Class - Mage [b]Basic Background -[/b] Lindir has been living on an hidden island named [i]"Menel Esgar"[/i] or [i]"The Heavenly Shores"[/i] in the common tongue with his elven kin. The island protected by numerous of illusions and magical barriers its location is near impossible to find without the proper knowledge and means to do so. Compared to their other kinsmen known to the other races, the elves living on this island see them selves higher in both power and knowledge, thus having named themselves "High Elves". Centuries he has lived among his people and for many lifetimes he has been studying the arts of magic being one of the many powerful mages on the island. But compared to the rest of his people he had something that they did not. And that was an eager heart yearning for adventure. After such a long time Lindir felt there was nothing else that he could learn by staying in his home but yet he was not content with the knowledge or skill he currently possessed, having mastered both the sword and the bow, learned to craft the magical arms, armor and equipment to the best of his ability. So despite the advice of his friends, mentors and all those he had come to know so dear he decided to leave his home. Going out on a journey in hopes of finding even more knowledge and to explore new places which he had only read about. So he left Menel Esgar and traveled to another harbor were he took the first boat he could find that traveled away from there, for once deciding to do something without thinking it through to much. He did not know why but he felt that it would perhaps lead him to what he seeks. [b]What is your quest? -[/b] To find something to ignite the spark of passion in his heart, love, adventure, battle, allies, enemies. Anything that could perhaps fill the void that has been growing through the centuries in his chest. To seek new knowledge and to travel further than anyone of his kind has ever done and achieve greatness to surpass them all. [b]Other -[/b] Lindir is calm, collected and has a rather cold and condescending aura to him. He is quite arrogant and tends to look down on "lesser beings" but even so he can be very friendly and loyal to those that he hold close and will usually help people that is in need, even tho his demeanor and personality could suggest otherwise. He is an honorable person and holds respect in high regard being very formal and elegant in the way he speaks, acts and even the way he moves around and holds his posture. [b][u]Equipment[/b][/u] Bag of Holding - A elegant and beautiful bag to be hung over the shoulder containing a dimensional space to hold items (or people *Looks at the gnome* ;3) if another person that its creator reaches for an item it will be near impossible to get anything without knowing what is in the bag itself. Enchanted clothing - A noble like set of clothes (refer to picture) that may look fragile and thin but in truth it is as tough as the finest leather armor without the movement limitations or the weight the latter might have. Mana-storing ring - A golden ring adorned with green gems and a larger one glowing faintly with light, able to store 2 points of mana when charged and holds it until the mana is used. Elven sword - A long curved blade light enough to hold in one hand as well as two, adorned with gems near the handle glowing with magic. Enchanted it allows its wielder reach out his hand and utter a word in his mind in order to have it fly up from where ever it might be so he can then grab it. [img=http://www.jedielfqueen.com/elvenwarriors/weapons/haldirsword/WnW_haldirsword.jpg] Long Bow - A long well crafted bow made from the finest of white wood and adored with golden lines up along its length like branches. -Quiver - A white quiver decorated much like the bow currently containing 40 arrows [img=http://i386.photobucket.com/albums/oo307/Jamierad13/Anime/Robbit_bow-and-arrow.gif] Mana/Health Potion - Restores 5 mana/health if consumed. (Carrying one of each) Magical Camp - With the summoning of a spell a tent fit for one person is summoned that sets up itself as well as a campfire burning with magical flame, that stays lit even during heavy rain. The ground if not already covered in grass gets a small circle of grass surrounding it to be more comfortable for those seated and numerous small glowing orbs dance around like fireflies to light up the surrounding area and to provide further comfort and calm. Supplies for cooking, alchemy and other tasks one might want to preform can also be called if need be, provided its only the simplest of equipment. While this camp is set up he is not able to cast his normal spells lest the camp is dismissed. [b][u]Minor items. (Stored in bag)[/b][/u] -10 gold Pieces (in a small pouch) -Rope (50ft) -Grappling hook -Hand axe -Crowbar -A small dagger -7 days worth of food supplies. -Bandages and medical herbs -A flute, a small harp and an elvish violin. [b]Hp -[/b] 2 [b]Mana -[/b] 3 [b]Strength[/b] -Unarmed - 0 -Throwing - 0 -Melee - 5 -Intimidation - 0 [b]Range[/b] -Long - 5 -Hand - 0 -Small - 0 -Explosive - 0 [b]Intelligence*[/b] -Light Magic - 5 (4+1) -Dark Magic - 5 (4+1) -Knowledge - 5 (4+1) -Perception - 5 (4+1) [b]Diplomacy[/b] -Barter - 0 -Charisma - 0 -Courage - 3 -Leadership - 0 [b]Survival[/b] -Reflex - 5 -Crafting - 5 -First Aid - 0 -Stamina - 2 [b]Stealth[/b] -Steal - 0 -Stealth - 2 -Lockpick - 0 -Agility - 5[/hider] Finished.