Argh, more ideas. :/ How about Awakened animals? I definitely think it would be interesting to play the Philosoraptor. :P [quote=paizo.com][U][B]Dinosaur, Deinonychus[/B][/U] This brightly colored dinosaur exudes a dangerous ferocity. Each foot is armed with a large, sickle-shaped claw. DEINONYCHUS CR 3 XP 800 N Medium animal Init +6; Senses low-light vision, scent; Perception +14 DEFENSE AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural) hp 34 (4d8+16) Fort +8, Ref +6, Will +2 OFFENSE Speed 60 ft. Melee 2 talons +5 (1d8+2),bite +5 (1d6+2), foreclaws +0 (1d4+1) Special Attacks pounce STATISTICS Str 15, Dex 15, Con 19, Int 2, Wis 12, Cha 14 Base Atk +3; CMB +5; CMD 17 Feats Improved Initiative, Run Skills Acrobatics +10 (+22 jump), Perception +14, Stealth +15; Racial Modifiers +8 Acrobatics, +8 Perception, +8 Stealth ECOLOGY Environment warm forests Organization solitary, pair, or pack (3–12) Treasure none As swift and agile as it is deadly, the deinonychus is a pack hunter, running with several of its kind to take down prey and rip it apart with their gutting talons. You can apply the young simple template to create statistics for smaller, more agile velociraptors. Conversely, you can either increase the deinonychus to Large size and its Hit Dice to 8 or simply apply the giant and advanced simple templates to create a formidable megaraptor. [U][B]AWAKEN[/B][/U] School transmutation; Level druid 5 Casting Time 24 hours Components V, S, M (herbs and oils worth 2,000 gp), DF Range touch Target animal or tree touched Duration instantaneous Saving Throw Will negates; Spell Resistance yes You awaken a tree or animal to human-like sentience. To succeed, you must make a Will save (DC 10 + the animal's current HD, or the HD the tree will have once awakened). The awakened animal or tree is friendly toward you. You have no special empathy or connection with a creature you awaken, although it serves you in specific tasks or endeavors if you communicate your desires to it. If you cast awaken again, any previously awakened creatures remain friendly to you, but they no longer undertake tasks for you unless it is in their best interests. An awakened tree has characteristics as if it were an animated object, except that it gains the plant type and its Intelligence, Wisdom, and Charisma scores are each 3d6. An awakened plant gains the ability to move its limbs, roots, vines, creepers, and so forth, and it has senses similar to a human's. An awakened animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD. Its type becomes magical beast (augmented animal). An awakened animal can't serve as an animal companion, familiar, or special mount. An awakened tree or animal can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any). This spell does not function on an animal or plant with an Intelligence greater than 2.[/quote] Maybe throw on the Giant and Advanced templates to make a MEGARAPTOR! :D Too much?