[b]@Everyone:[/b] First wave of missions completed! Here's how things will go from here. --- [b]Schedule[/b] [i]Saturday 30-Monday 1:[/i] New mission roster will come up following an event. [i]Saturday 6-Sunday 7:[/i] New mission roster's IC posts will come up. It may or may not include battle maps right then, but battle maps will be present during battle sequences. --- [b]Upgrades[/b] [i]Regular:[/i] In case you want to continue to pursue and upgrade your current class, and not a new one. [hider=Pilot]You receive four "scrap" points to upgrade your mech and invent new technology for it. Use these points to upgrade existing weapons or armour, to add slots on your mech for equipment, and to invent new weapons and armour. You can also take this opportunity to completely redo your mech's current arsenal and equipment to your heart's content. As well, add this to your character sheet underneath your mech's specifications. [b]Technology Marches On:[/b] All pilots are now equipped with a pair of nanotech gloves which have wireless technology. State of the art, these gloves allow them to attempt to hijack the controls of an opposing mech at short range, and grant them access to a small, mechanized companion. This can be anything from a small aerial gun drone to a robotic puppy. Their "companion" has two ability slots and so long as there is no interference in the gloves, will obey every command given to them. The gloves are also quite hardy and thick to protect the nanotechnology, however, they aren't indestructible. Given that you will typically be wearing these gloves however, if they are damaged, it should be noted that the amount of force or heat to damage them will likely completely wreck the user's hand. So it's only a small concern, so long as the technology isn't hit with an electromagnetic pulse or other similar device-ruining weapon.[/hider] [hider=Listener]Select one existing mutation which you have to upgrade, add a mutation from [b]any[/b] of the listener trees, and create a custom mutation for your character. Atop this, your character will also receive one random mutation which has negative side effects, but does still grant a bonus or ability. As well, add this to your character's sheet underneath their mutations. [b]In Forma, Quod Puritas:[/b] Having a closer connection to the mutants in the fog than any human could ever hope to have, these individuals have started to realize their true potential in the face of the oncoming force. They can now acutely hear and understand what the mutants in the shadow zone say to each other verbally or telepathically, and are immune to the horrible side effect of coming into direct contact with them: They cannot be either absorbed or burned. Situations which would petrify a normal person, such as the glare of a shadow wolf, have no effect on this mutant. Wounds sustained are now rapidly healed, though this exhausts the mutant. For perspective: They can heal broken bones in minutes. This doesn't however render them immune to pain, which can still send them into shock, nor to blood loss, which can end their lives. Though notable their blood has taken on a somewhat lighter hue than that of a regular human, a more pinkish colour than red.[/hider] [hider=Grunt]Add one weapon modification to your weapon and create one custom modification to add to your weapon. Add one piece of combat training, and select an existing piece of combat training for upgrading. As well, add this to your character's sheet underneath their Advanced Training section. [b]Manifest Destiny:[/b] Humanity has a knack for survival, for a variety of reasons. The first is their versatility: These Grunts have trained hard enough that they can wield any weapon masterfully and without penalty. The second is their numbers: These Grunts can radio in for artillery strikes or aerial support and generally can get at least one per mission. The third is their stubborn ingenuity: These Grunts have access to top of the line technology like Pilots to amplify their abilities, and have access to the same laboratories. This grants access to one piece of custom technology, here are a few suggestions, though Grunts are of course free to make up their own ideas. [i]Camo-Suit:[/i] Blend in against the environment. [i]Mechanized Adaptions:[/i] Putting in gyros and other such things to increase the amount of strength, speed, and durability to your armour. [i]Power Suit:[/i] Because nothing spells America like size. Remember how the heavy trooper in the apartment mission took a grenade and shrugged it off? [i]Biochem Shots:[/i] Like the ones that Morai used, to allow the user to perform near superhuman feats and work through injuries. [i]Heatseeking Grenades:[/i] Because nothing spells America like explosions to the face. [i]Motion Sensor:[/i] Maybe you'd like your motion sensor in your hands instead of inside the giant mech, so you can take it with you inside buildings.[/hider] [i]Multi-classing:[/i] Add the class' base (beginning) stats. For PIlots this means the starting mech, for Grunts this means two weapon mods and two pieces of advanced training, for Listeners this means two mutations from the same archetype. Then add one of these, depending on which hybrid you are. [hider=Pilot-Listener]One additional mutation from any archetype. Add two "scrap points" for your mech to customize and upgrade.[/hider] [hider=Listener-Grunt]Add one piece of combat training and one mutation from any archetype.[/hider] [hider=Grunt-Pilot]Add one weapon modification. Add two "scrap points" for your mech to customize and upgrade.[/hider] [i]Note:[/i] If multi-classing seems a little weak, it's supposed to be if you decide to do that early on instead of hunkering down and focusing on a single class. Keep in mind also that you get all the base benefits of that class too, so your upgrades are minimal to account for your power growth spurt. --- [b]Achievements[/b] Achievements will be added later, likely tomorrow, as I have to go to work and I'd rather not rush out character-defining aspects. :lol Though quickly for Kiku, your character will be getting a mechanical arm. --- [b]Vehicles/Universal "Scrap"/Etc[/b] If you want something, let me know and we'll work it out. Think more stuff to customize your character, less to make them superior in combat. Stuff like a motorcycle or a jeep or etc. Assets will be coming soon as well, I need more time with them like I need with achievements. --- As always if you have any questions, just ask. Until then, I just wanted you all to know that your loyalty and patience is immensely appreciated. No, really, I mean that, like I asked who was still here and within 24 hours I had 13/15 players immediately respond to me, either here in the OOC or over IM's. Just. Wow. Thanks, everyone. This one's for you. [youtube]MkkAg7mm3Gg[/youtube]