[quote=AkiBlue] Why not...Why not combined it and have the ultimate guide? The insight you have will be beneficial for everyone~ [/quote] My insight will basically grind down to the following. [b]#1:[/b] The Five Minute Rule. If it can't be understood in five minutes, people won't read it. (So for especially dense concepts, the idea of "tell them what you're going to tell them, tell them what you told them you'd tell them, tell them what you just told them" will be a sacred thing.) General rule of thumb: Average readers get through about 200 words per minute. So try to aim for no more than 1,000 words per concept. [b]#2:[/b] Divide And Conquer. People are going to read the guide for a spray of different purposes: To learn about the basics of role playing, to learn about GMing, to learn about Players, and so on. Each "section" should be its own distinct entity, that being said... [b]#3:[/b] KISS: Keep It Simple, Stupid. The less categories and navigation the user has to get through, the better. Keep the language simple and blunt instead of flowery and colourful. If a sentence services no purpose, take it out back and shoot it. This is a guide, not a writing contest. [b]#4:[/b] RP-Guild centric. I RP here. The guide is being made from here. It should be made with this site specifically in mind. Going too generic will make the advice in turn too generic to apply anywhere specific. [b]#5:[/b] Avoid elitism. Keep the tone humble and inviting, uplifting, and constructive. People in general do not respond well to authoritative tones no matter who it's coming from, especially the demographic that this guide is targeting/going to be viewed by. (ex: Where possible, avoid "you must do X" and say instead "this is a good way to do X". In fact, as a rule of thumb, if you're addressing the reader directly, unless it's to inspire them and make them feel good, the rule is "don't". Personal tones do [b]not[/b] fit in something as formal as a guide.) My own guide series is/was going to aim for a total of three guides: The first one on PbPRP that explains the processes to a bare bones minimum. The second one for players that dissects what characters are (tropes with TVTropes as a resource, explaining archetypes through group roles to hit two birds with one stone). The focus here would be to teach that motivation and skill acquisition are the main pillars of a biography, that group cohesion is vital. I was tempted to hit power levels but I wasn't sure if I should bother. The third one for GM's, which would be the largest subsequently, that would dissect and explain what a plot is and how to construct one, world building 101, and the basics of managing people. (Marketing, psychology, management. The third of which is something Prince would be specialized in thanks to his job.) After that the plan was that if more information was necessary, a centralized index page would be created with the first three guides offered at the top as vital stuff. New guides would subsequently be "specialized modules" that would go underneath with a brief line explaining what it is that guide is hoping to teach. That way, people can get the information they want very quickly and then move on. Not everybody wants to learn how to be a GM, but they might want to understand in detail what every tool they can use in a post is. (Actions, Reactions, Narration, etc.) tl;dr: The simpler and quicker users can navigate to the information they need, the more popular and successful the guide will be. If it's built like a game manual nobody will read it. If it's built like a game tutorial that procedurally tells players how to play by letting them explore for themselves, instead of feeling like they're being hit with a text book, they'll feel like they're voluntarily doing what it is they want to do. And that's most important here, because while the demographic may be students, they already have a ton of textbooks to get through in real life. They probably don't want more from the hobby they want to partake in. :hehe EDIT Oh, right, and the Index Page has the advantage that if others write neat, specialized guides that work well, I could very easily link them and credit them on a whim. Spreading good advice from a centralized location.