[hider=Enjiro][center] Name: Enjiro Haimura Appearance: [img]http://i57.tinypic.com/30kgkxw.jpg [/img] (One centermost in the image) Age: 22 Height: 5'9 Weight: 205 Hair Colour: Black Eye Colour: Enji-Brown Cody-Blue Eric-Red Perry-Purple Ivan-Grey Race: Shinigami Rank: Unseated squad 13 Spiritual Energy Colour: White with two vertical red lining stripes Personality: Enji is normally a kind person who will try to avoid conflict if possible and struggles to speak his mind which tends to allow others to walk over him. He is a bit shy when meeting new people which makes him nervous and awkward as he struggles to make friends. The multiple names and eye colors; due to a traumatic experience as a child has caused his mind to closed down, which had cause a split in personalities and along with Enji, four other personalities formed. Cody, eye color being blue is the perfectionist personality who obsesses over every little detail and likes everything to be perfect. He has a hard time getting comfortable or unable to stop fixating when anything that's even a milimeter out of place or shouldn't be there and will normally take it upon him to fix it whether those around want him to or not. Eric, eye color being red is the chauvinistic personality who thinks of himself as a ladies man. Often flirting with any woman he finds cute and thinks the ladies love him. Even though he is shot down every time with failure, yet refuses to give up and can be a bit of perv as he can be found peeking on girls changing or bathing. He will normally change up his strategy by either acting like a gentleman or just full blown pervy flirting, but Eric is bold and doesn't let the occupation or position a girl is in to stop him from attempting a move. Perry, eye color purple is the oversensitive personality who is very sensitive who can easily be moved emotionally by even the smallest events. He is overly protective of those around him even if he doesn't know them and will try to keep everyone out of harm's way if possible. His sensitivity makes it easy for him to become depressed or impressed by what one says or what happens, which makes talking to him a bit difficult, though he is good for offering support when needed. Ivan, eye color grey, unlike the other personalities this one is his violent persona. All of his negative thoughts and feelings are pooled into Ivan which makes him a mean and cruel person. Often getting back at those who had messed or bullied Enji and is known to go easy on his opponent; regardless of whether it was a spar or friend. If someone angers him he will normally lash out in some way. Each of these personalities are in a way their own person, but originally will try to protect Enji for he is emotionally and mentally weak from a the traumatic experience in his past. The personalities change whenever he sneezes and which one will come out is random, though Enji is working on trying to get it under control. History: Enji had lost all memories of his past before the age of ten and struggles to recall what happened in that gap. He only remembers a vague recollection to some horrible, deep trauma that had caused a split in his mind, which had formed four other personalities to form. Each of them had their own name to help establish who is which as each of them act like their own person. Learning that sneezing was the cause of a personality change and that his eye color changed to better show that a switch had occurred, though most don't know about that significant and simply think he is weird or doing so for attention. Taken in by foster parents at the age of 11 where he had a simple life; besides the daily teasing from bullies and the like as Enji was someone who was kind and tried to avoid fighting and conflict if it was possible. This simply made him an easy target and others used his kind nature by getting him to do their chores or get something for them. He hated how he was treated and seen as weak until he saw those from the seireitei taking down a gang of thieves in the rukon district. Seeing how they handled the group with ease and teamwork had inspired him to one day join, even though he wasn't very strong or talented, which would make it very difficult to be accepted. There was, however, one thing he excelled at and that was his speed for he easily outran all the other kids and even adults; that had been honed over the years from escaping from bullies. Finally accepted into the academy at the age of 17, known to be one of his happiest day ever, though Enji knew it would be hard for him. For even at the academy he was often picked on and pushed down by students who thought he shouldn't of been there and he was only there out of pity. Still, it didn't bother him as he was used to the bullying and wouldn't let anything stop him from getting stronger. His progression was slow as he struggled in most classes besides hoho, which he excelled in; being the second faster behind a prodigy student who enjoyed holding it over his head. That didn't matter cause he was happy at his speed and felt that if he kept trying that he could eventually surpass even him in speed and hoped to one day meet one of the hoho master's like kurisa. Along with hoho, he was decent in hakuda and thought it was a good idea to learn some for self defense, since those who hassled him were getting worse and bolder over the years. Now at the age of 22 and fresh out of the academy, he was on his way to join squad 13, who he was recommended to for he had heard the squad was very accepting to those with strange or weird quirks. A place that someone with multi personality disorder could belong and was glad to finally be free of the academy; the other personalities did not make the academy any easier, but they acted like support and helped him when it was needed. -more to come- Other: ~Zanpakuto~ Zanpakuto name: Akanbo Type: Unknown Zanpakuto Shikai Release command: Strike 1! Strike 2! Strike 3! Play Ball Spirit Appearance: [img] http://i61.tinypic.com/2d92v5u.jpg [/img] Inner world: [img]http://i59.tinypic.com/33ubtsm.jpg [/img] Sealed appearance: -Sealed state is a short sword katana- Shikai appearance: [img]http://i61.tinypic.com/2hyxfs1.jpg [/img] [img] http://i59.tinypic.com/16m5do4.jpg[/img] Bankai appearance: Shikai skills: (Start off with no Shikai or 4 to 5 Shikai skills) 1. Batter Up- The bat starts out at level 5 with the normal hardness of aluminum, but whenever it makes impact whether with an object or hitting the target's body will increase the bat's level. With each level, the bat's hardness increases by 2x its previous hardness and so far has shown no max level. 2. Pitcher at the Mound- Like the bat, the glove starts out at level 5 which determines the speed and power the ball is thrown. Starting out at a speed of 100 mph with the power of a normal ball being thrown, but the speed increases by 20 with every level increase and the power of the ball increases by 1.5x the previous level. The glove can also increase in size to improve its tough, spongy material allowing it to better withstand or absorb impact of attacks, though the user can choose when to stop it from growing. As with the bat, the glove has no max level giving the two no limits. 3. Ball Play- The glove is able to form three different types of balls that can be thrown: -Baseball: a normal baseball with no added special effects, but is the most resilient of the three making it the hardest to destroy. (Requires one post cooldown before creating another baseball) -Explosive: A baseball with reverse coloring of mostly red with white striping that can explode on impact with a target or object. The power of the explosion is equal to the level of the ball so the higher the glove the stronger the explosion. The ball will not activate until it has been struck by the bat, though afterwards only the bat and glove will not set it off as anything else will trigger the ball. (Requires 2 post cooldown before creating another explosive ball) -Flubber(yes flubber from flubber, deal with it): The baseball is green with a gel like appearance that has an extremely high bounce effect. Among the balls it has the weakest impact, but the ball can bounce off nearly surface indefinitely until the ball is either caught or destroyed. The longer the ball is left to bounce the faster it will go making it harder to follow its path and catch it. (Requires 2 post cool down before creating another flubber ball) 4. Batting Blow- After making impact with an object or target, the bat kickstarts the vibrating in the metal and can keep it going. By vibrating the bat to increase the power of each blow and the higher the level the stronger the vibrations to further increase its destructive impacts. 5.Home Run- Compressing the vibrations onto one point of the bat that is then used to hit the target. Regardless of where it hits the target or how well they block with a sturdy stance, the pulse it releases will send the target flying. This technique bypasses one's defense, which makes it impossible to block this technique for it activates immediately on contact and can only be avoided or stopped mid-way. Because it activates immediately, the bat will cause none to little damage even with its hardness for it sends the target flying before sending any of its power into it so the target will simply be knocked away to create distance between the target and user, though by using the surroundings can help add damage. 6. Power Pitch (not gained yet): The glove can hold and charge up the ball to increase its power and speed by one or two levels which will increase the glove's level by one or two levels depending on if he charges it up for one post or two. The user can continue to charge the ball, but will not further increase the glove's level, but only increase the ball's destructive impact. (1 or 2 post charge up) 7. Power batting (not gained yet): By using the friction from the vibrating metal can cause the upper part of the bat to burst into flame. Doing so to add further damage to the target struck by the flaming bat. Furthermore, the bat can hit the baseballs and turn them into flaming balls making them even more dangerous. Because of the metal heating up, he cannot keep it active for too long before it risks overheating and burning him and after stopping it requires 3 minutes to give the bat time to cool down. (Active for 5 posts and requires a 3 post cool down) 8. Triple Strike-out(not gained yet): The user needs to touch the target with the bat at least once to activate this technique. Once activated, the balls will imbed itself onto the target's body for whenever it makes impact with the body. Once three balls have been imbedded it will initiate the triple strike-out causing all three to explode simultaneously point-blank, which the explosions power is equal to the glove's level. They can be forced out with a burst of reiastu, though this is normally unknown by others and only other way is to knock out Enji, though even if the ball is forced out, this technique remains active and any ball that makes impact will simply replace it until either 3 are in imbedded or deactivated by being knocked out, decativating shikai or forcing it out. Bankai skills: 1. 2. 3. 4. 5. 6. (Ultimate Skill) Non-lethal Zanpakuto Skills: Skills Zanjutsu: Not well experienced for Enji is not a fan of swords. Kido: Low level experience with little interest Hakuda: Moderate experience -Tessho Hoho: Proficient experience, Enji Excelling in hoho -shunpo Points gained from missions: Mission log: Points spent and skills gained: [/center] [/hider]