While we wait for some characters, I'll post some more info about the lore of the setting; hope this helps with making you char :) [b]Of Magic[/b] "Ahem, ahem, what was I saying. Oh, yes, yes, my dear students, I remember. Today is your third day at the Academy, I see. Well, welcome! As you most certainly know, our honored institution, created almost two centuries ago by His Imperial Majesty Franzis Leon the First, our first Emperor, is the first and only Imperial institution dedicated to the study of the magical arts and to the training of aspiring magicians. That is you, my dear pupils! Now, if you want to become mighty sorcerers such as me, there are a couple of things you should know. You probably know them already, but I shall repeat them, lest you forget. First: we members of the Academy are the only ones who can practice magic. If somebody manages self-teach himself magic (an arduous, if not impossible task) and is caught casting spells without a Charta Magica (the piece of paper we gave you on your first day here), he is to be executed on the spot. So carry your Charta with you at all times and treat it well. Also, the Council of Rectors can revoke your Charta whenever they please, and they will if they catch you doing something really, really bad. Second: when I said "something really, really bad", I mostly meant "practicing the Dark Arts". You've certainly heard about them: necromancy, evocation of demons, vampirism, fleshweaving...These are a very, very big no-no. Always. Remember it. Even talking about them can have bad consequences. So if you don't want your Charta revoked and a bounty on your head, steer clear of this stuff. We'll go into more detail later, but this are the basis. Now, follow me, so that I can show the rest of the labor...hey! You! Yes, you! Careful with that fireball!" -Archmagus Simon Sväer, from the transcript of a speech to neophytes of the Academy [b]Bèrehine, of the Wild Beasts[/b] "Northeast of the islands of Rathìnael, four days of navigation from Northlight, lies a great island, named Bèrehine, "of the Wild Beasts". This name has been given because of the most peculiar fauna that inhabits the island. On its frigid and inhospital tundra, enourmous animals roam, preying upon each other. Each of these monsters can be as large and as tall as an Imperial Galleon. I sailed from Northlight with my old ship, the Adventurous Spirit, and we came in sight of the island, when a terrible storm appeared suddendly, and were shipwrecked on the southern coast. We sighted one of these beasts the morning after. It looked vaguely like a muskox, only a hundred times greater. It was covered in long, brown hair, and it had immense horns protunding from its head. Its eyes were hidden by the fur, and only its nose peeked out, breathing large clouds of steam. We were still standing in awe, when something even more incredible happened. Suddendly, a hail of well-aimed arrows landed on the beast's face, who screamed in pain. Swiftly, more and more arrows reached their target, aimed at the beast's weak points: eyes, neck, and joints. We could not identify the archers in the thick of the bushes before the great monster was dead; but we knew that we had had the rare honor to be witnesses to the hunt of a group of Bèrehine rangers. These people, living outside Imperial jurisdiction, are nomadic hunters who kill the beasts of Bèrehine and use them for susteinance; every part of the animals is used. Meat is eaten or salted and stored; fur is used for the production of coats, cloaks, and other articles; bones are used to create tools such as arrowtips and knives. It is a most profitable occupation, for the vast majority of the goods the hunters produce is sold to a high price: for example, a mantle made of Berèhinian fur is a sign of distinction amongst the richest nobles of New Jahen." -Andreas Armin "the Traveler", from [i]Memories of an Explorer[/i]