Moar herooo [b]Name:[/b] Amelia Dafoe [b]Codename:[/b] Astray [b]Age:[/b] 23 [b]Gender/Sex:[/b] Both female. [b]Place of Birth:[/b] Amelia does not know where she was born or who her initial family was. She was raised in a small suburb of Oregon before moving to Chicago to be closer to the League. [b]Occupation:[/b] Currently unemployed; resides with Matthias, better known as Justicar. Would like to become involved in criminal law, but due to its highly competitive nature, she is uncertain. [b]Affiliations:[/b] The League. Lives with Justicar and is romantically attracted to him despite unrequited feelings and their large age gap. Reformed Delphine. [b]Appearance:[/b] [IMG]http://i1103.photobucket.com/albums/g466/whynothelp/AmeliaDafoe_zps42076fe6.png[/IMG] Amelia, better known by her superhero name Astray, has piercing gray eyes and mousy brown hair. Her skin is slightly darker that most Caucasians, which may be due to her very mixed and tumbled heritage. She has some freckles across her cheeks and the rest of her face. Wears simple makeup. She likes modest and simple clothes and solid, comfortable footwear. Often carries a satchel with her. I USED A DRESS-UP DOLL OKAY D: DON’T EVEN LE JUDGE [b]Psychological Profile:[/b] Amelia is the kind of girl who fades into the background, something that suits her. Often restrained by her fervent (or even fanatic) belief in "goodness", she tends to avoid any confrontation like the plague, and will only use her powers as a last resort and if someone is being threatened. As Amelia is not heavily physical or powerful, she has developed a reliance to her (business) partner, Matthias, or Justicar; however, her feelings extend past that, and she has a sort of reverence and eternal admiration for him as well as romantic attractions. Amelia, however, despite her reluctance to use her powers, follows Matthias' extreme respect of the law, and will do whatever it takes to uphold it. As a result, despite her seemingly quiet attitude, Amelia is actually incredibly strict and firm, as demonstrated when she and Matthias took down Delphine and "reformed" her. She does not, however, get along with Delphine. Calling them "mortal enemies" may be too loose a term. Amelia does not do anything like drinking or drugs normally, but if she enters a state of anger and/or sadness, she will usually seek it out as a means to "dull" the pain. This "anger/sadness" is usually invoked by Justicar's slightly cold behaviour towards her at times. She is generally cordial, but slightly detached, and does not consider having many friends to be a worthy pastime when she only needs a few. Therefore, she will often ignore people that attempt to interact with her unless they are basically right next to her. [b]Powers:[/b] Amelia’s abilities are not heavily physical, but they’re incredibly powerful all the same. Amelia has the ability to control the orientation of anyone around her; that is, Amelia can basically disorient the hell out of them. She likes working with Justicar. [i]The Five Senses[/i] Amelia can augment or weaken senses of taste, sight, hearing, touch, and smell. For example, she could cause someone to see certain things rather than others, or cut off their sight nearly entirely. She can also make them stronger in allies. [i]Balancing Act[/i] Amelia targets the balance of her enemy or ally, which can either enhance it or completely screw with it; even very powerful enemies can be sent to the ground with a single step. If the target is flying, it merely affects their ability to move in a straight line or any particular direction. [i]Spazz Attack[/i] Amelia rewires the nerves of her target to reverse their movements; for example, if they try to move their right arm, they move their left. Syrah can also cut off certain nerves to prevent the movement of certain limbs, temporarily or permanently depending on the size of the limb. This ability does not affect nerves that would be lethal, so as not to be OP as hell, LMAO. She can also cause the nerves to make certain areas of the body seize. [i]Think Fast![/i] Amelia makes the reflexes of her target completely thrown; they will have difficulty dodging, catching, or otherwise being able to move quickly and reflexively. [i]Seeing Stars[/i] The target becomes dizzy enough that it may cause fainting or other damage to the victim. [i]Phantom Pain[/i] Amelia can cause feelings of pain in certain areas of the body, though they aren't particularly strong ones and do not do real damage. [i]Bottom's Up[/i] Amelia makes the target feel as though they are upside down, sideways, etc. [i]Remember Me?[/i] Amelia has the ability to break through weak to normally powered amnesia spells or force a suppressed memory to the surface (I feel this does relate to her power, as it is the "reverse" of disorientation. Also, important to Del's backstory. XD) [b]Weaknesses:[/b] -human bodily capabilities; not particularly strong or fit -no defensive ability or particular resistance to any types of powers save for anyone who can mimic her own (she can basically negate her own effects being used against her) -will drop anything in order to help Justicar; easily manipulated in regards to him [b]Skills:[/b] Doesn't get any kind of motion sickness; not afraid of heights, etc. Some degree of computer skill thanks to help from Justicar, but by no means a MASTER HACKUR HUR DEURUR. While this isn't particularly useful, she is an exceptional cellist. Unless a person came up and put a gun to her head and said "PLAY ME THE SIX SUITES OR I WILL BLOW YOUR BRAINS OUT" and she just happened to have her cello there, it's basically just an activity she finds soothing. (Alternatively, she could just make him drop the gun, but that isn't the point.) [b]Equipment:[/b] N/A; she does not carry anything of weapon value on her.