[center][b]It's the year 401 of the third Era, the Emperor Uriel Septim VII has achieved the unity of Tamriel and the empire seems at peace. However, not everything feels right, a secret organization has been rising to power within the shadows of the Illiac bay and they have been linked to plots of treason, murder and conspiracies. It is completely unknown who these people are and what are their plans, they are extended throughout all the Illiac bay, they could be peasants preparing for a rebellion or nobles looking for a diversion and hungry of power, but any attempt at infiltrating the organization, code named "Maelstrom" or even getting any information has been useless, as any agent sent by the emperor always ends up death when their background hints at a connection with the empire. That's why the Aureus Anchor was formed, a secret organization created to counter another secret organization. A series of champions with no knowledge of each other or relationships with the empire that had been chosen to investigate the matter and, if necessary, to end the Maelstrom. These champions are only recognized by a lapel pin that shows a crest that has the form of a crowned anchor that is only shared among the members of this order, nobody else can know about their existence. While the fate of the stability of the Iliac bay may rest in these people, it is unsure if they will be capable of fulfilling such duty [/b][/center] --- --Character sheet-- -Name: -Age: (lowest 20) -Sex: -Race: (All the races in Skyrim are permitted except orcs, since they are at war with the provinces of High Rock at the moment for independence) -Class: (Choose one from [url=http://www.uesp.net/wiki/Daggerfall:Intrinsic_Classes]here[/url]. This will have impact in the characterization of your CS as something you might be recognized for. You do not need to pay much attention to the skills, traits and equipment, since this rp is not going to be heavily focused in combat and is going to be more focused in character interactions and events. With that said, pick a class that you would find fun more than one that would work better in combat) -Skills: (if your character is a magician, name what spells does he has and what do they do, limited to a maximum of 5 low level spells at the beginning and eventually getting more. Put the weapon specialization of your character, how he fights and other things such as climbing or swimming. ) (The skill limit is three primary skills and three secondary skills. They do not be specifically the ones of your class, but they must fit your class, because being a warrior without weapon skill is stupid.) -Equipment: (physical equipment, [url=http://www.uesp.net/wiki/Daggerfall:Weapons]weapons[/url], clothing, armor and some items. Nothing better than steel in the beginning) -Background: (Some messenger of the Aureus Anchor has contacted you to go to the Iliac bay in the name of the emperor, write the reason of why they would need your abilities. Previous to that, everything is up to you, but I would suggest nothing too dark) -Where are you: (The Illiac bay consist of [url=http://images.uesp.net/b/b1/DF-Map-Iliac_Bay.jpg]44 provinces[/url]. Tell where do you start and how did you arrive there, or maybe you were already living in that province) --- [hider=Rules] in summary two rules: 1-IF IT IS WELL WRITTEN ANYTHING GOES 2-WE WANT TO HAVE FUN In depth: -This means that swearing, polemic themes, drama, canon disruption, bending the character sheet, etc. is okay as long as it is relevant to the plot, makes sense and, as Mahz said, you are [url=http://www.roleplayerguild.com/topics/531/posts/ooc?page=1#post-3607]being cool like Fonz[/url] -Because "well written" is rather abstract I'm going to have last word in these matters. Fear not, I'm not going to be complaining about every stupid detail, only relevant stuff, we want to have fun above all, don't we? -This role is going to be rather lenient with lore, you don't need to play the games or read the story and being absolutely exact to just travel around and do fun stuff -Everybody has a mission: obtaining information about the Maelstrom and ultimately ending the organization, but you absolutely don't need to follow it and instead you can just explore and live in any place of the bay, do what you want. Missions, guilds, dungeons, wars, a lot of events are going on that you might find more interesting -Because of the previous rule, all players are independent of each other. If two players have started interacting but one of them is taking too long in answering then the other can perfectly go on without him. If someone wants to jump in the action of another person you guys can agree to it beforehand and make a wizard teleport the cs to the dungeon another is exploring. It doesn't matter if is deux ex or doesn't make much sense (in this case only), we are trying to have fun. -***more rules might be added if necessary***[/hider]