[b]@Everyone:[/b] General announcement, repeating it to ensure it gets through. [b]If you want to do a collaborative post in the future, or otherwise need me for any reason[/b], start a PM conversation. Oh, and for those who keep emphasizing the Shadow Zone as the greater threat... [b]Please[/b]. Keep doing so. Colonel Richard Miller will appreciate it. So will his men. It means less ammo wasted on you and more can be expended on the hated mutants. :hehe The IC will go up likely [b]next[/b] weekend. I may be able to squeeze it in this weekend, we'll see. --- [b]GreenGoat[/b] [i]Quality Make: Replaces the parts of the weapon with precise, custom made parts, improving its machination. Improves on the weapon's structure's strength and integrity, while giving a slight boost to accuracy due to the barrel and sight's quality.[/i] Approved. [b]GECKO[/b] --[b]Baited and Outsmarted (Rank 2):[/b] An amusing catchphrase screamed out by some of the more juvenile, though completely appropriate to describe this duel edged upgrade to the Grunt's arsenal and tactical thinking. First: Their flashbangs now double as smoke grenades, and they now start with four per mission instead of just two. It is also presumed that they know how to properly cover their eyes and have grown accustomed to it, no longer being blinded even if dropped at point blank so long as they cover their eyes, with the ringing in their ears reduced in intensity. The smoke within the grenades expands nearly instantly into a small space, though out in the open its effects are limited. Second: When escaping from harm, they have a good chance of predicting where it is the enemy will search, and thus, whatever path they take is the least likely path by which the enemy will follow. (Improved flashbangs/smoke grenades and a greater chance that enemies will take the wrong path to pursue them once they've lost eyesight.) [i]XCELL Visor Mk.I: One of the newfangled device, overlaying on the user's vision a HUD, with custom renameable markers, new ability to take HD pictures and videos, sillhouette ID matching for convenience when tagging with the markers, MP3 player, customizable tint color on the go, and several choices of frame colors, and last but not least, a fashionable bag to keep it in when not in use. Also comes with a brand new motion detector integrated.[/i] [img]http://img4.wikia.nocookie.net/__cb20091111121623/gurennlagann/images/c/c5/Kamina_sunglasses.jpg[/img] [i]Approved[/i], though keep in mind the motion sensor will be limited in range and sensitivity in comparison to a full blown sensor suite package in a mech. :lol --- [b]GourmetItalia[/b] [i]Weapon Mod Upgrade: Bigger is Better[/i] [b]Error:[/b] [hider=Grunt Upgrades][b]Add[/b] one weapon modification to your weapon and [b]create[/b] one custom modification to add to your weapon. [b]Add[/b] one piece of combat training, and select an existing piece of [b]combat training for upgrading[/b].[/hider] No upgrades to weapon mods. [i]Heat Sink: A Washington Bunker original design, this attachment virtually reduces overheating chances to near zero while maintaining optimum performance at accelerated firing ratios. The possibility of barrel bending, warping, and distortion become non-existent as does the requirement for interchanging muzzle barrels.[/i] Approved. Switch out from Assault Rifle to LMG approved. Full American Unload --[b]Break Their Will (Rank 2):[/b] Individual bullets now have a small chance to pierce cover before destroying it, and spraying an area down generally causes mass hysteria and panic attacks in those caught under fire, even after the barrage has stopped, until they snap out of it by random chance or someone snaps them out of it. There is also a greater chance of simply obliterating whatever cover the enemy is hiding behind. (Suppressed targets panic, can pierce cover, greater chance of destroying cover.) [i]Power Suit[/i] Need more info. What kind of power suit? --- Heyitsjiwon [i]Custom Weapon Mod: Computer Integrated 40mm grenade launcher attachment - A grenade launcher that is integrated with the Target-Tracker Scope. The Scope provides target information such as distance, trajectory, and etc. to the launcher and the shooter. This then enables the grenade to be timed and allow it to explode at a certain desired point of its flight. Pretty much, it's a computer assisted grenade launcher.[/i] Approved. HE Training [b]--Class 3 Explosives License (Rank 2):[/b] As per the training manual, there are three levels of explosives licensing detailed. The third level grants access to [i]"suitcase explosives"[/i], while not always contained in a suitcase they often are as it's a simple, effective method of storing the components. The case is often bulletproof. Armed with a digital timer and a remote detonator, the suitcase explosive is fully capable of devastating a small city block. It's most often used inside apartment buildings to knock the entire building down with one carefully placed explosive. Their vast knowledge of explosives by this point also makes it possible, though difficult, for a Grunt to aim and fire at enemy explosives, causing detonation instead of simply damaging them. A grunt may carry one suitcase explosive, [i]or[/i], give up his six charges of C4/rocket launcher with two shots for a second suitcase explosive. Lesser, improvised suitcase explosives can also be "jerryrigged" on the battlefield if given a sufficient amount of supplies and time. (Self explanatory.) [i]Mechanized Adaptions[/i] As with the power suit, going to ask more details here. --- [b]Holmishire[/b] All scrap improvements approved. [i]"It can self-destruct with a very powerful explosion."[/i] Think more hand grenade sized unless you want that thing to be easily exploded by stray arms fire. :gray --- [url=http://www.roleplayerguild.com/topics/27357/posts/ooc?page=28#post-1757344]Herzinth[/url]. [i]"he began [b]ferreting[/b] food"[/i] It's almost like you know that word would catch my attention. :hehe Character approved. Damned Fine Aim --[b]Eagle Eyes, Eagle Ears (Rank 2):[/b] Having spent ages looking down scopes and looking for the finest of details, the Grunts who pursue tactical shooting find themselves learning tactical [i]searching[/i]. These Grunts now come with one motion detection camera and two invisible laser tripwires, wirelessly connected to their radios to give them a warning beep if anything triggers them. They can be set up in seconds and are generally hard to spot, allowing for safe sniper nests to be set up. Atop this, they've also become more adept at passively spotting enemies hiding behind cover or who are using stealth technology, even stealth mutations, and doing this faster than the average person can. (Greater stealth detection, simple gadget.) [i]Mobile Sensor Package[/i] Approved, though keep in mind that yours will never be as flexible as those of pilots, who will keep growing theirs at a faster rate than you can yours. --- [b]Tempest[/b] Psychic Meld --[b]Psychic Compulsions (Rank 2):[/b] [Ranged]: Having evolved their capacity for reading the sensory inputs of others, they are now capable of inducing auditory and visual hallucinations in a victim. The less it needs to physically manifest itself in the mind of the target, the easier it is for the Ghost to maintain the connection and torture their victim. [Touch]: Upon grabbing the victim, the Ghost can now leave compulsions in the mind of the target. Resisting the compulsions may cause brain damage. The more complex or overpowering the compulsion, the more time is necessary to implant it. It should be noted that at this point, they can also read the surface memories of shapeshifters. (Mutation Effect: Hair turns silver in colour, and now projects a small but noticeable and detectable amount of psychic energy at all times.) Random Mutation– [b]Mother?:[/b] In tandem with the growth of her mental abilities almost exclusively over her physical ones, Georgia suddenly finds herself more and more in sync and in line with the general consensus of the psychic voices she hears whenever near shapeshifters. Especially powerful shapeshifters, such as Adam (deceased) or Eve, tend to elicit natural feelings of a child towards their parent, at times even going so far as to outright mistake them for parents or parental figures and calling them by that name. She has a hard time bringing herself to level any kind of harm against them, but noticeable enough, they feel the same way about her, with friendly powerful shapeshifters even feeling protective of her like a lost child. (Powerful shapeshifters find it hard to harm this character, this character finds it emotionally stressful to even think of harming powerful shapeshifters on an instinctive level.) [youtube]SiMHTK15Pik[/youtube] [b]Obligatory[/b], pretty sure it's how the shape-shifters will feel noticing this power spike in sheer manipulative mental power. Also. [i]"--[Touch] Hi-Jack: Upon contact, Georgia can delicately establish a connection with the circuitry of the technology in question and gain deeper access, [b]overriding and [url=https://www.youtube.com/watch?v=VGf9qtIeyBg]assuming control[/url][/b] of it"[/i] Neutral Circuitry is approved, but keep in mind that both Hi-Jack and Haywire can be resisted or altogether negated by mechs by proper defensive techniques, such as firewalls, since they have to defend against unnatural hackers sometimes too. :hehe Still. Expect only higher tier quality mechs to have that kind of defense. --- [quote=LimeyPanda] Plus, two man collabs alone can take a long time. Imagine how mad a 5 man collab would be, if it spanned an entire mission? [/quote] [img]http://i.imgur.com/7AabYmA.jpg[/img] --- [b][s]Chuck Fucking Norris[/s] PCSutfin[/b] [i]-My unique mod is a large drum on the shotgun that automatically reloads the shotgun after it is fired. The drum holds 20 rounds.[/i] Approved. GECKO --[b]Baited and Outsmarted (Rank 2):[/b] An amusing catchphrase screamed out by some of the more juvenile, though completely appropriate to describe this duel edged upgrade to the Grunt's arsenal and tactical thinking. First: Their flashbangs now double as smoke grenades, and they now start with four per mission instead of just two. It is also presumed that they know how to properly cover their eyes and have grown accustomed to it, no longer being blinded even if dropped at point blank so long as they cover their eyes, with the ringing in their ears reduced in intensity. The smoke within the grenades expands nearly instantly into a small space, though out in the open its effects are limited. Second: When escaping from harm, they have a good chance of predicting where it is the enemy will search, and thus, whatever path they take is the least likely path by which the enemy will follow. (Improved flashbangs/smoke grenades and a greater chance that enemies will take the wrong path to pursue them once they've lost eyesight.) And camo suit, as in technologically camouflaging against the environment, correct? --- [quote=GourmetItalia] Good stuff, PC. We're gonna need another ridiculously loaded stealth ops for the road ahead given the fact that I have a feeling Battlezone Chicago was merely child's play 8P. [/quote] [youtube]2HKhKpWx1Uc[/youtube] --- [quote=Herzinth] A bit* late (blame it on me not being here back then) but .*Like just a teensy bit. A little ittle bittle late. [/quote] Not with Bigger is Better, whic-- [quote=Alphakoka] The problem is he's also making it a bigger caliber than normal shotgun, even if there is a silencer for shotgun in TLB, I think with bigger caliber it'd be something similar to...putting a silencer on an auto-cannon? [/quote] Yeah this. [quote=LimeyPanda]Captain "Daring" Derek: Mobile- He should focus on helping out the recovery squad and the Shadow Zone the most, since U-ARM is more likely to have Anti-Aircraft weapons than anyone else.[/quote] [quote=Shadow Zone AA is Baller]As Peter Táo parachuted down past the helicopter, he would notice the giant Goleyeith--four times the size of a tank--recovering from the combination of 50 calibre rounds and rockets fired into it. It appeared to be bleeding the orange liquid profusely from the top, trickling down its sides and four legs. Where most creatures would have to turn to engage, it simply looked with the eyes on its legs, and after a few seconds in one sudden motion, threw one of its left legs out towards the helicopter. It stretched out like an elastic band, and splattered across the cockpit's glass. "ACK~ Shit!" Captain Derek shouted in surprise over the radio. The glass cracks as he flips a switch, sending an electrical pulse through the vehicle and down into the Goleyeith. Georgia once again hears it scream in unearthly amounts of pain before its limb drops and slams into the concrete, where it starts recoiling itself back like a wind-up toy. Achilles Heel, on the other hand, plummeted from the sky as the damage to the base of the main rotary became apparent. It, too, crashes into the ground, the tail snapping off from the force of the impact. "Achilles Heel is down n' I'm feelin' a little loved here!"[/quote] Seriously. It's pretty baller. Don't mock it. If it wasn't on par with the other factions, they'd air superiority the shit out of the Shadow Zone and win, seeing as how the Shadow Zone lacks any kind of heavy duty air units that can survive outside of the fog. (No counterpart to the Apache or F-16 out of the fog.) [quote=Raen]So I am iffy about the NPC Carolyn[/quote] .50 Calibre Machine Gun, Precision Laser. Puppy acts as a triangulation system for precise shooting in combat. (Basically think of a tactical computer having its sensory net suddenly extended to external outputs as well as internal ones, if you can speak technobabble.) She has been focusing on armour upgrades with her scrap. As well, she was one of the few pilots to walk out alive, and she managed to escape on the back of a tank against a Goleyeith using only an assault rifle to keep blinding it so it couldn't hit the tank properly. Should say a lot about her level of competence at survival. :hehe I mean in her back story she straight up gets hospitalized at the age of seven, and from that point onwards basically goes "a'ight, I got my mom killed protecting me, I cannot allow myself to die or her life will have been a waste." Mission roster updated to current reflections. [b]Retrieval Team:[/b] Your goal is as simple as it gets. We'll be quartering off the South and East sections of the city. The other two teams will be operating defensible against U-ARM and the Shadow Zone each respectively in West and North. This will force the shapeshifter to be trapped in a single, small area. Negotiate with her, or take her in by force. Just ensure you take her in alive. --[url=http://www.roleplayerguild.com/topics/27357/posts/ooc?page=1#post-771693]Roman Cassidy[/url]. (PCSutfin.) --[url=http://www.roleplayerguild.com/topics/27357/posts/ooc?page=1#post-771638]Nathaniel Hawthorne[/url]. (Jorick.) --[url=http://www.roleplayerguild.com/topics/27357/posts/ooc?page=3#post-846133]Eira Mairwen[/url]. (Holmishire.) --Character Slot 4: --Character Slot 5: [u]NPC's[/u] --Agent 1 --Agent 2 [b]U-ARM Wing:[/b] You will operate in the Western part of the operation zone. Your goal is to prevent any of U-ARMs agents and vehicles into the central operating zone. Keep in mind however that U-ARM may bring in artillery once they realize they're being blockaded, so this may not be as simple as it seems on the surface. U-ARM is also renowned for having bold, if somewhat foolish, rapid brute force tactics. --[url=http://www.roleplayerguild.com/topics/27357/posts/ooc?page=5#post-870250]Marvin Walters[/url]. (Maxim.) --[url=http://www.roleplayerguild.com/topics/27357/posts/ooc?page=1#post-817398]Junko Heizen[/url]. (GreenGoat.) --[url=http://www.roleplayerguild.com/topics/27357/posts/ooc?page=11#post-989898]Peter Táo[/url]. (GourmetItalia.) --[url=http://www.roleplayerguild.com/topics/27357/posts/ooc?page=1#post-771229]James Wolff[/url]. (Heyitsjiwon.) --Character Slot 5: [u]NPC's[/u] --Agent 1 --Agent 2 [b]Shadow Zone Wing:[/b] You will operate in the Northern part of the operation zone. You should already be familiar with Shadow Zone mutants, though unlike U-ARM which will bring artillery, the Shadow Zone will focus on blockade breakers to reach Eve. We are certain of it. Expect fast moving and stealthy opponents, as well as large masses of flesh. --[url=http://www.roleplayerguild.com/topics/27357/posts/ooc?page=1#post-777973]Bruce "Brucey" McFoster[/url]. (Kadaeux.) --[url=http://www.roleplayerguild.com/topics/27357/posts/ooc?page=4#post-862345]Kai "Lupus" Aevephasa[/url]. (Raen Elvarasi). --Character Slot 3: --Character Slot 4: --Character Slot 5: [u]NPC's[/u] --Agent 1 --Agent 2