7. I had an idea, way back, of adapting Wolfire Games' [i]Overgrowth[/i] as a nation roleplay, in which players would control factions/nations of [url=http://cdn.wolfire.com/blog/RaceHeightShadow.jpg]humanoid animals[/url]—bunnies, wolves, cats, dogs, monkeys, raccoons, bears, foxes, and other critter-like animals—that fight each other. I also had an idea of adapting the gameplay rules of Risk for resolving battles unable to be resolved through narrative. It would be a fantasy-type setting in regards to technology. There would be some notion of magic, some kind of meditative, incidental Buddhist-type thing similar to the Force in Star Wars.