Mine go ere! xD I make to many characters O.o [b]Kurisa Kuchiki[/b] (Deceased) [Hider=Kurisa] [Center] [b]Kurisa Kuchiki[/b] [img]http://img1.ak.crunchyroll.com/i/spire2/7675dd5514055527d441b787c9404dbb1392291521_full.png[/img] Age: 387 (Appears 28) Height: 6'1 Weight: 67KG Hair Colour: Black Eye Colour: Pink Race: Shinigami Rank: Squad 6 Captain Spiritual Energy Colour: White Pink in Shikai and Bankai Personality: W.I.P History: Kurisa was born into the Noble family known as the Kuchiki's, one of the highest ranked Noble families around and also a family that has consistently produced many strong Shinigami that were considered the model Shinigami and this was further backed up by the generations of Squad 6 Captains that were all Kuchiki's. Squad 6 and the Kuchiki clan go hand in hand, the Squad is literally owned by the Kuchiki's and for countless Generations the Captain of that Squad has been a Kuchiki and each one being stronger than the last with the exception of a few cases. Kurisa's life began when he was born into the family and from the day he was born he was measured and tested to see if he would grow up to be a fitting replacement for the current Head of the family or a future Head of the family and there was a lot of trouble caused by this as the elders would argue about this all the time but as Kurisa grew up none of this phased him, he had made up his mind long ago about what he was going to chase and he wouldn't stop until he got it. Kurisa often watched Byakuya Kuchiki train and watching him inspired Kurisa to be the best he could be, he wanted to be just like Byakuya...just...better than Byakuya, he wanted to be the strongest Kuchiki ever and this is for aslong as possible and so Kurisa spent his days and nights training rigorously until he could no longer move, for years upon years he did this and ignored everything else around him. Kurisa's father was proud of how strong he had become in such a short time and how he was shaping up to be everything he wanted to be but this proud feeling soon turned bitter and it turned into envy as Kurisa got older and much stronger. Kurisa now appeared around 14 years old and already his power was equal to his fathers if not greater and his father was one of the greater Kuchiki's in the family and during one night he had planned to kill Kurisa in his sleep but couldn't bring himself to do it so instead of staying around and risking actually going through with killing his only son he left the family and everything he had worked for behind to go live a life elsewhere. it seemed pointless as he was giving up everything he wanted just so Kurisa would succeed but what he did was for the best but the envy was strong. Kurisa grew older and now not having his father made things more difficult for him, he no longer had anyone to try measure up to in terms of power but he continued to train regardless and after many years of petty arguments between the Elders they had finally decided that Kurisa should eventually become the Head of the Family and a future Captain of Squad 6. Hearing this news did make Kurisa happy but he wasn't fully happy...his father wasn't around to hear this good news and his mother had always just been nice about everything so when she praised him it felt like nothing more than another good job and Kurisa was not happy that he was only a choice...he still hadn't gotten what he wanted and that was to actually be the Head of the Family and the Squad 6 Captain. Years passed and a war broke out between the Gotei 13 and some rather odd enemy, the war was over in a matter of days and many Captains were killed or wounded and Byakuya the current Squad 6 Captain at that time and also the Head of the family received many serious wounds that were life threatening and as a cause of this he fell into a Coma and was now unable to continue his duties as the Squad 6 Captain or really even as the Head of the Family and so Kurisa stepped up but the Elders said it was pointless as there was right now no Gotei 13 let alone Squad 6 and the Head of the Family was still alive and so many things would have to be worked out. All this frustrated Kurisa and made him train harder, he wanted to single handily defeat this enemy and take back the Soul Society for the Shinigami but before he could another Shinigami stepped in, this Shinigami was far stronger than Kurisa was which added frustration but this was not the only thing...this Shinigami happened to be from another Noble family and for this Kurisa ended up getting a lot of crap from the Elders about not being good enough and shaming the Kuchiki clan but regardless of all this when the Gotei 13 was reborn this new Head Captain approached Kurisa and asked for him to be the new Squad 6 Captain as he needed at least a few powerful figures to start rebuilding the Gotei 13 and he believed a Kuchiki would be an ideal choice as any new Shinigami would aspire to be like the Squad 6 Captain as the Squad 6 Captain or more the Kuchiki's were always considered the Model Shinigami. Kurisa accepted this request and became the Squad 6 Captain, now he sets out to get stronger than before and also model his Squad into the best Squad out of the entire Gotei 13. Other: Wears gloves much like Byakuya's and he also wears an expensive white scarf ~Zanpakuto~ Nothing Skills - Zanjutsu - Kurisa has shown excellent skill in Zanjutsu on many occasions, often surprising people with the level of skill he has in the area. Hōzuri Shitonegaeshi Hōzan Kenbu Ryōdan Senmaioroshi Suikawari Agitowari Onibi Hitotsume: Nadegiri Flashing cut (Custom Skill) [The user holds their Zanpakuto out infront of them horizontally then they charge their Zanpakuto with a quick burst of Spiritual energy then discharge it immediately after causing a bright flash to emit from the blade and blind the opponent(s) for a few seconds - Kido - Another Area in which Kurisa is heavily experienced in. The area may not be one of his greater ones but he is still incredibly skilled in the area especially when it comes to using lower numbered Kido. [u]Hado:[/u] Shō Byakurai Tsuzuri Raiden Fushibi Shakkahō Ōkasen Sōkatsui Haien Tenran Raikōhō Sōren Sōkatsui Hiryū Gekizoku Shinten Raihō Kurohitsugi Senjū Kōten Taihō Kongōbaku Gaki Rekkō Hyōga Seiran [u]Bakudo:[/u] Sai Hainawa Seki Geki Hōrin Sekienton Kyokkō Shitotsu Sansen Tsuriboshi Enkōsen Kakushitsuijaku Rikujōkōrō Hyapporankan Sajō Sabaku Tozanshō Gochūtekkan Tenteikūra Kuyō Shibari Dankū Kin Bankin Hakufuku Inemuri Tanma Otoshi Shibireyubi Hakuda: An area Kurisa isn't the most experienced in but he is proficient enough to hold his own against a master in the art and fight back most Tesshō Tsukiyubi Chōhigezutsuki Kazaguruma Panchira Torunēdo Gatoringu Jidanda Sandobaggu Bīto Kagamibiraki Oni Dekopin Hoho: This area is the area Kurisa is by far the most experienced in and one he excels in immensely! He has learned every skill there is to learn and is even working on his own, his level of skill in this area is unthinkable and his speed is something else. Kurisa is by far one of, if not the most proficient Shinigami in this area in and out of the Gotei 13. Shunpo Senka Speed Clones Utsusemi Points gained from missions: Mission log: Points spent and skills gained: [/Center] [/Hider] [b]Zero[/b] (5th Main) [Hider=Zero] [Center] Zero (Unmasked) [img]http://img1.ak.crunchyroll.com/i/spire4/7ed864385a3b517dfe5dacaa6687c33f1404217266_full.jpg[/img] (Masked Version) [img]http://fc08.deviantart.net/fs71/i/2013/236/3/e/commission_11__substitute_by_jinbae-d6j5p6l.jpg[/img] Age: Unknown Height: 6'0 Weight: 58KG Hair Colour: Unknown Eye Colour: Unknown Race: Presumed Shinigami Rank: Captain of Squad 12 Spiritual Energy Colour: Green Personality: Zero is rather plain and emotionless...he tends to say things as they are and shows little to no emotion about anything making him a hard being to read, even more so with his mask covering his face. Zero also strides to become as perfect as possible but is well aware that in order to do so he must first find his imperfections through losses and experimentation then improving on those imperfections. History: Zero knows nothing of his past and only joining the Shino Academy and graduating it in an incredibly short amount of time. Other: ~Zanpakuto~ Zanpakuto name: Sanren Hebi Type: Kido/Poison Zanpakuto Shikai Release command: "Strike...Sanren Hebi..." Spirit Appearance: Known yet not going to be revealed Inner world: Known yet not going to be revealed Sealed appearance: [img]http://images4.wikia.nocookie.net/__cb20121021094557/l5r/images/3/35/Mirumoto_Wakizashi.jpg[/img] Shikai appearance: Same as Sealed Bankai appearance: Shikai skills: 1. The blade has the ability to extend to incredible length's in a short space of time, the blade is also entirely manipulative meaning it can take any angle it wants even whilst extending making it a truly fearsome skill to face.If directed with the users free hand the blade reacts faster thus making it far more difficult to dodge. The blade also carries a poison that numbs the body part struck for a short amount of time (lasts 3 posts and cannot be stacked) - Variation: the user points the tip of their Zanpakuto at the opponent then the blade will seemingly break into hundreds of other blades that point in all different angles (yet all remaining mostly pointing forward) they will all then extend at an incredible speed and overwhelm to enemy. If even attempted to be blocked the opponent will be sent flying backwards violently and will receive a fair few wounds...if took head on, they will be pierced a hundred times over...(cool down 5 posts) 2. The user begins to shunpo left and right creating many images of themselves, they appear as if they are stood perfectly still however these images soon solidify and then attack the opponent and once struck they explode fairly violently (up to 3 can be created. 5 post cool down) 3. The user will raise their Zanpakuto to an incoming attack and form a disc of energy matching the size of the incoming attack and once it hits the attack will be negated. The downside to this is that the user must first see the skill before being able to use this as a counter (4 post cool down) 4. Poison A: the user's Zanpakuto will gain a faint blue glow then if the opponent is cut or pierced whilst this glow is active they will be injected with a poison that begins to drop their body temperature making them believe that it's freezing, this will cause them to move slightly slower, tremble because of the cold feeling making attacks that much harder and may cause them to feel numb in the arms and legs (Glow lasts up to 3 posts or until opponent is cut, poison effect lasts 5 posts, cool down is 8 posts) 5. Poison B: The users Zanpakuto will gain a faint red glow then if the opponent is cut or pierced whilst this glow is active they will be injected with a poison that begins to raise the body temperature drastically. This will cause them to sweat uncontrollably, gain a great feeling of sickness, dehydrate, and even play on the opponents mind with a mirage type effect, making them see things that aren't there plus any other additional effects of being far to hot (Glow lasts up to 3 posts or until the opponent is cut, poison lasts 5 posts, cool down 8 posts) (Note: Cancels out poison A's effect but poison A remains in the blood stream and extends the length of both poisons by another 5 posts from when this one was administered) 6. Poison C: The users Zanpakuto will gain a faint green glow then if the opponent is cut or pierced whilst this glow is active they will be injected with a poison that begins to numb the body whilst making every single pain they have much worse, they will also begin to feel sickness in the case of wanting to vomit, however this is not the greatest effect. If poison A & B are in the opponents blood stream then their entire body will begin to shut down and will put them through immense pain before finally dying an immensely painful death (Glow lasts up to 3 posts or until opponent is cut, poison effect lasts 5 posts, cool down is 8 posts.) 7. By using a method similar to one of the Zero's ultimate skill (see 8.) He can instead use the void on himself which acts much faster than if used on an enemy, by doing this he can completely avoid an attack and even flee a battle, yet when he reappears the void will go into a reverse spiral almost spitting him out of it yet the location is wherever he chooses, as it takes at least a second to appear it isn't ideal to use as a sneak attack (cool down 5 posts) 8. This skill could be seen as Zero's ultimate Shikai skill however will never be used on a friendly. By pointing the tip of his Zanpakuto at something and twisting it 90 degrees right or left a the space around what the Zanpakuto is pointing at will begin to warp and the turn into a void of some sort that will begin to slowly suck in what it is aimed at, the space will continue to spiral inwards into a void until the targeted object/enemy is gone. A faster version can be used in which it only targets a limb of the opponent in which case the skill speeds up. The smaller the target the faster this skill is, the larger the target the longer this skill takes. Coincidentally if the target has high spiritual energy it will also take much longer where as a normal hollow with low spiritual energy will be gone in a matter of seconds (10 post cool down. 5 post cool down for faster version) (NOTE: This skill is quite taxing on the body and depending on the size of the target attacked or attempted Zero will likely show signs of exhaustion) - Variation: a smaller version of this skill is the ability to use the void on an incoming attack yet this in itself is still taxing (cool down 4 posts) Bankai Release command: "Ban...kai...Hone Sebi..." (Spoke like: Ho-Ne Sebi) Bankai skills: As usual with Bankai the effects of ones Shikai skills become much greater meaning most skills work faster and are stronger they also require 1 less cool down 1. Bone Snakes: This is the main skill of Zero's Bankai and by pointing the tip of his Zanpakuto to the ground two fairly large sized skeleton snakes (picture will be put up) will come out from the ground. The two snakes are capable of moving at great speeds and can use multiple skills even some of Zero's Shikai skills, the most surprising one being the variation of the first skill which is used by them opening their mouths. The snakes can also use all the poison Shikai skills as well as one of their own which is used to protect them from energy attacks, this is done by them opening their mouths and absorbing the attack, they then fire it back at the enemy. The snakes are also capable of firing kido from their mouth's and are quite resistant also despite looking frail. The snakes have many uses so if you see something not mentioned to be surprised! (Snakes last up to 15 posts or until called back then have a 10 post cool down or a cool down equal to the time they were used until they were called back) 2. 3. 4. 5. 6. (Ultimate Skill) Non-lethal Zanpakuto Skills: Skills - Zanjutsu - Hōzuri Shitonegaeshi Hōzan Kenbu Ryōdan Senmaioroshi Suikawari Agitowari Onibi Hitotsume: Nadegiri - Kido - Hado: Shō Byakurai Tsuzuri Raiden Fushibi Shakkahō Ōkasen Sōkatsui Haien Tenran Raikōhō Sōren Sōkatsui Hiryū Gekizoku Shinten Raihō Kurohitsugi Senjū Kōten Taihō Ittō Kasō Kongōbaku Gaki Rekkō Hyōga Seiran Bakudo: Sai Hainawa Seki Geki Hōrin Sekienton Kyokkō Shitotsu Sansen Tsuriboshi Enkōsen Kakushitsuijaku Rikujōkōrō Hyapporankan Sajō Sabaku Tozanshō Gochūtekkan Tenteikūra Kuyō Shibari Dankū Kin Bankin Hakufuku Inemuri Tanma Otoshi Shibireyubi - Hakuda - Tesshō Tsukiyubi Chōhigezutsuki Kazaguruma Panchira Torunēdo Gatoringu Jidanda Sandobaggu Bīto Kagamibiraki Oni Dekopin - Hoho - Shunpo Points gained from missions: Mission log: Points spent and skills gained: [/Center] [/Hider] [b]Shiro Sora[/b] (2nd Main) [Hider=Shiro] [Center] Kenpachi Shiro (Sora) [img]http://img1.ak.crunchyroll.com/i/spire2/0f517906b471927987504b29dd8a1ef71405284114_full.png[/img] Age: 181 Height: 6'6 Weight: 74KG Hair Colour: Black Eye Colour: Red Race: Shinigami Rank: Captain of Squad 11 (Kenpachi) Spiritual Energy Colour: Red Personality: W.I.P History: Shiro was born into an extremely poor family that for the most part had to steal everything just to live. Shiro had of course a father and a mother and he also had a brother who was only a few years older than him. Shiro's father did most of the stealing for things of value that they could sell, his mother used to steal things like food and drink and Shiro's brother just used to steal pointless things but for the most part he stole weapons even going as far as stealing two Shinigami's Zanpakuto's when they were passed out from drinking to much. Now Shiro and his brother fought constantly, the two never saw eye to eye about anything and this would cause a lot of arguments that lead to full out fist fights but when they weren't kicking the shit out of eachother they were training...with real Zanpakuto's. The two fought eachother with them both wanting to become Shinigami and also both wanting to be the next Kenpachi which then lead to even deadlier fights as now they wielded immensely sharp blades that were capable of killing in one blow but no one was around to stop them fighting so they fought all the time and would end up with broken bones, bruises, cuts and so on yet they both continued to fight. Both were strong and both had quite a powerful aura which grew stronger as they fought more and grew older. Once Shiro reached around 10 in appearance age (his brother appeared around 13) the two came across a scene that would haunt them forever...or at least one of them. The night before Shiro's brother had been having an argument with his father and it began to get violent but there was something about this argument that triggered something in Shiro's brother that made him go almost insane and the next night when Shiro was out trying to steal food Shiro's brother murdered his father and mother then when Shiro returned he grabbed Shiro and dragged him away saying they had to run whilst they still could. Shiro looked back at the small hut they lived in and watched it burn, he questioned why they were running and where his mother and father were and Shiro's brother simply said that hollows attacked and killed them and that they'd be next if they didn't run. Shiro wanted to go back and kill these hollow but his brother refused to let him go which resulted in an argument that then lead to a fight but it ended with Shiro getting beat. However. Like before the two made up and moved on, they had to and so they traveled to the Seireitei and the actual travel took years as they had to get stronger but before they got there Shiro over heard his brother talking to someone about what really happened to their mother and father and explained that he killed them and burned the place down so he and Shiro could live their dream without their parents holding them back but hearing this just enraged Shiro, even more so when his brother began to laugh at how his father begged for his life. Shiro's anger grew greater and greater and so did his spiritual energy and moments later his Spiritual energy exploded out from him and shot into the sky in a pillar, the surrounding houses and ground was ripped up and destroyed. Shiro's brother looked at him with fear in his eyes as Shiro's spiritual energy began to overwhelm him, the two barely spoke a word to eachother but seeing as Shiro now knew he decided to trash talk about how pathetic their parents were as he killed them which further enraged Shiro but despite all this extra power Shiro had gained he hadn't accounted on his brother having gained a Shikai and within a mere few seconds Shiro was struck down and now laid on the ground in a puddle of his blood, he was thought to be dead and although it saddened Shiro's brother to do such a thing he had no choice. Shiro's brother from there went off to do his own thing but before Shiro lost consciousness he heard his brother say how he was going to destroy the Gotei 13 and become the strongest Shinigami alive and that now his only real potential threat now laid dying on the floor. Shiro closed his eyes for what he thought would be the last time but this wasn't the case. Shiro awoke awhile later at an elderly womens house, she happened to be a retired Squad 4 Shinigami and she just managed to save him, Shiro thanked her but he also began to wish he had died there and then as he failed to defeat his brother and that death should have been the price for his loss. The elderly women just gave words of wisdom to Shiro and told him to continue to chase his dream and not only become stronger but find his brother and get justice for his Mother and Fathers deaths. She said that she was against all this killing but in a case like this she felt it was the only justice that would be fitting enough for a crime such as the one committed. Shiro took the elderly womens advice and spent years with the women and even came to consider her his Grandmother as she had been so good to him. She got him food and drink, new clothes and even training equipment so he could get stronger before finally going into the Gotei 13 but before this could happen a war broke out and ravaged the Soul Society, enemies came from nowhere and in days they destroyed everything and during this they had killed the women that Shiro considered his Grandmother, he felt so useless as he failed to protect her but during his mourning at her death the enemy showed up and destroyed everything that remained of her. This action enraged Shiro and he lost control of himself, his spiritual energy shot to sky high levels and even turned some of the weaker enemy into ash when they got to close, Shiro's Zanpakuto was forced into it's Shikai state and for days he fought and slaughtered the enemy, his energy never seeming to drop just grow. The days passed and soon the enemies fell in number and finding them became more difficult but Shiro roamed the Soul Society killing whoever and whatever stood in his way and these days turned to weeks then to months and then to years and before long the enemy had vanished entirely. Shiro never felt calm and his anger never calmed but during his travels he finally found what he was looking for...the Seireitei...he finally got what he wanted and joined the Shino Academy and with raw power he passed in just a year. He wasn't considered a genius just a monster as his spiritual energy was wild and his power out of this world, even the teachers shook in fear at his presence. During his time in the Academy he learned his Shikai's name and even some of it's skills but during his missions he found himself mistreating it and stopped using it's power, this put strain on the relationship between them and so Shiro decided it'd be best that his Zanpakuto leave him alone until he realized how important it actually was to him. Now Shiro is in Squad 3 and aims to climb higher and become more skilled and refined then once skilled enough he wishes to become the Squad 11 Captain and lead the most blood thirsty Squad and also find his brother and kill him once and for all in a final fight...the one that decides everything and finally settles who the strongest really is Other: Vast Spiritual Energy ~Zanpakuto~ Zanpakuto name: 血液鉄ドラゴンの戦士 Ketsueki Tetsu Ryū Senshi (Blood Iron Dragon Warrior) Type: Wind/Metal/Lightning Zanpakuto Shikai Release command: "Tear them to the bone, Tetsu Ryuu Senshi" Spirit Appearance: [img]http://img1.ak.crunchyroll.com/i/spire3/607917bc5d5783ce50317a93c6fff5b31398018674_full.png[/img] Inner world: Water and sky are now blood red [img]http://fc00.deviantart.net/fs36/f/2008/280/1/8/Obelisk_of_Esper_by_francis001.jpg[/img] Sealed appearance: [img]http://img1.ak.crunchyroll.com/i/spire4/f7397dea00e010bd6a6772397e77e49c1411844219_full.png[/img] Shikai appearance: Same as sealed Bankai appearance: Same as sealed Shikai skills: (Can infuse red lightning with most of his skills to make them a little stronger, this also adds a stunning element to them in which the opponent will likely find it harder to move after being hit with the red lightning) Key: X = Skills he can use X 1. Armor up - The user has the ability to form Iron scales on his body that are extremely tough and this protects him from a great deal of attacks and therfore makes him a true force to be reckoned with. The trade off for this armor is that he has to sacrifice some speed however with training he can become faster in this form and make it last longer which in turn also speeds him up normally (Lasts 5 posts, has 5 post cool down) X 2. Shred em! - Silver wind gathers into the users left hand (or right. depending) then iron shards begin to form in this ball of condensed wind then he either points his hand to whatever he wishes to hit and fires off a large silver tornado of cutting wind and iron shards that will cut an opponent to bits or he will raise his hand to his mouth and seem to inhale it then he will fire it from his mouth which does take longer but increases the power greatly (3 post cool down) - Variation: Much like the second skill, the user can do a similar thing but around the blade and when slashed towards something can either be an arc of wind and iron shards or a dragon of wind and iron shards (3 post cool down) X 3. From the ground up - The users left hand will glow a Silver colour as he then slams his palm into the floor, the ground will shake and rumble as many Iron spikes/poles or a large Iron wall will come out of the ground near the opponent and either stab them or trap them by wrapping around their body or limbs or protect the user from a large attack (4 post cool down) X 4. You can't run! - The user has the ability to extend the blade to ridiculous length's in an extremely short amount of time although this is generally used to create a powerful slash down at the opponent as the weight and gravity will amplify it's power (2 post cool down) X 5. Back off! - The wind will pick up and gather around the user then it will become more visible in a Silver colour then Iron shards will appear in the wind as the user is completely covered from sight and will now be in a large dome of silver wind that will then explode violently engulfing a giant area and cut anything within the vicinity to shreds and leave a large crater. (10 post cool down) X 6. Strike - Shiro will raise his free hand into the air, holding it to the sky as a red orb of electricity is fired into the sky, Shiro will then at some point after throw his hand down towards the ground, A red lightning bolt shooting down from the sky causing a large explosion upon contact with the opponent, also delivering nasty burns and cuts (Can remain in sky for up to 5 posts. 4 post cool down from when used) 7. X 8. It's over - Shiro will release a mass amount of spiritual energy then his Zanpakuto will begin to glow as it absorbs this energy, increasing it's size and changing it's form as it grows much, much larger, the size is almost impossible to imagine yet it is truly humongous and requires Shiro to use everything he has to just lift the damn thing up to a point where it can use gravity as it's friend and aid in Shiro's ultimate Shikai attack. The sword takes on a similar form to the one in his Zanpakuto spirit appearance but as stated a great deal larger. After using this attack Shiro is entirely drained of energy and will pass out and he cannot use it often (can be used once a week. NEVER ON ALLIES!! UNDERSTAND THAT!) The feeling this sword gives off is nothing but pure killing intent, so much so it makes even the strongest of people freeze and tremble in fear, the only thing they can do is watch the sword deliver their inevitable death Bankai skills: (Downfall. After using his Bankai he cannot use it for three days as it requires his Spiritual energy to fully recharge) (All previous Shikai skills become condensed. Their size when being charged is tiny, yet when released is immense along with the power they carry. The only skill unable to be used is Shiro's iron scales Shikai skill as it becomes ineffective during Bankai) 1. The first skill is one that last for the entire time Shiro's Bankai is released. His spiritual energy is condensed into increasing his physical strength and so on to allow him to deliver more damage and move a great deal faster. The strength he gains is something quite immense to the point he can break out of two level 60 Bakudo's and Bakudo 99 part 1 & 2 all cast by someone of Head Captain class, showing how drastically his Bankai increases his strength 2. The second skill is much like the first in where the users Spiritual energy is condensed into toughing their skin making it harder than iron. This also lasts the entirety of the battle 3. 4. 5. 6. (Ultimate Skill) Non-lethal Zanpakuto Skills: Skills - Zanjutsu - Hōzuri Shitonegaeshi Hōzan Kenbu Ryōdan Senmaioroshi Suikawari Agitowari Onibi Hitotsume: Nadegiri - Kido - Hado: 1 hado and that in itself never works so it is used in somewhat of a different way Bakudo: - Hakuda - Tesshō Tsukiyubi Chōhigezutsuki Kazaguruma - Hoho - Shunpo Points gained from missions: 76 Mission log: Hollow attack - 6 points Training - 4 points Kenpachi hunt: 1 - 30 points Timeskip: 60 points Points spent and skills gained: Suikawari (4 points) Agitowari (6 points) Onibi (7 points) Hitotsume: Nadegiri (7 points) [/Center] [/Hider] [b]Akio[/b] -Deceased- [b]Ashido Takehiko[/b] [Hider=Ashido] [Center] Ashido Takehiko [img]http://fc02.deviantart.net/fs71/i/2012/365/5/2/commission___adachi_by_skurasa-d5psrgc.jpg[/img] Age: 192 Height: 6'1 Weight: 67KG Hair Colour: White Eye Colour: Light Blue Race: Shinigami Rank: Lieutenant of Squad 9 Spiritual energy colour: Blue Personality: W.I.P History: W.I.P Other: ~Zanpakuto~ Zanpakuto name: Sukima Type: Multitype Zanpakuto Shikai Release command: "Come Alive, Sukima" Spirit Appearance: [img]http://th00.deviantart.net/fs71/PRE/i/2013/176/d/6/callista_romeiro_by_reimeinoyoru-d6an1w6.png[/img] Inner world: [img]http://th00.deviantart.net/fs71/PRE/f/2010/275/0/a/floating_stone_by_wanbao-d2zx201.jpg[/img] Sealed appearance: [img]http://www.pocketknives.biz/ImagesProductsLarge/em0052.jpg[/img] Shikai appearance: In appearance Bankai appearance: (Not attained but is in appearance this includes the outfit) Shikai skills: (This Zanpakuto operates a little differently to the normal Zanpakuto as this Zanpakuto has access to multiple types but there are a few things you need to know before you get to reading the large amount of skills. 1. This Zanpakuto can only use 2 types at most during one time and this means only half the skills can be used from each element, so saying there are 8 skills for each then it'd only be able to use 4 from each and those are only the first four. Now if the elements used only have 4 skills each then the user can use both of those 4 skills to make what would be eight skills but these skills are usually basic. 2. The user can change the Zanpakuto's type at anytime [u]BUT[/u] during changing types there is a cool down meaning a small period of time where the user has no element to use and this is a 3 post cool down so on the 4th post the new chosen type(s) will come into action. and last but not least 3. The user when using a single types has access to all skills but not only that but all skills are a great deal more powerful as the only type the user is focusing on is that type making it more powerful. NOTE: The skills for each type will be in a hider and will be basic for the most part and also later on there may be some combination type moves which will of course be powerful/unique) 1. Fire 1. The user coats the blade in the element then slashes at the enemy releasing a large arc of this element or this will be released in the form of a blast so the user will point the blade at the opponent then fire off a large blast. (3 post cool down) (in this case it is fire) 2. This fire is used defensively and so to avoid receiving a great amount of damage a large pillar of fire will actually engulf the user and shoot high into the air then any attack coming at the user will simply turn into nothing but ash or smoke as it is burned. There is however a safety area around the user in which they are not burned.(4 post cool down) 3. The users blade will become coated in fire then the user will slash at an opponent(s) and the flames will engulf them and imprison them in a large dome of fire that will severely burn them if they attempt to escape (lasts 2 posts and has a 4 post cool down after the 3 posts are up) 4. Flames will engulf the user in a dome then the dome will explode violently outwards in all directions so more expanding outwards slowly and growing larger. This will wipe out many weak enemies or will severely burn one strong enemy (6 post cool down) 2. Ice 1. The user coats the blade in the element then slashes at the enemy releasing a large arc of this element or this will be released in the form of a blast so the user will point the blade at the opponent then fire off a large blast. (3 post cool down) (in this case it is ice) 2. The user coats their body in ice which will in turn cool down the surrounding area and begin to slowly freeze it. This ice acts as an armor which will protect the user from most attacks but does slow the user down a little. (Last 4 posts and has a 4 post cool down) 3. The user's blade lets off a cold looking smoke almost like a dry ice smoke, then the user stabs the blade into the ground or air (just needs the stabbing motion) Then a large wall or dome will rise up from the ground and will protect the user and/or any friendlies from most attacks and may even freeze the attack. (4 post cool down) 4. The user points the blade at the opponent(s) then fires off hundreds to thousands of small but sharp ice shards that will cut and stab the opponent if they have no defense but this is more effective on large groups of weak enemies (4 post cool down) 3. Wind 1. The user coats the blade in the element then slashes at the enemy releasing a large arc of this element or this will be released in the form of a blast so the user will point the blade at the opponent then fire off a large blast. (3 post cool down) (in this case it is a cutting wind) 2. Wind will gather around the users free hand then the user will swipe their free hand at the opponent(s) and will release many long but very dangerous wires of wind that will easily cut through most objects (4 post cool down) 3. the users blade becomes coated in wind then the user stabs the blade into the ground or even just into the air (just needs the motion) then a powerful gust of wind will throw many or just one enemy back or if used on an oncoming attack will reflect it back at them depending on the attacks power. (4 post cool down) 4. The user will coat their blade in wind then will slash infront of them in a horizontal left to right (or right to left) motion which will then create a large wall of wind which will rip up almost any attack coming at the user. (5 post cool down) 4. Kido 1. The user has the ability to form a large wall of Kido infront of them that will either absorb the attack then shatter or send the attack flying back at the opponent (3 post cool down) 2. The user has the ability to heal some wounds depending on severity but in order to do this the user must hold the blade over the wound as it glows a blue colour so if interrupted cannot be done fully (5 post cool down) 3. The user can coat the blade in a Blue Kido then the user will slash at the opponent releasing a small condensed arc of this blue Kido that will cut the opponent easily it it hits or explode if blocked or hits something like the ground or the user can fire a blue kido from the tip of the blade in the form of a small but fast beam that will beat even some great shunpo users (3 post cool down) 4. The users blade will become coated in a blue kido then the user will slash at the opponent(s) and release a long string of blue Kido that will wrap around them and bind them and despite it's weak appearance is actually rather strong and difficult to break out of. The user then stabs the blade into a bit of string still where the user is this will then cause the binding kido to explode somewhat violently and will burn the opponent badly or if much weaker will destroy them entirely (10 post cool down) 5. Earth 1. The users body or limb will harden into an immensely tough rock and will increase the users durability for a small amount of time or if used for a single post on certain limb(s) the users hitting power will increase (this applies also when the users body is fully coated) making it great for Hakuda situations (lasts 4 posts and has a 4 post cool down or if used for a single post has a 1 post cool down) 2. The user stabs their blade into the ground then will be able to manipulate the ground to form large walls of rock and so on to defend them from oncoming attacks (4 post cool down) or be manipulated to attack an opponent or trap them (can last up to 4 posts then a 4 post cool down occurs or a cool down equal to length used) 3. The user will sink into the ground then will appear elsewhere in a matter of a few seconds or more mostly behind an enemy to deliver a sneak attack. This can of course be used to retreat or to as mentioned before deliver a sneak attack but can only be done twice in battle (5 post cool down) 4. The user will raise their blade into the air then a large crater will form beneath them throwing earth into the air that will harden into sharp and jagged rocks that can then either be sent flying at the opponent(s) to cause severe damage or formed into a large sphere of rock that will then be sent flying at the opponent(s) and crush them if it hits them and then a few seconds after will explode sending jagged and sharp rocks everywhere (10 post cool down) 6. 7. 8. Bankai skills: 1. 2. 3. 4. 5. 6. (Ultimate Skill) Non-lethal Zanpakuto Skills: Skills - Zanjutsu - Hōzuri Shitonegaeshi Hōzan Kenbu Ryōdan Senmaioroshi Suikawari - Kido - Hado: Shō Byakurai Tsuzuri Raiden Fushibi Shakkahō Ōkasen Sōkatsui Haien Tenran Raikōhō Sōren Sōkatsui Hiryū Gekizoku Shinten Raihō Kurohitsugi Senjū Kōten Taihō Kongōbaku Gaki Rekkō Hyōga Seiran Bakudo: Sai Hainawa Seki Geki Hōrin Sekienton Kyokkō Shitotsu Sansen Tsuriboshi Enkōsen Kakushitsuijaku Rikujōkōrō Hyapporankan Sajō Sabaku Tozanshō Gochūtekkan Tenteikūra Kuyō Shibari Dankū Kin Bankin Hakufuku Inemuri Tanma Otoshi Shibireyubi - Hakuda - Tesshō Tsukiyubi Chōhigezutsuki Kazaguruma - Hoho - Shunpo Points gained from missions: Mission log: Points spent and skills gained: [/Center] [/hider] [b]Shinji Akihiko[/b] [hider=Shinji] [Center] Shinji Akihiko [img]http://fc02.deviantart.net/fs71/i/2013/095/1/7/bound_to_you_by_reimeinoyoru-d60jeg8.png[/img] Age: 270 Height: 6'4 Weight: 70KG Hair Colour: Blonde Eye Colour: Red Race: Shinigami Rank: Unknown Spiritual Energy Colour: Red Personality: W.I.P History: W.I.P Other: ~Zanpakuto~ Zanpakuto name: Type: Zanpakuto Shikai Release command: (optional) Spirit Appearance: In Appearance Inner world: (optional) Sealed appearance: Katana and in Appearance Shikai appearance: Bankai appearance: Shikai skills: 1. 2. 3. 4. 5. 6. 7. 8. Bankai skills: 1. 2. 3. 4. 5. 6. (Ultimate Skill) Non-lethal Zanpakuto Skills: --- Has access to Kurisa's old Zanpakuto Zanpakuto name: Shuzaku (Probably means nothing as I made it up) Type: Half Unknown and the other half identified as illusion Zanpakuto Shikai Release command: "Break free...Shuzaku" Spirit Appearance: One on left will be hollow when he becomes Vizard. But Spirit is one on right [img]http://fc02.deviantart.net/fs71/i/2013/084/3/9/materialized_amaterasu_by_reimeinoyoru-d5z9o00.jpg[/img] Inner world: [img]http://fc07.deviantart.net/fs70/f/2011/349/4/1/yasuki_palaces_by_noahbradley-d4j7dc8.jpg[/img] Sealed appearance: [img]http://img1.ak.crunchyroll.com/i/spire3/6904de7f52b635a82057fd22f6cbd7b91398608233_full.png[/img] Shikai appearance: Same as Sealed Bankai appearance: Same as Shikai however the middle is now hollowed out leaving just the edges Shikai skills: 1. Take a look in the Mirror - The primary skill of Kurisa's Zanpakuto is it's ability to make many White mirrors appear and these can be used in many ways but this one is somewhat different as are the others. This skill is done by forming a large amount of mirrors (possible hundreds that surround the area) that are about 1.5 Meters high, the mirrors then shatter into thousands of small white petals that look very much like cherry blossom petals but they are actually immensely sharp and capable of cutting even some of the toughest foes into shreds. The petals last as long as they need to and can be used in a variety of ways. 2. It never got near - Kurisa forms a large 2.5 meter high white mirror that is used to absorb an attack then send it back at the opponent that fired the attack or a possible ally of theirs. A second mirror can appear anywhere and fire the absorbed attack back at the opponent from a different direction to catch them off guard. Has a 5 post cool down 3. The mirror see's past your lies - This technique seems somewhat useless in most cases but is infact very useful. If the opponent uses an illusion type skill then the mirrors that will appear and surround the area will negate such effects aslong as they last there the effects of illusions will not work. Even Kurisa's own illusions will fail to work within this skill. (once broken the skill takes 15 posts to cool down) 4. It's not always real - This skill is an illusion skill, just needed to clarify that. For a small period of time the user can mess with the opponents senses and trick them into seeing things that aren't there, hearing things that aren't there and so on. This is very handy but does have it's limits. An example of this skill being used is this: Let us say the user is slashing from the sky down to the ground at the opponent aiming to cut them down the torso, now the opponent could block this but that is exactly what Kurisa wants because even though he is right infront of the opponent his true actions can't be seen and what he would actually be doing is slashing left to right aiming to cut the opponent across the stomach. It does indeed carry some OPness to it but it wont be used to troll the crap out of the opponent just simply play small mind tricks. Another example would be the User firing a hado 4 at the opponent from the front but in truth is actually being fired from their left making them vulnerable. The skill is a difficult one to deal with and has many possibilities but in order for all this to come about the user must charge the blade with spiritual energy then stab or cut the opponent, transferring the users spiritual energy into the opponent and using it to manipulate their senses for a short while. Lasts 5 posts max and has a 10 post cool down always. 5. Here, There...Everywhere - A somewhat of a simple illusion technique in which the user begins to appear everywhere around the opponent however not as in the way that they are moving but more simply standing still and appearing everywhere then disappearing and reappearing again which confuses the opponent but the aim here is to usually attack the opponents blind spot or deliver somewhat of a sneak attack. The afterimages cannot be distinguished from the real making it impossible to react to the attack until the last second. (5 post cool down) 6. 7. 8. Bankai skills: 1. You'll never see the end - When activated the user can create a hall of endless white mirrors all that tower over the user and likely the opponent also. The area darkens when this skill is activated and once all the mirrors that can be seen form they shatter into many white cherry blossom petals that are of course immensely sharp and the number of them is impossible to count but once again they can be heavily manipulated and speed up and attack stronger if the user uses their hands to guide the petals. 2. 3. 4. 5. 6. (Ultimate Skill) Non-lethal Zanpakuto Skills: --- Skills - Zanjutsu - Hōzuri Shitonegaeshi Hōzan Kenbu Ryōdan Senmaioroshi Suikawari Agitowari Onibi Hitotsume: Nadegiri - Kido - Hado: Shō Byakurai Tsuzuri Raiden Fushibi Shakkahō Ōkasen Sōkatsui Haien Tenran Raikōhō Sōren Sōkatsui Hiryū Gekizoku Shinten Raihō Kurohitsugi Senjū Kōten Taihō Ittō Kasō Kongōbaku Gaki Rekkō Hyōga Seiran Bakudo: Sai Hainawa Seki Geki Hōrin Sekienton Kyokkō Shitotsu Sansen Tsuriboshi Enkōsen Kakushitsuijaku Rikujōkōrō Hyapporankan Sajō Sabaku Tozanshō Gochūtekkan Tenteikūra Kuyō Shibari Dankū Kin Bankin Hakufuku Inemuri Tanma Otoshi Shibireyubi - Hakuda - Tesshō Tsukiyubi Chōhigezutsuki Kazaguruma Panchira Torunēdo Gatoringu Jidanda Sandobaggu Bīto Kagamibiraki Oni Dekopin Ikkotsu Raiōken Sōkotsu Shunkō - Hoho - Shunpo Senka Speed Clones Utsusemi Points gained from missions: Mission log: Points spent and skills gained: [/Center] [/hider] [b]Kaizo[/b] (3rd Main) [Hider=Kaizo] [Center] Kaizo [img]http://static4.wikia.nocookie.net/__cb20120131020616/betterbleachfanfiction/images/f/f5/Kei_Yume-Genesis.png[/img] [b]Age: [/b] 183 [b]Height: [/b] 6'0 [b]Weight:[/b] 60KG [b]Hair Colour:[/b] Dark Brown [b]Eye Colour:[/b] Bluey Grey [b]Race:[/b] Shinigami (Possible future Vizard) [b]Rank:[/b] Freelance [b]Spiritual Energy Colour:[/b] Yellow (Becomes pure fire when angered or using the element) [b]Personality:[/b] W.I.P [b]History:[/b] Kaizo was born into a Noble family and unlike most was given strict training that was made for the purpose of producing the greatest Shinigami alive but Kaizo was never much of a fighter and didn't exactly want to fight to try change things, he believed there was a better way but he just hadn't found it. These types of thoughts led Kaizo's father to turn rather violent towards him as he wanted his only son to be someone every Shinigami looked up to and a Shinigami that would bring their Noble family back up in the ranks as it had previously fallen due to a rather bad incident. The training Kaizo was given was ridiculous and everyday he would be forced to train until he was near death, he could recall his father saying many times that if Kaizo didn't make it through the training alive or gave up half way through he'd kill him as he wasn't worth having the name of the family. Kaizo feared for his life and so he kept training everyday and each day the training got harder but as he continued to train he felt as if the very life and feeling from his body was fading and soon he began to breeze through the training and began seeking tougher challenges but there was nothing around...nothing to fight...that was until one fateful night. Kaizo had been sent out to collect some wood and he did so but when he returned hours later at night he returned to many hollow attacking his small town but specifically his house and right before his eyes he saw a hollow pick his mother up and then rip her in half with it's mouth. Kaizo's eyes had widened and teared up and his body had frozen at the sight of the hollows, he began to curse himself over and over saying how he was useless and shouldn't even be alive as he is a shameful waste of life but as he cursed himself he heard a voice echo through his head...one he hadn't heard before and this voice told him to stop being so pathetic and open his eyes to what had happened and what was about to happen...it said that if he didn't move and start fighting these things back his town and clan would be almost entirely wiped out. Kaizo wiped the tears from his eyes then looked at the many hollow with anger in his eyes, he wanted revenge...he wanted blood...he wanted them all dead...the only thing that would fix a situation like this was fighting, there was no other way and he had realised this now. Kaizo's eyes began to glow a powerful Yellow and soon a heavy Yellow aura surrounded his body then the hollow all turned and ran at him seeing that he had the highest spiritual energy there but Kaizo was far above their level in terms of power and in single punches he blew holes in them so large that they split the hollows in two but the more he fought and the more blood that spilled to the floor and splattered onto him only made him fight more and more animal like and soon enough he was ripping their arms off and tearing out their throats with his teeth, he turned into a real animal and as he did so his power increased to greater and greater levels and blinded by rage he had even turned on his own clan mates but before he did any harm to them they stopped him and told him why the hollows had attacked and told him that his father had left the clan and sought revenge on the clan for becoming so pathetic and then sought revenge on the Gotei 13 and the other Noble families for the clans fall from high ranks. He had lead the hollows to the small town to let them kill everyone that was left in the clan. His father wanted to start the clan a new and with strong Shinigami not "Weaklings" as he called them. Kaizo then swore revenge on his father as everytime his name was mentioned the image of his mother being eaten is all that shows. Kaizo joined the Gotei 13 in an attempt to find his father and avenge his mothers death. In the Academy Kaizo learned everything he needed and throughout his time there he was voted the best Shino Academy student in Hakuda after he not only defeated his teacher but completely moped the floor with him. Kaizo's determination was shown in everything as he tried his best to perfect every area he could and in just a year he graduated and managed to complete a 5 year course in just 1 which gives him the class of "Genius Intellect" now Kaizo aims to join Squad 2 and become the Captain of the Squad as he believes the best judgement for criminals is death...no trial...just immediate death. [b]Other: [/b] Does have a rather large amount of Spiritual energy but nothing to mind blowing Has a necklace with some odd symbol on it ~Vizard Mask~ [img]http://www.cosplayhouse.com/images/P/APB1043.jpg[/img] ~Zanpakuto~ [b]Zanpakuto name:[/b] Kyotetsu (Probably means nothing as I made it up) [b]Type:[/b] Explosion/Fire and Physical [b]Zanpakuto Shikai Release command: [/b] "Shatter their souls, Kyotetsu" [b]Spirit Appearance:[/b] [img]http://th01.deviantart.net/fs70/PRE/i/2013/168/4/1/cm__ousatsuhei_for_albinoeisbaer_by_reimeinoyoru-d69gjx2.png[/img] [b]Inner world: [/b] [img]http://fc08.deviantart.net/fs23/f/2007/334/e/b/ebfceba53adca0db.jpg[/img] [b]Sealed appearance: [/b] [img]http://img1.ak.crunchyroll.com/i/spire1/f96c86a5f9586e48fa52d62ae5d799111391779507_full.png [/img] [b]Shikai appearance: [/b] x2 [img]http://cosplaymagic.eu/shop/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/p/j/pj1167.jpg[/img] Bankai appearance: [img] http://th07.deviantart.net/fs71/PRE/i/2013/192/4/0/kenta_bankai_redesign_wip_by_larizsantos-d6cyf15.jpg [/img] (Doesn't have shields) Shikai skills: (When Activated Kaizo's physical capabilities become 2x stronger therfore increasing his strength and speed by x2) 1. Hundred bullet punch - Kaizo coats his fists in yellow reiatsu then begins to punch rapidly at the enemy launching many yellow orbs that are inaccurate but when they make contact with something they explode dealing some rather severe damage in terms of burns and even cuts and so on. (3 post cool down) - Variation: Uses fire instead that will explode sending smaller orbs of fire flying everywhere that will burn anything they catch (runs on the same cool down as it's parent skill) - Second Variation: Using Reiatsu or fire Kaizo can coat his fists in either and use them continuously. So if coated in reiatsu everytime he hits something or someone it will cause an explosion sending the opponent flying and damaging them badly or if using fire will burn them very badly (can last up to 3 posts then there is a cool down for however long it lasts. 1 post = 1 post cool down and so on) -3rd Variation: Using Explosive reiatsu or fire Kaizo will extend his blades in some form by manipulating the Reiatsu or fire but the blades themselves do not extend it is just the element acting as an extention, now for fighting these are useless in some form mostly the explosion and so will unlikely be used for long periods of time but if done so they last up to 3 posts and have a cool down of equal to that of the length used. The main use of this skill however is to be able to slash rapidly at the opponent and overwhelm them with a mass number of small yet deadly attacks that will eventually begin to stack up making them much deadlier. (2 post cool down) 2. Back at ya! - Kaizo analyses the on coming attack then either of his fists become surrounded in a yellow aura. Kaizo will then punch at the oncoming attack with equal or greater power. If Equal the attack will simply dispel but if greater it will send the attack back at the enemy. When at the point of contact an explosion will occur but only in sound (4 post cool down) 3. Pillar of Fire - Kaizo's right or left hand becomes coated in a large orb of fire he will then punch in the intended direction releasing a large blast of fire that takes the shape of a pillar and anything caught in the pillar will be burned severely. (3 post cool down) 4. Blow Back - Kaizo's body will glow with a yellow Aura then the Aura will increase then shrink then a large explosion of yellow reiatsu will engulf a fair amount of the area therfore destroying everything and leaving a fair sized crater. If someone or something is to be caught in this it will likely be very damaged or if a Hado or enemy attack will be wiped out completely. (5 post cool down) 5. I'm on fire today - Kaizo's body except his head will become engulfed in flames which do burn his body due to him not being able to fully control his Shikai yet but these flames will last for sometime and will reduce the damage of attacks until the flames go out, this will also make his attacks more dangerous also and if he wishes he can take a final option out rather then letting them go out which is causing the fire to explode violently outwards in all directions making a large fiery dome that will severely burn anyone caught inside but this also burns Kaizo rather badly. (can last up to 5 posts then it fades on the 6th. If exploded before so lets say on the 4th post then there will be a 4 post cool down. if it lasts to the 5th post then there is a 5 post cool down. you get where this is going) 6. Boom buddy - Kaizo when caught in a tricky situation or needs to cause some serious damage will create a clone of himself using his Spiritual energy, he will then disappear from the area and move a bit back then then clone will explode and engulf the area in a large explosion or fire. (5 post cool down) 7. 8. Bullseye - The users Shikai's will glow bright yellow then they will proceed to stab the enemy with either Zanpakuto and then they will use the other to stab in the same place or where the same place would be just on the opposite side of their body. This will form a yellow Halo imprint on their skin and once the second one hits another will appear around that one Making it look almost like a Bullseye. The enemy will shortly after explode violently with nothing else to do but die...landing the skill is difficult and the mark remains there for a small time but still enough time (Mark lasts 6 posts) The skill if used in succession can only be used once a day and is only ever used on enemies...never allies... [u][b]Bankai[/b][/u] (Note: Kaizo has a rather unusual Bankai in which the types of his Zanpakuto split into their own separate Bankai. Kaizo has a Bankai for his fire type and also one for his explosion type. Kaizo can never cross their skills and combine them except for his ultimate skill which will be revealed in due time. Kaizo can deactivate one Bankai and enter the other however there is a 2 post cool down between this, there is that and also that Kaizo knows this is immensely draining and will really only be done once in a battle, twice really pushing it otherwise he wont be able to enter Bankai at all.) Explosive Bankai skills: 1. Kaizo's spiritual energy becomes condensed and this goes for his explosive power. This means that when he delivers a punch or a kick to someone it will feel like an explosion, the longer the fist or foot his held there the more painful it feels as it feels like tiny yet powerful explosions are going off, burning their skin and once Kaizo clears contact from them they will go flying at immense speed. This is a skill that is always active and cannot be turned on and off. 2. To make up for his lack of a weapon in this form Kaizo will form one of explosive energy, this can take the form of nearly anything but most of the time it his a sword. Kaizo can fight with this for as long as he chooses as it has the durability to do so as it highly condensed explosive energy and spiritual energy. However if he chooses to make this to be thrown at the opponent immediately then the second it explodes the skill will suffer a cool down. Once the weapon has left Kaizo's hands the second it then makes contact with something will result in an immense explosion that will release an incredible shockwave that can even throw Kaizo off his feet if explodes to close. (after thrown has a 6 post cool down. This is Bankai, only ever used on enemies) 3. 4. 5. Fire Bankai skills: 1. 2. 3. 4. 5. [b]Ultimate Bankai skill[/b] Fire & Explosion Non-lethal Zanpakuto Skills: Minefield - Kaizo uses his explosive ability to aid his shunpo, by doing this he moves even faster than normal but at a cost does leave behind small craters almost letting the enemy know where he is but if his speed is anything to go by he usually gets to them before they can react Skills - Zanjutsu - Hōzuri Shitonegaeshi Hōzan Kenbu Ryōdan - Kido - Hado: Shō Byakurai Tsuzuri Raiden Fushibi Shakkahō Ōkasen Sōkatsui Haien Tenran Raikōhō Bakudo: Sai Hainawa Seki Geki Hōrin Sekienton Kyokkō Shitotsu Sansen Tsuriboshi Enkōsen Rikujōkōrō Hyapporankan - Hakuda - Tesshō Tsukiyubi Chōhigezutsuki Kazaguruma Panchira Torunēdo Sandobaggu Bīto Kagamibiraki Oni Dekopin - Hoho - Shunpo Points gained from missions: 62 Mission log: 3 Training posts 6 Points from hollow attack 30 points from Hueco Mundo mission 60 points from Timeskip Points spent and skills gained: Chōhigezutsuki (3 Points) Kazaguruma (3 Points) Panchira Torunēdo (3 Points) Sandobaggu Bīto (4 Points) Kagamibiraki (4 Points) Oni Dekopin (4 Points) Hōzan Kenbu (3 points) Ryōdan (3 points) Rikujōkōrō (2 points. Half points) Hyapporankan (2 points. Half points) Haien (2 points. Half points) Tenran (2 points. Half points) Raikōhō (2 points. Half points) [/Center] [/hider]