[b][center]The Arsenal[/center][/b] [b]Loading uplink. . . . . .[/b] [b]Connected! Software Deployment #2.13.18[/b] [i]”Welcome, sir or madam. If you are seeing this, you’re connected to the Research and Development sector of Bunker Chicago, located in the innermost ring, several hundred feet underneath the Earth, beneath several layers of concrete and other, classified materials and defenses. The cutting edge of technology is produced here. Cybernetics, mutations research, vehicles, and more. To requisition research and tactical developments, we have a series of projects outlined which need only require scrap and intel which you collect from the battlefield. Capturing enemies alive grants more intel, whereas capturing vehicles and technology intact grants more scrap, though these acts are obviously more risky than simply killing them and taking their corpses and damaged technology back home. You can also submit projects for research and development and the team will accordingly take them into consideration, letting you know at a later date if they are possible or worthwhile investments. In a sense, your ideas are quite literally “evaluated by a team of scientists and engineers” to determine if they are worth our time or not. This area is also used by battalion leaders to requisition equipment and vehicles necessary for their squads. There is no official limit to the number of resources which can be granted this way, but keep in mind that we cannot grant every request, even to the top tactical team of the Council of ADAM. Still, this does mean we can spare things for you on occasion. Soldiers, tanks, jeeps, air support, moral support in the form of mechanized ferrets. You need it, we are the ones to ask for it. Ryan Dufont would also like to make it known that he gave you direct access to these resources as a gesture of his trust in your abilities. He is egotistical and arrogant but prefers others to question his decisions and tolerates other egotists under his command, so he has a good nature to him. I look forward to further communications from all of you. Sincerely, Lead Engineer Nomuro Chi, and Lead Scientist Alexander Derringer.”[/i] --- [center][b]Military Ranks[/b][/center] [i]”Military Ranks for specialist agents differ from those of regular military personnel. Unless otherwise noted, these are the military ranks possible for specialists in the military branch of BCSEC, directly under the supervision of either myself (Colonel Marie Black) and Council Member Ryan Dufont, or other members of the Council of ADAM as it comes up. If you have any questions, feel free to leave them on my desk, or in Ryan’s paper shredder. Either way works for me. Sincerely, Colonel Marie Black. [b]PS:[/b] If you’re going to try and bribe me for a higher military rank, bring me a nice cigar and don’t ask me out for a date and that will be a good start to your inevitable public execution by firing squad.”[/i] [hider=Ranks][b]Note:[/b] Keep in mind that it is possible for individuals to skip up the ladder across multiple ranks. Promoted individuals can also end up dropping down the list for disobeying orders from superiors, or otherwise offending politically powerful individuals. [b]Regular:[/b] A regular member of the specialist forces, either as a member of BCSEC or as a mercenary. You can issue orders to non-combat members of the military. You can also issue them to civilians in times of crisis. [b]Specialist Rank 5:[/b] Given to natural leaders or the especially clever, or to war heroes on the front line. You can now issue orders to all regular members of the military operating in an operation area they are in. [b]Specialist Rank 4:[/b] You now have access call in surrounding support by any agents operating in the local area. For instance, if Agent Alyss is operating nearby, and you call for assistance, she will drop her task to reinforce you. [b]Specialist Rank 3:[/b] You may now call in for Council of ADAM elite paratroopers and small vehicle regiments. [b]Specialist Rank 2:[/b] You may now call for aerial support in the form of fire bombs dropped by F-16 fighter jets, or heavy assault helicopters such as the Apache. You are also of a high enough rank to be considered for political assignments in Bunker Chicago. [b]Specialist Rank 1:[/b] You may now call in for a TacN strike. If authorized by either Colonel Marie Black or Ryan Dufont, a tactical nuclear device will be detonated at the location specified. Keep in mind that TacN’s are contained explosives with a detonation comparable to that of an oversized Bunker Buster bomb, capable of flattening upwards to ten city blocks. Their main purpose is drop a lot of radiation into one area. It is known that even Shapeshifters have troubles acclimating to high doses of radiation. It also acts as an EMP, so it can be useful against U-ARM as well. At this level, expect direct communications from the Council of ADAM, asking for your input on future mission opportunities.[/hider] [i]Current Personnel above Regular ranking[/i] [b]Specialist Rank 5:[/b] [url=http://www.roleplayerguild.com/topics/27357/posts/ooc?page=1#post-777973]Bruce "Brucey" McFoster[/url]. (Kadaeux) [url=http://www.roleplayerguild.com/topics/27357/posts/ooc?page=1#post-771229]James Wolff[/url]. (Heyitsjiwon) [url=http://www.roleplayerguild.com/topics/27357/posts/ooc?page=1#post-771693]Roman Cassidy[/url]. (PCSutfin) [url=http://www.roleplayerguild.com/topics/27357/posts/ooc?page=2#post-824018]Jenive Rousseau[/url]. (Brovo) --- [b][center]Research And Development[/center][/b] [hider=Tutorial]To use R&D, simply arrange the projects from most important to least important. I'll compile everyone's votes accordingly, then distribute scrap accordingly, with an emphasis on unlocking things and then putting the remainder of it on the next most important project. Ideally, order them as such. [b]Research[/b] --[b]#1:[/b] --[b]#2:[/b] --[b]#3:[/b] --[b]#4:[/b] --[b]#5:[/b] [b]Development[/b] --[b]#1:[/b] --[b]#2:[/b] --[b]#3:[/b] --[b]#4:[/b] --[b]#5:[/b][/hider] [b]Scrap Total[/b] 0. [hider=Scrap Accumulation][b]Profits[/b] [b]Operation 1[/b] [i]Base:[/i] +5. (Basic amount, given for free.) +3 Damaged Tech. +2 Intact Chainsword. (+1 Jenive Rousseau.) [b]Expenditures[/b] [b]Operation 2[/b] [i]Project Shield:[/i] -5. [i]Mechanical Warhorse:[/i] -5. [i]Project Alpha:[/i] -1. (Out of total cost: 4.)[/hider] [b]Intel Total:[/b] 0. [hider=Intel Accumulation][b]Profits[/b] [b]Operation 1[/b] [i]Base:[/i] +5. (Basic amount, given for free.) [i]Shapeshifter Corpses:[/i] +1. [i]Annie’s Research:[/i] +2. [i]Adam:[/i] +5. [b]Expenditures[/b] [b]Operation 2[/b] [i]Project Nano:[/i] -5. [i]Project Fire Starter:[/i] -6. [i]Project Variable Structures:[/i] -2. (Out of total cost: 4.)[/hider] --[b]Development Projects[/b]-- [b]Project PLUSHIE:[/b] The name is an in-joke amongst the staff. Simply put though, we’ve found a way to allow you to carry dozens of small beacons. These beacons can be set via remote wrist device to emit sounds, behave as microphones, make small flashes of light in various colours, project fake humanoid-sized radar signals, and send out sound at a supersonic level. Colonel Marie Black lovingly called them “little screaming bundles of joy.” We prefer the term “panic inducing panic makers of panic.” [i]Result:[/i] LSBJ Beacons available for use. They take up a sidearm slot. Mech pilots can also equip them on their personal sidearm slot and deploy them from their mech. Simply note which weapon has an LSBJ-enabled deployer. [i]Price:[/i] 5. [b]Project ALPHA:[/b] Just like in the old world comics you grew up with, this is the first generation of power suits available for production. Light and Medium power suits are unlocked for use with two subtypes: POWER and CONTROL. POWER units focus on augmenting the user’s weapons through mechanical braces, allowing firearms to fire larger calibre rounds. CONTROL equips the user with two grappling hooks on each wrist, allowing them quickly ascend buildings and other obstructions, or to impale victims and yank them closer, or whatever other devious machinations the user has in mind. These replace default sets of armour, and have a vulnerable spot on the back where the power unit could feasible be hit and damaged. [i]Result:[/i] Light & Medium Armour given extra attributes based on subtype. As a side note, POWER weapon upgrades are automatically applied to whatever weapons the user has. [i]Price:[/i] 6. --[b]In-Progress Projects[/b]-- [b]Project SHIELD:[/b] Not in any way related to the superhero comics you grew up with, this is a development project that’s been in the works for a while to counter the psychic effects of mutants and shapeshifters, who are infamous for their ability to affect even pilots located securely in cockpits or men [i]through walls[/i]. Simply wear this neck device at the base of your spine and it should ward off or at least lessen the effects of psychic assaults. This seems to have some effect warding off other mental abilities of shapeshifters, though we’ve yet to truly understand their physiology. It seems to have no negative affect on our mutants who use psychic abilities either, so agents such as Georgia should feel safe using them. [i]Result:[/i] NTAPs available for use. They are equipped on all agents automatically. [i]Price:[/i] 5. [u]Will be ready by next operation[/u]. [b]Project MECHANICAL WARHORSE:[/b] Some people might be satisfied with having regular human limbs, or basic artificial replacements. We can do one better for you, and give you access to bio-mechanical augmentations, which should increase your reaction times and basic physical abilities. [i]Result:[/i] Mechanical Augmentations available. Every character may equipped one of three basic augmentations: Speed, Dexterity, or Strength. (Speed increases dashing and mobility, dexterity increases accuracy and reaction times, strength increases melee damage output and resistance amongst other niche benefits.) [i]Price:[/i] 5. [u]Will be ready by next operation[/u]. [b]Project LEGIONAIRE:[/b] We’re capable of outfitting your entire squad with upgraded armour which will allow them to take additional punches from simple kinetics warfare, be it melee or ranged weaponry. We just need you to give us the go-ahead and you’ll have something better than the KITTEN ASSAULT vest. [i]Result:[/i] Light Armour & Medium Armour defense base values increased across the board. [i]Price:[/i] 4. (1 Paid, 3 remaining.) [u]Requires Additional Pylons[/u]. --[b]Research Projects[/b]-- (Note: Research projects [b]lead to[/b] development projects. Unlocking something here causes it to become a development project to be unlocked with scrap. Consider this the “theory” part of theory and practice.) [b]Project OMEGA:[/b] A direct upgrade to the ALPHA suits, this time with an emphasis on improving the defensive abilities of the armour seeing as how the power pack can be used with mechanical augmentations. Light armour users will be able to wear medium power armour, and medium armour users will be able to use heavy power armour. We envision a few other directions this project could take from this stage, so we won’t speculate further than defensive improvements. [i]Result:[/i] Light armour can upgrade to medium, medium armour can upgrade to heavy. [i]Price:[/i] 5. [b]Project NTAP 2.0:[/b] An upgrade to the basic NTAP. We need more time to figure out what, exactly, we’ll find, though the data from Adam’s corpse is certainly helping. It’s a shame it had to come at the cost of Annie’s life, though... [i]Result:[/i] Upgraded NTAP with unknown effects. [i]Price:[/i] 6. --[b]In-Progress[/b]-- [b]Project NANO:[/b] Nanobots. The greatest of the smallest. For now, projections are showing that we could take nanobots in several directions, but for now, this would simply allow medkits to be upgraded with nanobots which could mend any wound rapidly. Extremely useful for prolonged conflicts. The experiments however cost the lives of a half a dozen U-ARM terrorists. A pity it didn’t have a higher cost. [i]Result:[/i] Medkits can be upgraded to NanoKits. [i]Price:[/i] 5. [u]Will be ready for development by next operation[/u] [b]Project FIRE STARTER:[/b] We’ve found a way to coat your bullets in a substance that only lights when it strikes a target. This has a small chance to light targets on fire, and is guaranteed to light your cigarette or oil canister. It has been noticeable effective against shapeshifters, though the fire doesn’t seem to kill them outright it does seem to damage portions of their ‘tissue’, preventing it from changing shape again and leaving them in a rather vulnerable spot. [i]Result:[/i] Incendiary rounds become standard ammunition. This includes .50 Calibre weapons for pilots. [i]Price:[/i] 6. [u]Will be ready for development by next operation[/u] [b]Project VARIABLE STRUCTURE:[/b] Lacking a better name, this is simply a project to allow for a greater size differential in the structure of vehicles without compromising their defensive capabilities. Allows mech pilots to equip Medium size mechs, gaining two slots and losing overall speed in exchange for greater armour. Variable structure also applies to our base vehicles, allowing requisitioned vehicles to be built more resistant to armour piercing weaponry. [i]Result:[/i] Medium size mechs unlocked, basic vehicles have increased armour resistance. [i]Price:[/i] 4. (2 Paid, 2 Remaining.) --- [b][center]Requisitions Office[/center][/b] [s][i]Personnel[/i] [b]Soldier:[/b] A regular sol--[/s] ERROR 384: Personnel section rendered off limits until further notice by order of General Devin Antoinette. [b]Reason:[/b] [i]”My men are not for sale. Try this again and I will have your head on a pike resting outside my office, Dufont.”[/i] [i]Vehicles[/i] [b]Jeep:[/b] A standard military jeep with bulletproof glass and a turret. Can be hidden fairly easily in small alleys and the like. [b]APC:[/b] Armoured Personnel Carrier. Would normally carry armed personnel, however its usefulness is hampered by the personnel section being locked off for now. [b]Tank:[/b] A small, but reliable vehicle. Essentially a metal box with treads and a giant cannon mounted on it. An effective design that is still effective today. Comes with two NPC’s as tank crew. --- --- --- --- --- [b][center]Intel Centre[/center][/b] [b]Loading. . .[/b] [b]Password: CUBAN.[/b] [b]Accepted! Please wait. . . . . . .[/b] --- [b]Name:[/b] Carolyn Antoinette. [b]Faction:[/b] Specialist, BCSEC. [b]Age:[/b] Twenty Two/22. [b]Sex:[/b] Female. [b]Sexuality:[/b] **CLASSIFIED BY ORDER OF GENERAL DEVIN ANTOINETTE** [b]Blood Type:[/b] O+ [b]Combat Style:[/b] Pilot. [b]Bio:[/b] Born to a military family. Her mother was brutally killed and she was put into critical condition at the age of nine. Joined the sciences division at the age of twelve. Excelled, though mainly through a mixture of her own determination and her father’s influence. Became a pilot at the age of sixteen. Was deployed into her first battles at the age of eighteen. One of the foremost experts of mech piloting. [b]Known Relationships[/b] [i]Georgia Rhettland:[/i] Childhood friend. [i]Devin Antoinette:[/i] Father-daughter. [i]Alyss:[/i] Close friend. [i]Captain Derek:[/i] Friends? ([i]Further Intel Gathering required.[/i]) --- [b]Name:[/b] Morai Lee. [b]Faction:[/b] BCSEC, Sergeant. [b]Age:[/b] 44/Forty Four. [b]Sex:[/b] Male. [b]Sexuality:[/b] Heterosexual. [b]Blood Type:[/b] A-. [b]Combat Style:[/b] Grunt. [b]Bio:[/b] Relatively unknown. He’s an immigrant from the orient who has shady ties with shadow factions operating within Bunker Chicago. So much so in fact that even intel has failed to get anything worthwhile from him. He is far more important than belies his aged veterancy. [b]Known Relationships[/b] [i]Devin Antoinette:[/i] A business relationship of some sort. [i]Marie Black:[/i] He owes her a large favour of some sort, though they do appear to be friends. --- [b]Name:[/b] Devin Antoinette. [b]Faction:[/b] BCSEC. [b]Age:[/b] 51/Fifty One. [b]Sex:[/b] Male. [b]Sexuality:[/b] Heterosexual. [b]Blood Type:[/b] O+ [b]Combat Style:[/b] Classified. [b]Bio:[/b] Classified. [b]Known Relationships[/b] [i]Morai Lee:[/i] Business relationship of some sort. [i]Carolyn Antoinette:[/i] Father-Daughter. [i]Marie Black:[/i] Competing authority for control over BCSEC forces. Colonel Marie Black would normally be of a lower rank, though was granted unilateral authority by the Council of ADAM, circumventing regular military authority. Respects her, but is openly unsettled by having his authority overridden by her. [i]Ryan Dufont:[/i] The two share a mutual distaste for one another, but in emergencies will work together for the greater good. [i]Mirkov:[/i] The two are old friends from a defunct mercenary company. --- [b]Name:[/b] Marie Black. [b]Faction:[/b] BCSEC, Colonel. [b]Age:[/b] 31/Thirty One. [b]Sex:[/b] Female. [b]Sexuality:[/b] Presumable Heterosexual, but does not engage in such activities. [b]Blood Type:[/b] A+ [b]Combat Style:[/b] Grunt. There are hints of mutations in her blood but she has refused further tests. [b]Bio:[/b] She grew up in a Jesuit missionary in south-central North America. While a teenager, she tried to defend the Jesuit missionary from a pack of gangbangers and raiders, but was overwhelmed. The missionary was burned to the ground, and she was taken as a trophy. Stories have circulated about the brutality thrown against her, but the only one she has bothered to publicly confirm is that she was violated with a combat knife at one point and thereafter left to die. Soon after, she was found and rescued by Thirteen Colonies scouting teams. She wandered the towns as a mercenary, then joined BCSEC. She rose through the ranks quickly with her merciless hatred of raiders, and stopped a U-ARM plot to destroy Bunker Chicago with a salvaged nuclear warhead. Seeing her exemplary record, she was brought forth to take command of BCSEC directly by the Council of ADAM. [b]Known Relationships[/b] [i]Morai Lee:[/i] He owes her a favour of some sort. [i]Devin Antoinette:[/i] Tends to show him respect. [i]Ryan Dufont:[/i] Some form of love-hate. Truly only those two understand each other. --- [b]Name:[/b] Derek. (Last name dropped: Daniels.) [b]Faction:[/b] BCSEC. [b]Age:[/b] 25/Twenty Five. [b]Sex:[/b] Male. [b]Sexuality:[/b] Heterosexual. [b]Blood Type:[/b] B- [b]Combat Style:[/b] Pilot. [b]Bio:[/b] Years ago, his father in Bunker Washington disowned him. He wandered around aimlessly until he ended up in Bunker Chicago where after a series of small time crimes he was pressed into BCSEC. He has been a pilot of admirable quality and skill, and a ladies man known for his string of conquests. A pleasant enough fellow who avoids his past, like many others. [b]Known Relationships[/b] [i]Carolyn Antoinette:[/i] Friends? (There might be more going on...) --- [b]Name:[/b] Ryan Dufont. (Council Member of ADAM.) [b]Faction:[/b] CoA. [b]Age:[/b] 28/Twenty Eight. [b]Sex:[/b] Male. [b]Sexuality:[/b] Bisexual. [b]Blood Type:[/b] AB. [b]Combat Style:[/b] Grunt. [b]Bio:[/b] Mostly classified, though he has a public service record in Bunker Montreal. Part of that public service record includes witnessing his entire squad being wiped out by zealous anti-mutant U-ARM terrorists. He hunted down and killed every single known member of U-ARM involved in that assault at the age of seventeen, then disappeared. The Council of ADAM announced his appointment one year ago in Bunker Chicago. [b]Known Relationships[/b] [i]Devin Antoinette:[/i] The two share a mutual distaste for each other, but in emergencies will work together. [i]Marie Black:[/i] Love-hate relationship. Only those two can understand each other. [i]Mirkov:[/i] His right hand man. [i]Richard Miller:[/i] A rivalry of some sort. --- [b]Name:[/b] Mirkov. (Specialist/Mercenary.) [b]Faction:[/b] Self. [b]Age:[/b] ? [b]Sex:[/b] Male. [b]Sexuality:[/b] ? [b]Blood Type:[/b] ? [b]Combat Style:[/b] ? [b]Bio:[/b] ? [b]Known Relationships[/b] **CLASSIFIED FILE BY ORDER OF MIRKOV** --- [b]Name:[/b] Alyss. [b]Faction:[/b] CoA. [b]Age:[/b] ? [b]Sex:[/b] Female. [b]Sexuality:[/b] ? [b]Blood Type:[/b] ? [b]Combat Style:[/b] ? [b]Bio:[/b] ? [b]Known Relationships[/b] **CLASSIFIED FILE BY ORDER OF MIRKOV** --- [b]Name:[/b] Eve. [b]Faction:[/b] Shadow Zone. [b]Age:[/b] ? [b]Sex:[/b] Female? [b]Sexuality:[/b] ? [b]Blood Type:[/b] [img]http://i.imgur.com/EsRMkjR.gif[/img] [b]Combat Style:[/b] Shapeshifter/? [b]Bio:[/b] ? [b]Known Relationships[/b] [i]Adam:[/i] A dead shapeshifter, likely close compatriots. --- [b]Name:[/b] Richard “Franklin” Miller. [b]Faction:[/b] U-ARM, Colonel. [b]Age:[/b] 44/Forty Four. [b]Sex:[/b] Male. [b]Sexuality:[/b] Heterosexual. [b]Blood Type:[/b] ? [b]Combat Style:[/b] Grunt. [b]Bio:[/b] Richard “Franklin” Miller is one of three faction heads of U-ARM in the Bunker Chicago area. He was ‘voted’ into office by the rest of his military and is known for his usage of strange tactics and eccentric behaviour. [b]Known Relationships[/b] None so far. --- --- --- --- --- --- Seeing as how this is huge, I'm punting the next IC post to next weekend. I don't think there will be any objections, do any of you? :hehe