[quote=Magic Magnum] The pyromancy OP stuff also fits Dark Souls in my opinion, not everything is going to be balanced/the same effectiveness. Realistically- [/quote] I'll just reiterate a post I remember from old-guild about "realistic" things in games/rps "Realistically. Undead. Wat." In a game like Dark Souls, where the purpose is actually to get the player to have fun and be satisfied with their progress, instead of being punishingly difficult, balance is of the utmost importance, and "realism" has limited place within its world. [quote=Magic Magnum] The Early items is honestly something the game was purposely designed for. Considering no attempts were made with patches to cut players off it's safe to assume the developers intended people to be able to do that if they tried hard enough. [/quote] Going back to "how the game is really meant to be played", the developers put in a level system for a reason: For you to level up. They want you to level up as you progress through those areas. So in later areas, they obviously intend for you to be a higher level than people in, say, the Undead Parish, and NOT be able to invade them with your +15 Infinity Blade of Pwnage. Besides, that "No patch, fair game!" argument is just...ugh. You know what else they didn't patch out? Pivot backstabs, which are performed by obfuscation of the lock-on system. Pivot backstabs are backstabs you would never be able to pull off otherwise due to your character's turning speed. Not only that, but then comes in the problem of patching something like that. How the hell do you "patch" the game in such a way that you can stop people from taking certain weapons to certain areas? Without some kind of level restriction on areas(there's that reference to leveling up again), it can't be done.