KK, I left a second WIP on my first WIP post. Going to be a level 3 Necromancer. How are vehicles handled in this game? I'm feeling for some car fu. Additionally, could we make our own skills for our characters, within reason? Because for my Brawler/Assassin dude, his main form of offense revolves around juggling with his grapples, typically a long-range variant not usually seen for your traditional melee types. This is represented in that if he used a weapon, it would be a chain; something that he can use to trap and bind his opponents from a far distance, even if the raw damage from it isn't as impressive as it may seem. If he's not using his chain's reach to get to targets, he uses it akin to a chainsaw where the constant friction will wear off HP.