Here's a WIP for the character I had in mind. There's still some things I'd like to put for him, and maybe explain a few more abilities that come with his kinetic manipulation powers, but for right now I'd really like to get any input I can on him. Name: Dirk Holmes Alias(s): Prendergast Age: 28 Affiliations: Corporate Description: [img=http://img3.wikia.nocookie.net/__cb20130506031727/fairytailfanon/images/5/51/Anime_boy.jpg] Powers: Kinetic control-The ability to manipulate, and shape kinetic energy. This is done by pulling kinetic energy from one source, and putting it somewhere else, and vice versa. With this he can cause a moving object to stop, or slow down(it all depends on the forces at play,) or make something else speed up. Thermal manipulation-So refined is Holme's control over kinetic energy that he can manipulate it down at the atomic level, and In doing manipulate an object's temperature by causing the motion in a particle to rise or slow. The biggest drawback to Dirk's power is that he's bound to the laws of physics just as everyone else. This leads to his major problems. Mostly its that energy can neither be created or destroyed. Though it appears he has a variety of abilities, really all he's doing is moving motion from one area of another. For example if a wall of ice freezes in front of him, its because he's slowing down the motion of the water molecules in front of him, but that doesn't mean the movement disappears. He's just putting it somewhere else like imprinting kinetic energy in the air around him so it goes up in temperature, or if he thrusts his blade at someone and it goes way too fast. He's not pulling kinetic energy out of nowhere, but drawing it from another source. A keen observer might notice the air around him cooling down, an increase of temperature in the ground around them, or a sudden stillness in the wind; any of which could be reactions from a sudden loss of motion. The second biggest weakness for Holme's ability is that his range isn't infinite. At the most he's able to manipulate motion up to a distance of fifty feet. That's not to say that the effects of his powers stop at fifty, its just he can't make any changes to motion beyond that point. Power aside, Dirk has the endurance of a regular human being, and that means he must take care not to allow himself to be damaged by exposing himself forces beyond what his body is capable of handling. A good example of this, other than obviously taking care not to expose himself to temperatures that are beyond what a human body could take, is using an increase in kinetic energy to add force to a punch. Yes, he could do more damage, but regardless of the amount of kinetic energy propelling his fist forward, he's still made of only blood and bone, and there's a limit to what that can take before being damaged. The same goes for if he's drawing or exerting motion dealing temperature. If he creates something too hot, or too cold, near enough, it will cause him bodily harm. Also, he cannot manipulate the motions inside living tissue IE he can only manipulate forces outside of the human body The only limitation that bothers Dirk, strangely enough, is a lack of an ability towards potential energy. For some reason, even though he's sure he should be able to, he isn't able to store energy into anything. That is to say, he's unable to store motion or power into anything.. Skills: Acting, Interrogation, Chemist, strategist, lock picking, stealth, Master of disguise, An above average understanding of physics, SOME fencing Equipment: Lock picks, can saber, make-up kit Ranking: A, I think