[CENTER][B][U]AFRICA [/U][/B][/CENTER] The Boers managed to fight a very effective guerilla campaign, with raiding parties blowing up bridges and railroads faster than their explosive stocks could manage. This turned out to be rather problematic as the Portuguese were now enforcing a blockade through Mozambique, completely strangling the Boer republics. Starved for anything else than bullets and food, the Boers continued heroically resisting the British as they lost all captured territory outside the republics themselves. Commando brigades of 3,000 each made life hell for the British and Canadians as they advanced, but despite everything the Boers could and did do, from better usage of the terrain to attracting foreign volunteers, the British still outnumbered the Boers heavily and after reinforcing, Britain was poised to launch offensives into the Boer Republics the next year. [CENTER][B][U]THE AMERICAS [/U][/B][/CENTER] The Gold Standard Act was passed, concluding a long debate and political battle over what exactly backed the United States Dollar. The transition was very expensive, but with the US no longer spending tonnes of money on backing bimetallism, the US treasury was relieved of a massive burden and the dollar found itself in a much more stable position. Agriculture is the basis of Mexico’s economy, employing most of the country and and generating most of the country’s income. As such, the Díaz regime continues to invest and attract foreign investment in these haciendas producing food and cash crops. Although the improvements are modest, the new cocoa plantations do succeed in bringing in more money. The Mexican hinterland had long been infested with bandits, and as the 20th century dawned Díaz felt the need to extend his authority throughout the entire country. Doubling the size of the Rurales and increasing their pay to ensure their loyalty, these measures extended the iron grip of Díaz throughout the entire country. [CENTER][IMG=http://www.bloomberg.com/image/iJW_MRqzvyvI.jpg] [i]A Rurale on horseback[/i][/CENTER] President Sales was wary of potential financial troubles in his country and ordered the government to create a consistent budget surplus. Exactly how this was to be done remained in the dark, and not authorised to do anything the government did nothing to balance Brazil’s budget. The government further moved to promote industry in the country, which did not go unnoticed by the Colonels. While they were not particularly pleased with these developments, one of them saw his profits increased drastically by claiming funds to mechanically process his coffee. The Brazilian economy relied heavily on exporting raw goods, and to build upon this the President deemed it necessary to improve the nation’s export capacity. In line with this, the seaport of Rio de Janeiro was modernised, much to the benefit of the dairy farmers in Minas Gerais, but also to the British industrialists whose goods now swamped Brazilian markets. [CENTER][B][U]ASIA [/U][/B][/CENTER] Afghanistan reforms its administrative divisions, aiming to remove the burden –and power– of administering entire regions from local governors by delegating power to lower executives. While this went surprisingly smoothly, the reform of the Afghan National Police and the Internal Intelligence Organisation did not go over so smoothly. 50,000 former conscripts were made into police officers and made to enforce the law in distant lands. The result was that while these reforms were successful, the police officers were generally hard-handed and unfriendly. The United States kicks the war against the Filipino rebels into next gear, ordering its 30,000 troops on the peninsula to take the fight to Aguinaldo’s army. Whilst booking massive successes, Aguinaldo’s earlier decree that guerrilla warfare be the official strategy of the country was finally listened to, leading to a logistical nightmare for the US forces in the country, with ambushes and raids becoming the order of the day. It seemed to McKinley as if Philippine government would henceforth attempt to force a stalemate and force the Americans to withdraw. [CENTER] [IMG]http://philippineamericanwar.webs.com/Co.%20M,%2028th%20US%20Infantry%20USV%20probably%20Aug%201900.jpg[/IMG] [i]Four soldiers of Company M, 28th Infantry Regiment of US Volunteers. [/i][/CENTER] Already known as Asia’s most powerful army, the Imperial Japanese Army began the year clamouring for increased funding so as to ensure that its soldiers received the very best of training. The peculiarities of Japan’s political system allowed for this change to be granted almost immediately, and the Imperial General Headquarters began to put it into good use. Training drills were held in the mountainous regions of Japan, where soldiers were taught to fight in some of the harshest conditions around. Although not all of the soldiers were fans of this brutal training, it nevertheless produced stronger men. [centre][img=http://img4.wikia.nocookie.net/__cb20121003023407/althistory/images/3/3f/800px-Japanese_soldiers_near_Chemulpo_Korea_August_September_1904_Russo_Japanese_War.jpg] [i]Japanese soldiers on a marching drill.[/i][/centre] Having triumphed over the Chinese navy mere years ago, Japan now possessed naval predominance in the Asian continent – and was intent on solidifying this status. Subsidisation of the naval shipyards followed in conjunction with government investment, where money was put to good use in expanding the naval facilities of the Empire. This was a boon for the Imperial Japanese Navy’s latest naval bill, which proposed the construction of powerful warships to boost Japan’s strength at sea. With patriotism in the navy rife, there was no problem encountered in gathering the necessary men and materials, and production began immediately. With the majority of funding having been spent on military matters, there was not too much left on other matters. The Japanese government desired to spend it wisely on boosting the national economy, and began to invest in the upgrading of their railroads. The latest materials were purchased in an effort to revitalise the older transport networks, and modern techniques in wiring were adapted from those in Europe. By the end of the year, signs of improvement in Japan’s transport network had begun to show. [CENTER][B][U]EUROPE [/U][/B][/CENTER] With the Boer War in full swing, Britain was determined to gain the lands of the Boer Republics. To boost the amount of troops coming in the Ministry of Information decided to put on a propaganda campaign, showing Boer atrocities. The Daily Telegraph was heavily invested in spreading these rumours, whilst also attacking the liberal party for its anti-war stance. As a result of this, the liberal party rifted and an election was called in which the Conservatives and Unionist won a sweeping victory. Finally, the British Army was to undergo a massive reform as Army Council was created to govern the army and create a clear policy, ending the unclear balance of power between the War Ministry, the Adjutant-General and the Quartermaster General. In line with this, the post of Commander-in-Chief of the Forces was abolished and its responsibilities directed to a new General staff, tasked with preparing the army for war. This new system was instrumental in making the British Army a more efficient organisation France embarks on a massive plan for naval expansion, laying down some twenty-five ships during the year. Whilst very expensive, and alarming to Britain and France, it was deemed necessary to protect French interests abroad. With the possibility of war with Germany in the back of everyone’s heads, the government approves a plan to massively expand the military industry at Saint-Étienne so that it could in case of war better cater to the French army as this year it was expanded With this move creating a lot of jobs, Alexandre Millerand proposes to create a bigger industrial base around Bordeaux. The realisation of this made the city an economic hub, but the weight of French industry was still in the north. After making the decision to pardon Alfred Dreyfus, the president lost popularity across society, but with the army in particular. Aiming to restore his popularity, Loubet toured the country. While the concern of an attack on him was always present, such an incident did not happen and the president ended his charm offensive without a scratch. he German Emperor was a man who had always aspired for a strong navy, much like that of his mother’s. Backed by prominent individuals such as Admiral Von Tirpitz, his dream was one that would soon be achieved. A new Naval Law was passed in the Reichstag in the midway through the year. It called for the construction of a new range of ships no later than 1906, and would serve to merely affirm the moderate amount of ships called for in the First Naval Law. From battleships to cruisers, it ensured that the shipyards of Germany would have a busy time ahead of them. [centre][img=http://www.naval-history.net/PhotoWW1-01bbGerPommern1MQ.JPG] [i]One of the battleships produced as a result of the First Naval Law.[/i][/centre] Despite the scientific advances discovered not only in Germany but around the entire world, the state schools of Germany were unfortunately rife with conservatism and thus missed out on the benefits of modern development. It was a product of a bygone era which many of the brightest minds had sought to overturn, one of which included the Kaiser himself. Appealing to the Parliament personally, he asked for a new piece of legislation to be passed in which the schools would be free to ditch the conservative ways of old and bring about a new modernised stance. The Act, however, encountered stiff opposition. Only after several rounds of debate and immense pressure from the Kaiser did the School Act of 1900 get passed – albeit heavily watered down. Annoyed at the legislative process of the Empire, the Kaiser instead decided to take matters into his own hands. He announced a programme of donating from his personal wealth to some of the top colleges and universities around the nation in return for adopting a modernised programme. Naturally, hundreds of universities and colleges fought for gaining the the prestige of the Kaiser. This paved the way for proper modernisation to begin throughout Germany’s educational system. The agrarian past of Germany was not one that was easily forgotten despite its recent industrialisation, and the Empire saw fit to begin new investment into the agricultural sector. It would not only provide for a boost to the economy, but ensure that Germany became a self-reliant country. The state began to offer subsidies to those farms willing to grow sugar beets, a plant entirely suitable for the German climate. Thousands around the nation accepted the offer. This was a process that was assisted by increased investment into the mechanisation of Germany’s farms. Millions were spent in overcoming the outdated farming techniques that still remained popular amongst a great deal of the conservative population, and by the end of the year the plan had reached success – the sugar beet had become the staple crop of the German Empire [centre][img=http://pelorous.totallyplc.com/public/cms/73/75/52/56/566Wpi_web.jpg] [i]German farmers toiling in the fields.[/i][/centre] Due to the deficit being only a year away from plunging Italy into debt, it was decided that imperative action had to be taken immediately. The Italian Parliament voted through a new law in the beginning of the year in which taxation upon both trading and tariffs would be reduced. The aim was to make for a more competitive environment in the Italian market, thus forcing local businesses to become more productive. It was a success, and Italy began to reap the benefits of capitalism. The effects were also noticeable in a newly announced imitative of the state, which hoped to bridge the gap between the poor south and the richer north by industrialising the south. The construction of state-owned factories was a resounding success, and even managed to attract local investors. The low corporation tax provoked the investors into fierce battles, which ensured that the region would enjoy immense industrial growth. With Italian irredentist claims still lingering over both of its neighbours, France and Austria, it was deemed necessary that the Italian military was to improve drastically. A new training programme was introduced with the aim of not only increasing the skill of individual soldiers, but fostering loyalty to their country. Despite noticeable changes taking place in the effectiveness of the army, it was noted that the ruthlessness of the programme sometimes ended up lowering morale. [centre][img=https://c1.staticflickr.com/1/60/179568604_62c56fee4b.jpg] [i]Italian officers assembled together.[/i][/centre] Education was also a priority of the Italian state during the dawn of the twentieth century, and recognising that too many children went without school, the state decided to stamp out the problem immediately. A new series of schools were constructed throughout the country, so as to ensure that children whether rural or urban could all receive education. The project was successful, with 1900’s enrolment being the highest Italy had ever seen. The 19th century ideal of Scandinavism was brought to life once more, after an iniative by the Swedish-Norwegian Ministry of Propaganda printed out hundreds of thousands of posters, all with a focus on the common links of the Scandinavian people – whether they were historical, cultural, or religious. The movement grew surprisingly quickly, appealing to a wide range of people, and culminated in a grand parade in Stockholm attended by several prominent Swedes, Norwegians and Danes alike. [centre][img=http://upload.wikimedia.org/wikipedia/commons/7/78/Skandinavism.jpg] [i]One of many posters produced in Sweden-Norway.[/i][/centre] As a large country with a small population, it was vital that Sweden-Norway took steps to ensure their infrastructural links were amongst the best. Investment in the roads spanning the nation took the forefront of the state’s attention, with existing routes being improvised by the use of bitumen and new roads planned between pre-existing routes and those smaller towns which were off the grid. Hundreds of towns found themselves newly linked to the road network, providing a boost to the economy. The Sick Man of Europe was one overcome by a debilitating illness, having fallen far behind the other powers in the last few decades. But his mind was still strong, and sought to revitalise the decaying empire into that of a modern state. By Imperial Decree, the Sultan of the Ottoman Empire therefore proclaimed for the immediate expansion of industries - a difficult task for a country lacking any real industrial base. Nevertheless, efforts were spent in opening factories in the centre of Anatolia. Although they paled in comparison to those of industrial Europe, they were still a sign of modernisation in the empire - and attracted the attention of many curious citizens, rich and poor. [centre][img=http://moorishsociety.com/wp-content/uploads/2012/04/fezfactory2.jpeg] [i]A newly constructed factory in the Ottoman Empire.[/i][/centre] Having fallen behind the powerful nations of Europe partly as a negligence of industrialising the homeland, it was increasingly obvious that Spain had to take actions so as to remain a relevant actor in European - if not world - affairs. A new plan was announced by the central government in Madrid, detailing the construction of factories all throughout the south of the country. However, as a result of poor economic planning by a few incompetent ministers, the effort failed to produce as many factories as the state had hoped for. Nevertheless, Spanish industrial capacity did experience mild growth. Aiming to both subdue the restless region of Catalonia by bringing it closer to the capital, and to provide job opportunities for labourers and local Catalans alike, it was decided that a new rail network would span from Madrid to Barcelona. What ensued surprised even the central government, as thousands of labourers from around the nation turned up to lay down the tracks. The project got off to a roaring start due to the surplus labour, with several investors eagerly awaiting its completion. [centre][img=http://lowres-picturecabinet.com.s3-eu-west-1.amazonaws.com/43/main/16/95005.jpg] [i]Spanish labourers resting by a new train.[/i][/centre] Despite already possessing one of the better rail networks in the Balkans, Bulgaria was lacking in neither ambition nor the means to improve upon it. It was decided more had to be done to develop the military’s logistics, and to ensure that the people of the country were free to work where their talents could best be utilised. Funding was gathered so as to ensure the growth of the Bulgarian rail network, and it began almost immediately. The Tsaribrod – Sofia – Belovo line was connected to the Ruse – Varna line in the early months of the year, and the state began to look to connect other major cities to the lines. The effort was a success, with employment at an all-time high and the common people backing the project wholeheartedly. Formed in 1899, the Bulgarian Agrarian National Union was initially a reaction to unfair taxation pushed by the Bulgarian government. As a peasant’s organisation, it led the country’s largest movement. With the election coming up and already possessing the support of the peasantry, it decided to form into a political party in early 1900 with the clear stance of challenging the incumbent National Liberals. Already wary of BANU, the government began to take action to deprive it of support. New initiatives began in order to support the farms of Bulgaria. Fertilisers were imported and subsidies were granted to farmers in order to expand cultivated land. However, a shortfall in funding meant that very few fertilisers were made available. Nevertheless the subsidies ensured that new farmlands were still created. After occupying Bosnia for several years without any major flare-ups, it was seen as a rational choice by the Austro-Hungarian Army to begin the scaling down of stationed conscripts. Gradually over the year, up to 30,000 conscripts were given leave and allowed to return back to their homes or settle for a new life in Bosnia. This had the effect of not only reducing the military expenditure, but granting a boost to the local economy due to the surplus of labour now available to work in labour-intensive jobs such as those in factories or farming. This proved to be beneficial in light of the government’s investment into farming, where uncultivated lands across the empire were to be sown with crops of all sorts. Despite plenty of labour being available for the task, the farmland expansion was not as extensive as hoped. On the bright side the industries of Austria-Hungary received plenty of labourers from the disbanded conscripts, and productivity increased. Possessing a long but underutilised coast across the Mediterranean, Vienna saw fit to begin tapping into its potential in order to stave off the deficit. New facilities were constructed alongside the coast, and merchant fleets proudly displaying the banner of the Austro-Hungarian Empire soon become an increasingly common sight across the Mediterranean Sea as trading links were expanded and diversified. It proved to be worth the investment, with immense profits soon flowing into the ports and the coastline’s economy revitalised. [centre][img=http://38.media.tumblr.com/tumblr_lmcazgGlNt1qkam8ao1_500.jpg] [i]A ship docked in an Austro-Hungarian port.[/i][/centre] Having felt in a generous mood, the Tsar sent forth his representatives to meet with the leaders of the Trade Unions in the industrial centre of Moscow. There, he sought a chance from the usual policy of oppressing the Unions to instead placating them, and by extension the common worker, with benevolent laws. The representatives made the promise of securing 10 hour long work days with guaranteed minimum wage, alongside holidays on religious occasions and even the right of paid sick leave. Although the Unions were overjoyed, they swiftly began to clamour for more rights. The meetings began to become lengthier and lengthier, with both sides growing discontent at the lack of progress. Ultimately, the government stood by its original offers – offers that the common worker found to be a grand improvement over the previous conditions. However, relations between the government and the Trade Unions were still fraught with extreme tension. With almost the entire length of the railroad was built through thinly-populated areas in the impassable taiga, the Trans-Siberian Railway had so far been an impressive project. It had yet to finish its connection to Vladivostok as of 1900, and with a new decree, its date of completion would be pushed back even further. The administrators in charge had realised it would be beneficial for both the military and economy alike to lay down a second railway, thus allowing for travel in both directions. Courtesy of the Tsarist prison camps, thousands of new labourers soon arrived to the harsh lands of Siberia, where they devoted their efforts to both finishing the original line and constructing the second. [centre][img=http://cdn.dipity.com/uploads/events/851c1bec7a29ec68196a7682923d0a9c_1M.png] [i]Russian prison labour by the Trans-Siberian Railway.[/i][/centre] Having been the Minister of War since 1898, General Kuropatkin was keenly aware of the many problems that plagued the Russian Imperial Army. With the masses in the army suffering from such problems like malnourishment and poor living quarters, it was clear that this was a situation that could go on no longer. Reforms were announced in which the homes and barracks of soldiers and officers alike were to be improved. Furthermore, rations were made available to the soldiers in not only larger quantities but also a more varied diet, from proper meat to vegetables. Although not enough funding was available to secure such improvements throughout the entire army, it did make some noticeable differences in those military bases closest to the cities. A survey of Serbia’s transportation network allowed for the government to begin focussing its efforts on the modernisation of its roads and railways. Areas which were lacking were quickly identified alongside those where the roads had fallen into disuse. Fully aware that a strong economy and a united nation require the infrastructural links to hold it together, Serbia began to immediately invest in the construction of new roads. Although corruption was a major issue throughout the project, it still managed to achieve success as several new roads stretching across the country were opened by the end of the year. ---------------------------------------------- [CENTER][IMG=http://i.imgur.com/zXPGL84.png][/CENTER] [B] The Kingdom of Afganistan [/B][Hider=Breakdown] Treasury: 7.400.645 Income: -489.909 Gross Domestic Product: 1.551.401 Debt to GDP: -477,03% Loan Payments (in gold): - Loan Interest Rate: 5,00% Population: 3.744.567 Colonial Population: 0 Total Population: 3.744.567 Literacy: 5,20% Average Education Level: Extremely Poor Prestige: 50 Public Opinion: 6 Industry: 5 Non-Industrial Base: 700 Argricultural Base: 480 Goods & Services Base: 124 Resoure Base: 96 Average Growth Rate: 1,60% Industrial Growth Rate: 2,38% Argricultural Growth Rate: 1,00% Goods & Services Growth Rate: 1,27% Resource Growth Rate: 1,75% Average Tax Rate: 16,50% Corporate Tax: 20,00% Excise Tax: 25,00% Sales Tax: 15,00% Income Taxes: 6,00% Trade: 388 Tariff: 50,00% Total Colonial Base: - Colonial Argricultural Base: - Colonial Goods & Services Base: - Colonial Resoure Base: - Average Colonial Growth Rate: 1,41% Argricultural Growth Rate: 1,22% Goods & Services Growth Rate: 1,27% Resource Growth Rate: 1,75% Infrastructure: 8 Infrastructure Spread: 25,00% Colonial Infrastructure: - Economic Stability: 7 Economic Condition: Stable Growth Blockaded: No Mobilization Penalty: 0% Mobilization Level: Unmobilized Army Equipment: 25% Regulars: 5.000 Conscripts: 20.000 Army Level: 12 Navy Predreadnought Battleships: 0 Armored Cruisers: 0 Light Cruisers: 0 Destroyers: 0 Coastal Gunboats: 0 Transport Flotillas: 0 Navy Level: 0 Air Level: 0 Airships: 0 At War With: NONE Leader: King Abdur Rahman Khan [/hider] Player: Kho [B] The Austro-Hungarian Empire [/B][Hider=Breakdown] Treasury: 104.617.103 Income: -10.620.898 Gross Domestic Product: 28.637.424.199 Debt to GDP: -0,37% Loan Payments (in gold): - Loan Interest Rate: 4,89% Population: 45.235.609 Colonial Population: 0 Total Population: 45.235.609 Literacy: 65,91% Average Education Level: Average Prestige: 890 Public Opinion: 6 Industry: 218 Non-Industrial Base: 95.110 Argricultural Base: 67.798 Goods & Services Base: 17.925 Resoure Base: 9.387 Average Growth Rate: 2,04% Industrial Growth Rate: 3,75% Argricultural Growth Rate: 1,63% Goods & Services Growth Rate: 1,20% Resource Growth Rate: 1,58% Average Tax Rate: 17,25% Corporate Tax: 15,00% Excise Tax: 25,00% Sales Tax: 14,00% Income Taxes: 15,00% Trade: 3.937.465 Tariff: 25,00% Total Colonial Base: - Colonial Argricultural Base: - Colonial Goods & Services Base: - Colonial Resoure Base: - Average Colonial Growth Rate: 1,30% Argricultural Growth Rate: 1,13% Goods & Services Growth Rate: 1,20% Resource Growth Rate: 1,58% Infrastructure: 18 Infrastructure Spread: 50,00% Colonial Infrastructure: 8 Economic Stability: 7 Economic Condition: Stable Growth Blockaded: No Mobilization Penalty: 0% Mobilization Level: Unmobilized Army Equipment: 65% Regulars: 137.000 Conscripts: 170.000 Army Level: 18 Navy Predreadnought Battleships: 7 Armored Cruisers: 1 Light Cruisers: 5 Destroyers: 8 Coastal Gunboats: 14 Transport Flotillas: 6 Navy Level: 16 Air Level: 0 Airships: 0 At War With: NONE Leader: Emperor Franz Joseph I [/hider] Player: Pepperm1nts [B] The Kingdom of Belgium [/B][Hider=Breakdown] Treasury: 130.896.012 Income: 26.515.987 Gross Domestic Product: 25.761.854.910 Debt to GDP: -0,51% Loan Payments (in gold): - Loan Interest Rate: 4,90% Population: 6.807.389 Colonial Population: 4.151.789 Total Population: 10.959.178 Literacy: 82,40% Average Education Level: Above Average Prestige: 200 Public Opinion: 9 Industry: 629 Non-Industrial Base: 15.563 Argricultural Base: 10.645 Goods & Services Base: 2.758 Resoure Base: 2.160 Average Growth Rate: 2,36% Industrial Growth Rate: 4,38% Argricultural Growth Rate: 1,54% Goods & Services Growth Rate: 1,56% Resource Growth Rate: 1,95% Average Tax Rate: 6,75% Corporate Tax: 10,00% Excise Tax: 10,00% Sales Tax: 5,00% Income Taxes: 2,00% Trade: 2.835.546 Tariff: 20,00% Total Colonial Base: 3.191 Colonial Argricultural Base: 2.319 Colonial Goods & Services Base: 318 Colonial Resoure Base: 554 Average Colonial Growth Rate: 1,66% Argricultural Growth Rate: 1,48% Goods & Services Growth Rate: 1,56% Resource Growth Rate: 1,95% Infrastructure: 24 Infrastructure Spread: 100,00% Colonial Infrastructure: 6 Economic Stability: 7 Economic Condition: Stable Growth Blockaded: No Mobilization Penalty: 0% Mobilization Level: Unmobilized Army Equipment: 75% Regulars: 54.600 Conscripts: - Army Level: 19 Navy Predreadnought Battleships: 0 Armored Cruisers: 0 Light Cruisers: 2 Destroyers: 3 Coastal Gunboats: 13 Transport Flotillas: 3 Navy Level: 19 Air Level: 0 Airships: 0 At War With: NONE Leader: King Léopold II [/hider] Player: Katabasis [B] The Republic of Brazil [/B][Hider=Breakdown] Treasury: 31.465.811 Income: -10.336.348 Gross Domestic Product: 8.082.509.003 Debt to GDP: -0,39% Loan Payments (in gold): - Loan Interest Rate: 4,97% Population: 18.403.152 Colonial Population: 0 Total Population: 18.403.152 Literacy: 58,67% Average Education Level: Below Average Prestige: 320 Public Opinion: 6 Industry: 26 Non-Industrial Base: 119.210 Argricultural Base: 82.120 Goods & Services Base: 20.332 Resoure Base: 16.758 Average Growth Rate: 2,17% Industrial Growth Rate: 3,48% Argricultural Growth Rate: 2,15% Goods & Services Growth Rate: 1,35% Resource Growth Rate: 1,69% Average Tax Rate: 14,00% Corporate Tax: 16,00% Excise Tax: 20,00% Sales Tax: 10,00% Income Taxes: 10,00% Trade: 2.019.755 Tariff: 50,00% Total Colonial Base: - Colonial Argricultural Base: - Colonial Goods & Services Base: - Colonial Resoure Base: - Average Colonial Growth Rate: 1,43% Argricultural Growth Rate: 1,25% Goods & Services Growth Rate: 1,35% Resource Growth Rate: 1,69% Infrastructure: 14 Infrastructure Spread: 25,00% Colonial Infrastructure: - Economic Stability: 6 Economic Condition: Stable Growth Blockaded: No Mobilization Penalty: 0% Mobilization Level: Unmobilized Army Equipment: 70% Regulars: 64.000 Conscripts: - Army Level: 15 Navy Predreadnought Battleships: 2 Armored Cruisers: 2 Light Cruisers: 3 Destroyers: 0 Coastal Gunboats: 3 Transport Flotillas: 2 Navy Level: 17 Air Level: 0 Airships: 0 At War With: NONE Leader: President Manuel Ferraz de Campos Sales [/hider] Player: Rare [B] The Principality of Bulgaria [/B][Hider=Breakdown] Treasury: -2.118.504 Income: -30.938 Gross Domestic Product: 570.219.454 Debt to GDP: 0,37% Loan Payments (in gold): 105.877 Loan Interest Rate: 5,00% Population: 4.049.250 Colonial Population: 0 Total Population: 4.049.250 Literacy: 30,86% Average Education Level: Poor Prestige: 130 Public Opinion: 10 Industry: 10 Non-Industrial Base: 10.141 Argricultural Base: 6.938 Goods & Services Base: 1.665 Resoure Base: 1.539 Average Growth Rate: 2,12% Industrial Growth Rate: 3,53% Argricultural Growth Rate: 1,89% Goods & Services Growth Rate: 1,35% Resource Growth Rate: 1,71% Average Tax Rate: 14,75% Corporate Tax: 14,00% Excise Tax: 25,00% Sales Tax: 10,00% Income Taxes: 10,00% Trade: 142.478 Tariff: 50,00% Total Colonial Base: - Colonial Argricultural Base: - Colonial Goods & Services Base: - Colonial Resoure Base: - Average Colonial Growth Rate: 1,41% Argricultural Growth Rate: 1,18% Goods & Services Growth Rate: 1,35% Resource Growth Rate: 1,71% Infrastructure: 16 Infrastructure Spread: 35,00% Colonial Infrastructure: - Economic Stability: 8 Economic Condition: Stable Growth Blockaded: No Mobilization Penalty: 0% Mobilization Level: Unmobilized Army Equipment: 50% Regulars: 26.000 Conscripts: - Army Level: 16 Navy Predreadnought Battleships: 0 Armored Cruisers: 0 Light Cruisers: 0 Destroyers: 0 Coastal Gunboats: 3 Transport Flotillas: 0 Navy Level: 17 Air Level: 0 Airships: 0 At War With: NONE Leader: Prince Ferdinand [/hider] Player: Mathrim [B] The French Third Republic [/B][Hider=Breakdown] Treasury: 1.073.654.795 Income: 161.294.538 Gross Domestic Product: 100.026.958.462 Debt to GDP: -1,07% Loan Payments (in gold): - Loan Interest Rate: 4,60% Population: 40.651.135 Colonial Population: 65.769.824 Total Population: 106.420.959 Literacy: 83,78% Average Education Level: Above Average Prestige: 800 Public Opinion: 7 Industry: 1.837 Non-Industrial Base: 117.717 Argricultural Base: 65.501 Goods & Services Base: 38.646 Resoure Base: 13.570 Average Growth Rate: 2,07% Industrial Growth Rate: 4,19% Argricultural Growth Rate: 1,20% Goods & Services Growth Rate: 1,31% Resource Growth Rate: 1,58% Average Tax Rate: 16,63% Corporate Tax: 17,50% Excise Tax: 25,00% Sales Tax: 10,00% Income Taxes: 14,00% Trade: 23.924.657 Tariff: 46,00% Total Colonial Base: 32.437 Colonial Argricultural Base: 23.539 Colonial Goods & Services Base: 3.300 Colonial Resoure Base: 5.598 Average Colonial Growth Rate: 1,34% Argricultural Growth Rate: 1,14% Goods & Services Growth Rate: 1,31% Resource Growth Rate: 1,58% Infrastructure: 21 Infrastructure Spread: 70,00% Colonial Infrastructure: 13 Economic Stability: 7 Economic Condition: Stable Growth Blockaded: No Mobilization Penalty: 0% Mobilization Level: Unmobilized Army Equipment: 90% Regulars: 538.000 Conscripts: - Army Level: 21 Navy Predreadnought Battleships: 11 [+2 in 1 turns] Armored Cruisers: 7 Light Cruisers: 33 Destroyers: 30 Coastal Gunboats: 43 Transport Flotillas: 25 Navy Level: 22 Air Level: 0 Airships: 0 At War With: NONE Leader: President Émile Loubet [/hider] Player: Maxwell500 [B] The German Empire [/B][Hider=Breakdown] Treasury: 864.206.614 Income: 312.881.152 Gross Domestic Product: 175.529.632.140 Debt to GDP: -0,49% Loan Payments (in gold): - Loan Interest Rate: 4,30% Population: 55.240.457 Colonial Population: 10.725.107 Total Population: 65.965.564 Literacy: 90,58% Average Education Level: Above Average Prestige: 980 Public Opinion: 8 Industry: 3.496 Non-Industrial Base: 130.679 Argricultural Base: 77.107 Goods & Services Base: 33.176 Resoure Base: 20.396 Average Growth Rate: 2,33% Industrial Growth Rate: 4,70% Argricultural Growth Rate: 1,34% Goods & Services Growth Rate: 1,51% Resource Growth Rate: 1,78% Average Tax Rate: 11,75% Corporate Tax: 15,00% Excise Tax: 20,00% Sales Tax: 5,00% Income Taxes: 7,00% Trade: 35.099.680 Tariff: 40,00% Total Colonial Base: 5.601 Colonial Argricultural Base: 4.069 Colonial Goods & Services Base: 561 Colonial Resoure Base: 971 Average Colonial Growth Rate: 1,52% Argricultural Growth Rate: 1,28% Goods & Services Growth Rate: 1,51% Resource Growth Rate: 1,78% Infrastructure: 22 Infrastructure Spread: 80,00% Colonial Infrastructure: 8 Economic Stability: 9 Economic Condition: Stable Growth Blockaded: No Mobilization Penalty: 0% Mobilization Level: Unmobilized Army Equipment: 90% Regulars: 492.000 Conscripts: - Army Level: 22 Navy Predreadnought Battleships: 12 [+2 in 1 turn(s), +4 in 2 turn(s), +2 in 3 turn(s), +2 in 4 turn(s), +2 in 5 turn(s)] Armored Cruisers: 2 [+6 in 1 turn] Light Cruisers: 14 [+7 in 1 turn, +8 in 2 turns] Destroyers: 20 Coastal Gunboats: 39 Transport Flotillas: 7 Navy Level: 20 Air Level: 0 Tactical Bombers: 0 At War With: NONE Leader: Kaiser Wilhelm II [/hider] Player: Haresus [B] The United Kingdom of Great Britain and Ireland [/B][Hider=Breakdown] Treasury: 1.022.284.927 Income: 367.110.984 Gross Domestic Product: 224.272.729.372 Debt to GDP: -0,46% Loan Payments (in gold): - Loan Interest Rate: 4,10% Population: 41.926.656 Colonial Population: 61.414.200 Total Population: 103.340.856 Literacy: 87,07% Average Education Level: Above Average Prestige: 1.200 Public Opinion: 10 Industry: 5.272 Non-Industrial Base: 136.479 Argricultural Base: 36.420 Goods & Services Base: 78.937 Resoure Base: 21.122 Average Growth Rate: 2,41% Industrial Growth Rate: 4,65% Argricultural Growth Rate: 1,46% Goods & Services Growth Rate: 1,61% Resource Growth Rate: 1,94% Average Tax Rate: 7,38% Corporate Tax: 9,00% Excise Tax: 15,00% Sales Tax: 2,50% Income Taxes: 3,00% Trade: 46.113.987 Tariff: 27,00% Total Colonial Base: 37.875 Colonial Argricultural Base: 27.481 Colonial Goods & Services Base: 3.802 Colonial Resoure Base: 6.592 Average Colonial Growth Rate: 1,65% Argricultural Growth Rate: 1,40% Goods & Services Growth Rate: 1,61% Resource Growth Rate: 1,94% Infrastructure: 24 Infrastructure Spread: 95,00% Colonial Infrastructure: 16 Economic Stability: 7 Economic Condition: Stable Growth Blockaded: No Mobilization Penalty: 0% Mobilization Level: Unmobilized Army Equipment: 100% Regulars: 224.000 Conscripts: - Army Level: 21 Navy Predreadnought Battleships: 45 [+6 in 1 turn(s), +6 in 2 turn(s)] Armored Cruisers: 34 Light Cruisers: 109 Destroyers: 98 Coastal Gunboats: 120 Transport Flotillas: 45 Navy Level: 24 Air Level: 0 Airships: 0 At War With: NONE Leader: Queen Victoria [/hider] Player: MagnificentOne [B] The Kingdom of Italy [/B][Hider=Breakdown] Treasury: -91.560.873 Income: -21.482.858 Gross Domestic Product: 18.880.357.753 Debt to GDP: 0,48% Loan Payments (in gold): 4.508.792 Loan Interest Rate: 4,92% Population: 33.897.582 Colonial Population: 404.695 Total Population: 34.302.277 Literacy: 53,31% Average Education Level: Below Average Prestige: 425 Public Opinion: 5 Industry: 712 Non-Industrial Base: 86.683 Argricultural Base: 57.218 Goods & Services Base: 16.565 Resoure Base: 12.900 Average Growth Rate: 1,90% Industrial Growth Rate: 3,88% Argricultural Growth Rate: 0,84% Goods & Services Growth Rate: 1,23% Resource Growth Rate: 1,65% Average Tax Rate: 17,50% Corporate Tax: 20,00% Excise Tax: 25,00% Sales Tax: 15,00% Income Taxes: 10,00% Trade: 5.655.540 Tariff: 60,00% Total Colonial Base: 2.832 Colonial Argricultural Base: 2.057 Colonial Goods & Services Base: 287 Colonial Resoure Base: 488 Average Colonial Growth Rate: 1,35% Argricultural Growth Rate: 1,18% Goods & Services Growth Rate: 1,23% Resource Growth Rate: 1,65% Infrastructure: 19 Infrastructure Spread: 50,00% Colonial Infrastructure: 11 Economic Stability: 7 Economic Condition: Stable Growth Blockaded: No Mobilization Penalty: 0% Mobilization Level: Unmobilized Army Equipment: 70% Regulars: 120.000 Conscripts: - Army Level: 21 Navy Predreadnought Battleships: 7 Armored Cruisers: 5 Light Cruisers: 12 Destroyers: 13 Coastal Gunboats: 31 Transport Flotillas: 5 Navy Level: 20 Air Level: 0 Airships: 0 At War With: NONE Leader: King Umberto I [/hider] Player: solamelike [B] The Empire of Japan [/B][Hider=Breakdown] Treasury: -170.770.892 Income: 8.025.878 Gross Domestic Product: 23.058.320.602 Debt to GDP: 0,74% Loan Payments (in gold): 8.380.802 Loan Interest Rate: 4,91% Population: 44.683.675 Colonial Population: 2.878.667 Total Population: 47.562.341 Literacy: 93,94% Average Education Level: Average Prestige: 400 Public Opinion: 7 Industry: 263 Non-Industrial Base: 54.565 Argricultural Base: 32.681 Goods & Services Base: 8.371 Resoure Base: 13.513 Average Growth Rate: 1,91% Industrial Growth Rate: 4,25% Argricultural Growth Rate: 0,76% Goods & Services Growth Rate: 1,18% Resource Growth Rate: 1,48% Average Tax Rate: 25,00% Corporate Tax: 25,00% Excise Tax: 45,00% Sales Tax: 15,00% Income Taxes: 15,00% Trade: 6.524.780 Tariff: 60,00% Total Colonial Base: 2.319 Colonial Argricultural Base: 1.688 Colonial Goods & Services Base: 233 Colonial Resoure Base: 397 Average Colonial Growth Rate: 1,16% Argricultural Growth Rate: 0,83% Goods & Services Growth Rate: 1,18% Resource Growth Rate: 1,48% Infrastructure: 18 Infrastructure Spread: 48,00% Colonial Infrastructure: 6 Economic Stability: 7 Economic Condition: Stable Growth Blockaded: No Mobilization Penalty: 0% Mobilization Level: Unmobilized Army Equipment: 75% Regulars: 200.000 Conscripts: 300.000 Army Level: 19 Navy Predreadnought Battleships: 9 [+1 in 1 turn, +1 in 2 turns, +1 in 3 turns, +1 in 4 turns] Armored Cruisers: 2 [+2 in 1 turn, +2 in 2 turns, +2 in 3 turns, +2 in 4 turns] Light Cruisers: 15 Destroyers: 19 [+4 in 1 turn, +4 in 2 turns, +3 in 3 turns] Coastal Gunboats: 32 Transport Flotillas: 20 Navy Level: 21 Air Level: 0 Airships: 0 At War With: NONE Leader: Emperor Mutsuhito [/hider] Player: NarcolepticSailor [B] The Republic of Mexico [/B][Hider=Breakdown] Treasury: -5.040.551 Income: -11.239.777 Gross Domestic Product: 363.293.167 Debt to GDP: 1,39% Loan Payments (in gold): 251.954 Loan Interest Rate: 5,00% Population: 13.755.973 Colonial Population: 0 Total Population: 13.755.973 Literacy: 32,46% Average Education Level: Poor Prestige: 175 Public Opinion: 5 Industry: 26 Non-Industrial Base: 14.464 Argricultural Base: 9.955 Goods & Services Base: 2.550 Resoure Base: 1.958 Average Growth Rate: 2,18% Industrial Growth Rate: 3,05% Argricultural Growth Rate: 2,22% Goods & Services Growth Rate: 1,55% Resource Growth Rate: 1,90% Average Tax Rate: 10,25% Corporate Tax: 13,00% Excise Tax: 20,00% Sales Tax: 5,00% Income Taxes: 3,00% Trade: 47.954 Tariff: 24,00% Total Colonial Base: - Colonial Argricultural Base: - Colonial Goods & Services Base: - Colonial Resoure Base: - Average Colonial Growth Rate: 1,59% Argricultural Growth Rate: 1,32% Goods & Services Growth Rate: 1,55% Resource Growth Rate: 1,90% Infrastructure: 18 Infrastructure Spread: 25,00% Colonial Infrastructure: - Economic Stability: 5 Economic Condition: Stable Growth Blockaded: No Mobilization Penalty: 0% Mobilization Level: Unmobilized Army Equipment: 65% Regulars: 25.000 Conscripts: - Army Level: 16 Navy Predreadnought Battleships: 0 Armored Cruisers: 0 Light Cruisers: 1 Destroyers: 2 Coastal Gunboats: 12 Transport Flotillas: 1 Navy Level: 17 Air Level: 0 Airships: 0 At War With: NONE Leader: President Porfirio Díaz [/hider] Player: KarneeKarnay [B] The Kingdom of the Netherlands [/B][Hider=Breakdown] Treasury: 251.963.742 Income: 68.045.869 Gross Domestic Product: 48.045.749.779 Debt to GDP: -0,52% Loan Payments (in gold): - Loan Interest Rate: 4,81% Population: 5.224.056 Colonial Population: 131.519 Total Population: 5.355.576 Literacy: 84,50% Average Education Level: Above Average Prestige: 250 Public Opinion: 7 Industry: 78 Non-Industrial Base: 53.453 Argricultural Base: 35.482 Goods & Services Base: 14.945 Resoure Base: 3.026 Average Growth Rate: 2,21% Industrial Growth Rate: 3,88% Argricultural Growth Rate: 1,46% Goods & Services Growth Rate: 1,55% Resource Growth Rate: 1,94% Average Tax Rate: 8,13% Corporate Tax: 10,00% Excise Tax: 15,00% Sales Tax: 5,00% Income Taxes: 2,50% Trade: 6.027.497 Tariff: 22,00% Total Colonial Base: 796 Colonial Argricultural Base: 578 Colonial Goods & Services Base: 81 Colonial Resoure Base: 137 Average Colonial Growth Rate: 1,63% Argricultural Growth Rate: 1,40% Goods & Services Growth Rate: 1,55% Resource Growth Rate: 1,94% Infrastructure: 22 Infrastructure Spread: 80,00% Colonial Infrastructure: 8 Economic Stability: 7 Economic Condition: Stable Growth Blockaded: No Mobilization Penalty: 0% Mobilization Level: Unmobilized Army Equipment: 85% Regulars: 37.500 Conscripts: - Army Level: 19 Navy Predreadnought Battleships: 3 Armored Cruisers: 3 Light Cruisers: 8 Destroyers: 12 Coastal Gunboats: 23 Transport Flotillas: 7 Navy Level: 20 Air Level: 0 Airships: 0 At War With: NONE Leader: Queen Wilhelmina [/hider] Player: Duck55223 [B] The Ottoman Empire [/B][Hider=Breakdown] Treasury: -114.088.414 Income: -46.666.580 Gross Domestic Product: 1.159.061.443 Debt to GDP: 9,84% Loan Payments (in gold): 5.699.123 Loan Interest Rate: 5,00% Population: 17.904.772 Colonial Population: 0 Total Population: 17.904.772 Literacy: 16,41% Average Education Level: Poor Prestige: 200 Public Opinion: 8 Industry: 32 Non-Industrial Base: 50.350 Argricultural Base: 31.081 Goods & Services Base: 12.865 Resoure Base: 6.404 Average Growth Rate: 0,85% Industrial Growth Rate: 2,05% Argricultural Growth Rate: 0,11% Goods & Services Growth Rate: 0,40% Resource Growth Rate: 0,85% Average Tax Rate: 10,75% Corporate Tax: 13,00% Excise Tax: 15,00% Sales Tax: 10,00% Income Taxes: 5,00% Trade: 191.212 Tariff: 30,00% Total Colonial Base: - Colonial Argricultural Base: - Colonial Goods & Services Base: - Colonial Resoure Base: - Average Colonial Growth Rate: 0,54% Argricultural Growth Rate: 0,38% Goods & Services Growth Rate: 0,40% Resource Growth Rate: 0,85% Infrastructure: 14 Infrastructure Spread: 30,00% Colonial Infrastructure: - Economic Stability: 9 Economic Condition: Slow Growth Blockaded: No Mobilization Penalty: 0% Mobilization Level: Unmobilized Army Equipment: 65% Regulars: 65.000 Conscripts: - Army Level: 17 Navy Predreadnought Battleships: 1 Armored Cruisers: 1 Light Cruisers: 2 Destroyers: 4 Coastal Gunboats: 16 Transport Flotillas: 4 Navy Level: 17 Air Level: 0 Airships: 0 At War With: NONE Leader: Sultan Abdulhamid II [/hider] Player: Flylittlecat [B] The Russian Empire [/B][Hider=Breakdown] Treasury: -226.816.404 Income: -114.980.443 Gross Domestic Product: 40.177.314.870 Debt to GDP: 0,56% Loan Payments (in gold): 10.975.761 Loan Interest Rate: 4,84% Population: 126.694.613 Colonial Population: 0 Total Population: 126.694.613 Literacy: 49,60% Average Education Level: Below Average Prestige: 500 Public Opinion: 7 Industry: 2.459 Non-Industrial Base: 262.805 Argricultural Base: 197.931 Goods & Services Base: 19.908 Resoure Base: 44.966 Average Growth Rate: 2,07% Industrial Growth Rate: 3,88% Argricultural Growth Rate: 1,81% Goods & Services Growth Rate: 1,13% Resource Growth Rate: 1,46% Average Tax Rate: 19,63% Corporate Tax: 20,00% Excise Tax: 25,00% Sales Tax: 16,00% Income Taxes: 17,50% Trade: 10.038.160 Tariff: 50,00% Total Colonial Base: - Colonial Argricultural Base: - Colonial Goods & Services Base: - Colonial Resoure Base: - Average Colonial Growth Rate: 1,23% Argricultural Growth Rate: 1,10% Goods & Services Growth Rate: 1,13% Resource Growth Rate: 1,46% Infrastructure: 19 Infrastructure Spread: 45,00% Colonial Infrastructure: - Economic Stability: 6 Economic Condition: Stable Growth Blockaded: No Mobilization Penalty: 0% Mobilization Level: Unmobilized Army Equipment: 50% Regulars: 133.000 Conscripts: 900.000 Army Level: 20 Navy Predreadnought Battleships: 15 [+5 in 3 turn(s)] Armored Cruisers: 10 Light Cruisers: 6 Destroyers: 20 Coastal Gunboats: 30 Transport Flotillas: 3 Navy Level: 19 Air Level: 0 Airships: 0 At War With: NONE Leader: Tsar Nicolas II [/hider] Player: Dutchbag [B] The Kingdom of Serbia [/B][Hider=Breakdown] Treasury: -4.296.625 Income: -640.463 Gross Domestic Product: 395.532.420 Debt to GDP: 1,09% Loan Payments (in gold): 214.763 Loan Interest Rate: 5,00% Population: 2.520.345 Colonial Population: 0 Total Population: 2.520.345 Literacy: 60,91% Average Education Level: Below Average Prestige: 130 Public Opinion: 6 Industry: 10 Non-Industrial Base: 6.676 Argricultural Base: 3.598 Goods & Services Base: 1.340 Resoure Base: 1.739 Average Growth Rate: 2,05% Industrial Growth Rate: 3,48% Argricultural Growth Rate: 1,87% Goods & Services Growth Rate: 1,23% Resource Growth Rate: 1,64% Average Tax Rate: 16,75% Corporate Tax: 16,00% Excise Tax: 25,00% Sales Tax: 14,00% Income Taxes: 12,00% Trade: 108.746 Tariff: 55,00% Total Colonial Base: - Colonial Argricultural Base: - Colonial Goods & Services Base: - Colonial Resoure Base: - Average Colonial Growth Rate: 1,34% Argricultural Growth Rate: 1,16% Goods & Services Growth Rate: 1,23% Resource Growth Rate: 1,64% Infrastructure: 17 Infrastructure Spread: 25,00% Colonial Infrastructure: - Economic Stability: 5 Economic Condition: Stable Growth Blockaded: No Mobilization Penalty: 0% Mobilization Level: Unmobilized Army Equipment: 45% Regulars: 15.000 Conscripts: - Army Level: 14 Navy Predreadnought Battleships 0 Armored Cruisers: 0 Light Cruisers: 0 Destroyers: 0 Coastal Gunboats: 0 Transport Flotillas: 0 Navy Level: 0 Air Level: 0 Airships: 0 At War With: NONE Leader: King Alexander I [/hider] Player: Pirate [B] The Union of South Africa [/B][Hider=Breakdown] Treasury: 538.235 Income: -5.153.319 Gross Domestic Product: 1.095.435.099 Debt to GDP: -0,05% Loan Payments (in gold): - Loan Interest Rate: 5,00% Population: 5.014.000 Colonial Population: 0 Total Population: 5.014.000 Literacy: 32,99% Average Education Level: Below Average Prestige: 50 Public Opinion: 9 Industry: 10 Non-Industrial Base: 12.795 Argricultural Base: 6.824 Goods & Services Base: 1.706 Resoure Base: 4.265 Average Growth Rate: 2,26% Industrial Growth Rate: 3,50% Argricultural Growth Rate: 2,20% Goods & Services Growth Rate: 1,53% Resource Growth Rate: 1,83% Average Tax Rate: 11,25% Corporate Tax: 15,00% Excise Tax: 20,00% Sales Tax: 5,00% Income Taxes: 5,00% Trade: 202.279 Tariff: 24,00% Total Colonial Base: 1.214 Colonial Argricultural Base: 936 Colonial Goods & Services Base: 193 Colonial Resoure Base: 85 Average Colonial Growth Rate: 1,55% Argricultural Growth Rate: 1,30% Goods & Services Growth Rate: 1,53% Resource Growth Rate: 1,83% Infrastructure: 20 Infrastructure Spread: 30,00% Colonial Infrastructure: - Economic Stability: 8 Economic Condition: Stable Growth Blockaded: No Mobilization Penalty: 0% Mobilization Level: Unmobilized Army Equipment: 93% Regulars: 15.000 Conscripts: - Army Level: 20 Navy Predreadnought Battleships: 0 Armored Cruisers: 0 Light Cruisers: 2 Destroyers: 5 Coastal Gunboats: 10 Transport Flotillas: 2 Navy Level: 22 Air Level: 0 Airships: 0 At War With: NONE Leader: N/A [/hider] Player: NPC [B] The Kingdom of Spain [/B][Hider=Breakdown] Treasury: -59.470.559 Income: -19.229.439 Gross Domestic Product: 5.689.268.006 Debt to GDP: 1,05% Loan Payments (in gold): 2.959.974 Loan Interest Rate: 4,98% Population: 18.664.857 Colonial Population: 2.208.938 Total Population: 20.873.795 Literacy: 53,65% Average Education Level: Average Prestige: 275 Public Opinion: 8 Industry: 32 Non-Industrial Base: 37.819 Argricultural Base: 25.819 Goods & Services Base: 6.772 Resoure Base: 5.229 Average Growth Rate: 1,84% Industrial Growth Rate: 3,43% Argricultural Growth Rate: 0,86% Goods & Services Growth Rate: 1,37% Resource Growth Rate: 1,72% Average Tax Rate: 15,25% Corporate Tax: 18,00% Excise Tax: 25,00% Sales Tax: 10,00% Income Taxes: 8,00% Trade: 1.848.458 Tariff: 65,00% Total Colonial Base: 477 Colonial Argricultural Base: 347 Colonial Goods & Services Base: 48 Colonial Resoure Base: 82 Average Colonial Growth Rate: 1,43% Argricultural Growth Rate: 1,20% Goods & Services Growth Rate: 1,37% Resource Growth Rate: 1,72% Infrastructure: 16 Infrastructure Spread: 35,00% Colonial Infrastructure: 6 Economic Stability: 7 Economic Condition: Stable Growth Blockaded: No Mobilization Penalty: 0% Mobilization Level: Unmobilized Army Equipment: 70% Regulars: 100.000 Conscripts: - Army Level: 17 Navy Predreadnought Battleships: 1 [+5 in 3 turn(s)] Armored Cruisers: 4 Light Cruisers: 6 Destroyers: 7 Coastal Gunboats: 16 Transport Flotillas: 3 Navy Level: 18 Air Level: 0 Fighters 0 At War With: NONE Leader: King Alfonso XIII [/hider] Player: Olimario948 [B] The Kingdom of Sweden-Norway [/B][Hider=Breakdown] Treasury: 65.817.244 Income: 19.248.134 Gross Domestic Product: 11.095.247.357 Debt to GDP: -0,59% Loan Payments (in gold): - Loan Interest Rate: 4,96% Population: 5.156.906 Colonial Population: 0 Total Population: 5.156.906 Literacy: 93,78% Average Education Level: Above Average Prestige: 250 Public Opinion: 6 Industry: 183 Non-Industrial Base: 25.871 Argricultural Base: 13.532 Goods & Services Base: 3.471 Resoure Base: 8.868 Average Growth Rate: 1,88% Industrial Growth Rate: 3,43% Argricultural Growth Rate: 0,93% Goods & Services Growth Rate: 1,45% Resource Growth Rate: 1,72% Average Tax Rate: 14,50% Corporate Tax: 18,00% Excise Tax: 25,00% Sales Tax: 7,00% Income Taxes: 8,00% Trade: 2.218.610 Tariff: 40,00% Total Colonial Base: - Colonial Argricultural Base: - Colonial Goods & Services Base: - Colonial Resoure Base: - Average Colonial Growth Rate: 1,45% Argricultural Growth Rate: 1,20% Goods & Services Growth Rate: 1,45% Resource Growth Rate: 1,72% Infrastructure: 18 Infrastructure Spread: 48,00% Colonial Infrastructure: - Economic Stability: 6 Economic Condition: Stable Growth Blockaded: No Mobilization Penalty: 0% Mobilization Level: Unmobilized Army Equipment: 85% Regulars: 25.000 Conscripts: - Army Level: 18 Navy Predreadnought Battleships: 6 Armored Cruisers: 4 Light Cruisers: 5 Destroyers: 12 Coastal Gunboats: 34 Transport Flotillas: 1 Attack Submarines: 0 Navy Level: 19 Air Level: 0 Airships: 0 At War With: NONE Leader: King Oscar II [/hider] Player: The Nexerus [B] The United States of America [/B][Hider=Breakdown] Treasury: 768.890.879 Income: 529.581.884 Gross Domestic Product: 334.041.022.953 Debt to GDP: -0,23% Loan Payments (in gold): - Loan Interest Rate: 3,66% Population: 79.951.292 Colonial Population: 440.978 Total Population: 80.392.270 Literacy: 89,40% Average Education Level: Above Average Prestige: 550 Public Opinion: 10 Industry: 6.362 Non-Industrial Base: 277.211 Argricultural Base: 185.948 Goods & Services Base: 59.276 Resoure Base: 31.986 Average Growth Rate: 2,63% Industrial Growth Rate: 5,13% Argricultural Growth Rate: 1,81% Goods & Services Growth Rate: 1,58% Resource Growth Rate: 2,00% Average Tax Rate: 6,25% Corporate Tax: 10,00% Excise Tax: 10,00% Sales Tax: 5,00% Income Taxes: 0,00% Trade: 57.714.970 Tariff: 32,00% Total Colonial Base: 1.760 Colonial Argricultural Base: 1.277 Colonial Goods & Services Base: 176 Colonial Resoure Base: 307 Average Colonial Growth Rate: 1,69% Argricultural Growth Rate: 1,50% Goods & Services Growth Rate: 1,58% Resource Growth Rate: 2,00% Infrastructure: 22 Infrastructure Spread: 75,00% Colonial Infrastructure: 6 Economic Stability: 9 Economic Condition: Stable Growth Blockaded: No Mobilization Penalty: 0% Mobilization Level: Unmobilized Army Equipment: 110% Regulars: 35.000 Conscripts: - Army Level: 17 Navy Predreadnought Battleships 12 [+3 in 1 turn(s)] Armored Cruisers: 3 Light Cruisers: 13 Destroyers: 23 Coastal Gunboats: 34 Transport Flotillas: 5 Submarines: 0 Navy Level: 21 Air Level: 0 Airships: 0 At War With: NONE Leader: President William McKinley [/hider] Player: Vaexa [B] The Kingdom of Spain [/B][Hider=Breakdown] Treasury: (59.470.559) Income: (19.229.439) Gross Domestic Product: 5.689.268.006 Debt to GDP: 1,05% Loan Payments (in gold): 2.959.974 Loan Interest Rate: 4,98% Population: 18.664.857 Colonial Population: 2.208.938 Total Population: 20.873.795 Literacy: 53,65% Average Education Level: Average Prestige: 275 Public Opinion: 8 Industry: 32 Non-Industrial Base: 37.819 Argricultural Base: 25.819 Goods & Services Base: 6.772 Resoure Base: 5.229 Average Growth Rate: 2% Industrial Growth Rate: 0 Argricultural Growth Rate: 0 Goods & Services Growth Rate: 1,37% Resource Growth Rate: 1,72% Average Tax Rate: 15,25% Corporate Tax: 18,00% Excise Tax: 25,00% Sales Tax: 0 Income Taxes: 8,00% Trade: 1.848.458 Tariff: 1 Total Colonial Base: 477 Colonial Argricultural Base: 347 Colonial Goods & Services Base: 48 Colonial Resoure Base: 82 Average Colonial Growth Rate: 1,43% Argricultural Growth Rate: 1,20% Goods & Services Growth Rate: 1,37% Resource Growth Rate: 1,72% Infrastructure: 16 Infrastructure Spread: 35,00% Colonial Infrastructure: 6 Economic Stability: 7 Economic Condition: Stable Growth Blockaded: No Mobilization Penalty: 0 Mobilization Level: Unmobilized Army Equipment: 70% Regulars: 100.000 Conscripts: - Army Level: 17 Navy Predreadnought Battleships 1 Armored Cruisers: 4 Light Cruisers: 6 Destroyers: 7 Coastal Gunboats: 16 Transport Flotillas: 3 Navy Level: 18 Air Level: - Airships: - At War With: NONE Leader: King Alfonso XIII [/hider] Player: Olimario948 [B] The United Kingdom of Great Britain and Ireland [/B][Hider=Breakdown] Treasury: 1.022.284.927 Income: 367.110.984 Gross Domestic Product: 224.272.729.372 Debt to GDP: -0,46% Loan Payments (in gold): - Loan Interest Rate: 4,10% Population: 41.926.656 Colonial Population: 61.414.200 Total Population: 103.340.856 Literacy: 87,07% Average Education Level: Above Average Prestige: 1.200 Public Opinion: 10 Industry: 5.272 Non-Industrial Base: 136.479 Argricultural Base: 36.420 Goods & Services Base: 78.937 Resoure Base: 21.122 Average Growth Rate: 2% Industrial Growth Rate: 0 Argricultural Growth Rate: 0 Goods & Services Growth Rate: 1,61% Resource Growth Rate: 1,94% Average Tax Rate: 7,38% Corporate Tax: 9,00% Excise Tax: 15,00% Sales Tax: 0 Income Taxes: 3,00% Trade: 46.113.987 Tariff: 0 Total Colonial Base: 37.875 Colonial Argricultural Base: 27.481 Colonial Goods & Services Base: 3802 Colonial Resoure Base: 6.592 Average Colonial Growth Rate: 1,65% Argricultural Growth Rate: 1,40% Goods & Services Growth Rate: 1,61% Resource Growth Rate: 1,94% Infrastructure: 24 Infrastructure Spread: 95,00% Colonial Infrastructure: 16 Economic Stability: 7 Economic Condition: Stable Growth Blockaded: No Mobilization Penalty: 0 Mobilization Level: Unmobilized Army Equipment: 100% Regulars: 224.000 Conscripts: - Army Level: 21 Navy Predreadnought Battleships 45 [+6 in 1 turn(s), +6 in 2 turn(s)] Armored Cruisers: 34 Light Cruisers: 109 Destroyers: 98 Coastal Gunboats: 120 Transport Flotillas: 45 Navy Level: 24 Air Level: - Airships: - At War With: NONE Leader: Queen Victoria [/hider] Player: MagnificentOne [B] The United States of America [/B][Hider=Breakdown] Treasury: 768.890.879 Income: 529.581.884 Gross Domestic Product: 334.041.022.953 Debt to GDP: -0,23% Loan Payments (in gold): - Loan Interest Rate: 3,66% Population: 79.951.292 Colonial Population: 440.978 Total Population: 80.392.270 Literacy: 89,40% Average Education Level: Above Average Prestige: 550 Public Opinion: 10 Industry: 6.362 Non-Industrial Base: 277.211 Argricultural Base: 185.948 Goods & Services Base: 59.276 Resoure Base: 31.986 Average Growth Rate: 3% Industrial Growth Rate: 0 Argricultural Growth Rate: 0 Goods & Services Growth Rate: 1,58% Resource Growth Rate: 2,00% Average Tax Rate: 6,25% Corporate Tax: 10,00% Excise Tax: 10,00% Sales Tax: 0 Income Taxes: 0,00% Trade: 57.714.970 Tariff: 0 Total Colonial Base: 1.760 Colonial Argricultural Base: 1.277 Colonial Goods & Services Base: 176 Colonial Resoure Base: 307 Average Colonial Growth Rate: 1,69% Argricultural Growth Rate: 1,50% Goods & Services Growth Rate: 1,58% Resource Growth Rate: 2,00% Infrastructure: 22 Infrastructure Spread: 75,00% Colonial Infrastructure: 6 Economic Stability: 9 Economic Condition: Stable Growth Blockaded: No Mobilization Penalty: 0 Mobilization Level: Unmobilized Army Equipment: 110% Regulars: 35.000 Conscripts: - Army Level: 17 Navy Predreadnought Battleships: 12 Armored Cruisers: 3 Light Cruisers: 13 Destroyers: 23 Coastal Gunboats: 34 Transport Flotillas: 5 Navy Level: 21 Air Level: - Airships: - At War With: NONE Leader: President William McKinley [/hider] Player: Vaexa