I have not played much since 5th edition and this is my first time touching 7th edition. I threw together a quick and easy Grey Knight force. [hider=Grey Knights] Nemesis Strike Force: 500 points Brotherhood Commander - re-roll the result when rolling on the Warlord Traits Rites of Teleportation - Make deep strike rolls turn 1, any units arriving this way can run and shoot in any order HQ: 150 pts Brother-Captain – 150 pts – pg 130 WS6 BS5 S4 T4 W3 I5 A3 Ld10 Sv2+/4++ WARGEAR: • Terminator armour • Storm bolter 24” S4 AP5 Assault 2 • Nemesis force sword S4 AP 3 Force • Frag grenades • Krak grenades • Psyk-out grenades • Iron halo SPECIAL RULES: • The Aegis • And They Shall Know No Fear • Independent Character • Preferred Enemy (Daemons) • Psyker (Mastery Level 1) • Purity of Spirit PSYKER: Brother-Captain generate powers from the Daemonology (Sanctic), Divination, Pyromancy, Telekinesis and Telepathy disciplines. Troops: 350 pts Terminator Squad – 165pts (175) Terminator Squad – 165pts (175) - pg 154 WS 4 BS 4 S 4 T 4 W 1 I 4 A 2 Ld 9 Sv 2+/5++ 4 Grey Knight Terminators 1 Terminator Justicar WARGEAR: • Terminator armour • Storm bolter 24” S4 AP5 Assault 2 • Nemesis force halberd (10) S5 AP 3 Force, Two-handed • Frag grenades • Krak grenades • Psyk-out grenades SPECIAL RULES: • The Aegis - A unit that contains at least one model with this special rule re-rolls results of 1 when making Deny the Witch tests. • And They Shall Know No Fear - A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When it Regroups, the unit does not make the 3" Regroup move, but can instead move, shoot (or Run) and declare charges normally in that turn. Furthermore, if a unit containing one or more models with this special rule is caught by a Sweeping Advance, they are not destroyed, but remain locked in combat instead. • Brotherhood of Psykers (Mastery Level 1) • Combat Squads • Preferred Enemy (Daemons) • Purity of Spirit - Grey Knights Psykers can only generate Sanctic powers from the Daemonology discipline, they cannot manifest Malefic psychic powers from this discipline. In addition, unless otherwise stated, when attempting to manifest psychic powers from the Daemonology discipline, Grey Knights Psykers only suffer Perils of the Warp if two or more 6s are rolled when taking a psychic test. • Bulky • Deep Strike • Relentless - Relentless models can shoot with Heavy, Salvo or Ordnance weapons, counting as stationary, even if they moved in the previous Movement phase. They are also allowed to charge in the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo weapons. PSYKER: Grey Knight Terminator Squads know the Banishment and Hammerhand powers from the Daemonology (Sanctic) discipline. BANISHMENT: WARP CHARGE 1 Banishment is a malediction that targets a single unit with the Daemon special rule within 24". Whilst this power is in effect, all models in the target unit suffer a -1 penalty to their invulnerable save (normally reducing it to 6+). This is cumulative with any other modifiers to a Daemon’s invulnerable save, but cannot make it worse than 6+. HAMMERHAND: WARP CHARGE 1 Hammerhand is a blessing that targets the Psyker. Whilst the power is in effect, the Psyker and his unit have +2 Strength. Warlord Traits page 197 [/hider]