Since Grey Knights might be a bit too much to throw at new people all at once I have made an Imperial Fist 50 point list also now. [hider=Space Marines] Imperial Fists 500 points HQ (160pts) Captain (160pts) And They Shall Know no Fear, Chapter Tactics, Independent Character Artificer Armor (20pts), Storm Bolter (5pts), Storm Shield (15pts), Thunder Hammer (30pts) Troops (140pts) Tactical Squad (70pts) And They Shall Know no Fear, Chapter Tactics, Combat Squads 4x Space Marine (56pts) Space Marine Sergeant (14pts) Bolt pistol, Chainsword Tactical Squad (70pts) And They Shall Know no Fear, Chapter Tactics, Combat Squads 4x Space Marine (56pts) Space Marine Sergeant (14pts) Bolt pistol, Chainsword Fast Attack (85pts) Assault Squad (85pts) And They Shall Know no Fear, Chapter Tactics, Combat Squads Keep Jumppacks, 4x Space Marine (68pts) Space Marine Sergeant (17pts) Bolt Pistol, Chainsword Heavy Support (110pts) Devastator Squad (110pts) And They Shall Know no Fear, Chapter Tactics, Combat Squads 4x Heavy Bolter (40pts), 4x Space Marine (56pts) Space Marine Sergeant (14pts) Bolter, Chainsword Captain Infantry WS6 BS5 S4 T4 W3 I5 A3 LD10 Sv2+/4++ Tactical Space Marine Infantry WS4 BS4 S4 T4 W1 I4 A1 LD8 Sv3+ Assault Space Marine Jump Infantry WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv3+ Devastator Space Marine Infantry WS4 BS4 S4 T4 W1 I4 A1 Ld8 Sv3+ Bolt Pistol 12" S4 AP5 Pistol Boltgun 24" S4 AP5 Rapid Fire Chainsword S4 Melee Heavy Bolter 36" S5 AP4 Heavy 3 Thunder Hammer S8 AP2 Melle, Concussive, Specialist Weapon, Unwieldy And They Shall Know no Fear, A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When it Regroups, the unit does not make the 3" Regroup move, but can instead move, shoot (or Run) and declare charges normally in that turn. Furthermore, if a unit containing one or more models with this special rule is caught by a Sweeping Advance, they are not destroyed, but remain locked in combat instead. Chapter Tactics: Imperial Fists - Bolter Drill: Reroll all rolls of 1 to-hit with bolters - Siege Master: Devastators gain Tank Hunter special rule and add 1 to the result when rolling for building damage. - Combat Squads [/hider]