Name: Ork or Orcanus to fancy people. [hider=Appearance:][img=http://3.bp.blogspot.com/_QQbAC4gfeNo/TPMEhva3U5I/AAAAAAAAAhs/Pzb1rH4VJQ0/s1600/11-28-ork.jpg][/hider] Ork's are a large but squat race. Heavy set in their physiques, Orks are a bright green at birth but grow steadily darker as they live and fight. The average size of an adult Ork is around seven foot even however the oldest and most battle hardened individuals can get to twelve feet in height. They are, as a whole, have no gender but sound male. Faction: The Orks, as a race, have no allegiances to any one faction but are hired by both. Star-System: Lenrohme Home Planet: Morkathal Ability Traits: -[i]Ork Anatomy:[/i] Orks have an anatomy unique to the galaxy. They seem to be part fungus with chlorophyll found laced into their skin and spores released continuously released throughout their lives, but have a single large release at death. This gives them a large advantage during prolonged conflicts as they would only need sun, water, and a little meat. Along with their plant like nature they also have an incredibly large pain tolerance, able to ignore small arms fire. -[i]'Ead Powa[/i] Orks, when gathered in large groups, have a powerful psychic ability. What they believe becomes reality, to a point. Things painted yellow explode bigger, things painted red go faster, things painted blue are lucky, and orange & purple are stealth colors. [i]"You 'eva seen an orange Ork?"[/i]. This ability also seems to be the only reason why some of the purely Ork equipment seems to work, as they believe it will. Culture: Orks have a strict hierarchy of who is in charge. If you are bigger, than your the boss. That's it. However the sizes are broken down in several ladders. -Boyz: The lowest rung of the ladder. Fresh from the pits, these mean and green bastards are willing to prove themselves in any way they can. -'Ard Boyz: Boyz that have at least a decade or two underneath their belts. Through their travels they have gained several feet to their name and grown several shades darker. -Nob: Big ol' bastards roughly 10 feet tall in height, a very muddy green. -War Boss: The biggest and the best. These guys get the best gear and are one mean bugger to kill. However, there are exceptions to the rule. A Nob could plant himself as boss but his position would always try to be contested by bigger Orks vying for his seat. Racial Characteristics: Mean, green, and daft. These bastards are however one of the most tenacious creatures in the galaxy with a wicked streak a mile wide. History: A long time ago, longer than any Ork even cares to remember, there was just war. Orks have never been unified, at least not for long. Each day was another battle, each day a new river of blood was created. Orks didn't care, to them it was just another day and each day was fun. If they didn't know any better than they could assume that they were created for battle, but that would be silly. Eventually, some species found the miserable rock and "uplifted" the race. Since then they have been the scourge and boon of whoever had enough money. Of course, the Orks thought the whole situation to be extremely fun. With all these guns lying around, it was a whole new ball game of war. It didn't take long for the Orks to infest other planets and create their own technology powered by their collective psychic powers. Since then, the Orks have stationed themselves as a species of mercenaries and cannon fodder renowned around the galaxy for their simplicity and effectiveness. Other: N/A