THE TIME HAS COME And this time, in my opinion, we should try making it much more plot focused and discrete in terms of geography. To keep it alive, we should let it stand out amongst many other easy going fights, and a combination of well defined neighbouring locations and plot devices can help it become lot more heated and concentrated than the other Arenaverse incarnations. The actions of one player may immediately affect all the rest, turmoil in one location will echo in another, conflict will have its justification and alliances will be easier to create. Something like the Darashal conflict in Skalla's MV would be fine, but with the planet itself described in detail and both sides more moraly gray, encouraging players to join either without having to make stray away from their preffered character arcetype. Some GM intusion in form of PvE dangers would also be fun. Personaly, i was quite anticipating the fight against Dragunov in Crapton's MV, and were somewhat exited to join the Boss Battle going on now, but the character power level was way to out of my comfort zone. Lesser enemies could add some spice to the game as well; and if the GM doesn't have the time, PvP can still remain an option after all - why not have both?