Only accepted Character Sheets here Humans have always feared death, since the first human walked upon the earth. Each one fearing the end of the world and their utter demise, ceasing to ever matter within this cruel world. In the time of knights and dragons, the people faced their own near extinction. Their own apocalyptic demise through the dead. A angry Necromancer, outraged at how truly pathetic the living human's were, decided to take matters in his own hands. He concetrated black magic, a dark spell that would animate corpses into flesh eating husks. These corpses were odd, strange and maybe even intellegent. The kingdom of Espir knew little of this spell, the only ones holding this knowledge was the small city of Sharlton. No matter how much they prepared, no matter how hard they fought... the city was doomed to ruin. A handful of survivors survived, so few compared to the vast army that fought to protect their fair city, and it was up to them to travel through the dreaded lands rotted with living corpses. They had to warn the king... warn of the horror that was befalling quickly upon their once peaceful kingdom.... or face their extinction. [b]Rules[/b] 1, No powerplaying or godmodding. You can make a action like "He grabbed her hand and pulled her to him." And if the player says in the OOC "Actually, I dont agree with that I would like to do this.." then be sure to edit it. Just be polite and discuss and there will be no harm. 2. This is Casual to High Casual because I expect at least Two to Five Paragraphs. Casual because I will be more laxed in spelling and grammar(to a point) because my own will be flawed because of using a cell phone. Just keep it third person (unless your character is having a flashback which will be acceptable for first person) 3. This is rated mature. Which means gore, sexual referance, death, blood, blah blah with apocalyptic settings. Though do not publicly display sexual actions. Keep it to kissing and hugging mostly. 4. This is more suspense, story driven rather than action though there will be action. Detail your character thoughts, feelings, and their surroundings. They probably should feel quite a bit in this situation. 5. Your characters can die if they are not careful. So think before having them charge. They could possibly die. We are in the Medieval era, so no guns to save them. 6. We are in a Medieval setting. So no modern tech. You get swords and arrows. 7. There is only one class for one person. So no two knights. Just one. 8. Post at least once a day. 9. People may post once after a GM post is created. If someone doesnt post in a day, the next person may then post. If someone doesnt post within a week, a warning is issued and they have a day to answer before they are replaced. Their character then may be killed. 10. Rules may change as time goes on. Be sure to double check now and then. 11. Have fun. [b]Religion-[/b] Most believe in The Goddess or The Mother who watches over them and brings life into the world while taking care of the souls who have lost their body. There is at least one temple in each town or city for the Goddess. The Sisterhood are made up of all women who pray and preach of the Goddess and spread their beliefs and teachings. [b]Classes-[/b] Only one class for one person. They are gender specific but not restricted to. Preferances of gender will be listed, but if you give a good history of why they are that class, they may be accepted. Although it is preferred to follow the setting given for the classes, since in the first post I will take your characters and position them in the starting point, you are allowed to give your own background and reason why they are at Sharlton during the time of the zombie attack. Or if you want your own specific class that's fine as well (just the amount of people allowed will be the same as the amount of classes below) just give strengths and weakness's and weapons specifics. You can't have someone be able to do everything ya know. Races may very. Dwarves, Elves, Humans. Though your free to give ideas of some you want to be and explain them. [b]The Guardsman-[/b] You have been a soldier all your life and lived a pretty normal life protecting the city of Sharlton. You grew up, started a family, and worked your way up the ranks. Everything was fine, until the horde strucked. You prefer medium armor and favor swords and shields. Pretty balanced in speed and strength but also cunning in tactical advantage. [b]The Thief-[/b] You grew up in the streets of Sharlton, and the notorious criminal for the past few years. Often ending up in a jail cell by The Guardsman but always managing a cunning escape. You favor light armor and daggers. Quick witted and quick on your feet. But not the strongest and prefer stealth over up front confrontation. [b]The Huntress(Female)-[/b] You are a independent strong woman who doesn't take orders from anyone. Growing up in the wilderness, you are in tune with your surroundings and have a vast knowledge in nature. Coming to Sharlton to repay a favor to The Guardsman, you find yourself in a dangerous situation. You prefer light armor, spears, and bows and arrows. Knowledge in tracking and herbs, you are excellant at long and medium range combat but not so well up close. You are fast and strong, but you do not have a lot of defense and easily injured. [b]The Sister-[/b] You are a sister of the Sisterhood and woreship the Goddess wholeheartily. Truly believing and having a strong faith. You bring morale to the soldiers and offer reassurance. You are unique, being gifted by the Goddess with the power to heal wounds. However, you do not have any means to defend yourself. Sisters are pacifists and do not partake in violence. You are easily defenseless. [b]The Templar(Male)-[/b] Guardian of the Sisterhood, your duty is to protect the people. Your focus is to be sure to protect and keep The Sister alive. You favor heavy armor and large weapons (Great Axes, Great Swords, Hammers). You are incredibly strong but horribly slow. You favor up close encounters, usually easily able to take on anyone face to face but you have a hard time handling long range opponents. [b]The Sage-[/b] The city's scholar, you spent most of your time reading. Even learning to cast spells such as fire and ice. You are smart and strategic and able to cast magic, but you have no armor and you are completely defensless if someone attacks. Your magic is long range and you prefer standing a bit away from actual combat. [b]The Adventurer-[/b] You are a free spirited individual who travels all across lands to explore the vast mysteries it holds. Although you are not exactly a combat specialist, you are charismatic and know your way around. Easy to talk to and smooth speaking. You tend to inspire others through thick and thin. Clever and quick witted, and you know basic cooking and survival skills. You find yourself in the town of Sharlton at the wrong time. [b]The Executioner-[/b] You are a experienced Executioner, used to handling executing criminals, smithing weapons and armor, and using heavy weapons. You are able to carry the heaviest of weapons, the heaviest supplies, and forge and repair weapons and armor at a forge within towns. However, you are not the brightest person, and do not have the knowledge nor the experience to wield lighter weapons. Also having very little armor, despite being able to deal heavy amount of damage. [b]The Beast-[/b]You are a four legged beast the size of a tiger. You are intellectual but have been locked up within the Jail after being captured. You are strong and fast, prefering up close combat but not favoring long range combat. You have some magical capabilities that are used for close range. (Currently unavailable) [hider=Character Sheet] Name: Age: Class: Race: Appearance: (Picture preferred but Two paragraph description is fine as well. Or both) Weapons: Armor: Height: Likes: Dislikes: Goal: History: (At least Five paragraphs) Personality- (At least one to two paragraphs)[/hider] [hider=Samir, The Beast] Name: Samir Age: 16 (in his species at least). Human years 300 Class: Beast Race: ?? Appearance: [IMG]http://i59.tinypic.com/e68svl.jpg[/IMG] Weapons: Fangs, Claws, Magical Dual Sabersword, Magical Claw Slash projectiles Armor: None Height: 122 cm Likes: Meat, Stars, Nighttime, Storytelling, Nature, Elves, Children Dislikes: Humans, Undead, Water, Cages, Goal: He wishes to put a stop to the Necromancer, seeing as the magic he is using is defiling nature and causing too much blood to spill. History: Samir is very much a mystery toward a lot of people among this lands. There have been plenty of beasts that roam the forests, but very few are as intellectual as him. Born among a rare race that kept to the deep mysterious woods, living long lives and outliving most other species, he grew up in a more peaceful settlement. A little village hidden away from view and all were his beloved friends and family. He started off with such a peaceful and happy childhood, until humans expanded their lands that reached their home. Despite his father trying to talk with the invaders, the humans just saw them as any other sorts of monsters. Fearing that his kind were savages and would eat the human children, humans fought against his people when he was but a small child. His father fought bravely for many years, leading the village to battle and eventually to safety. The humans were too many, and their village burned. His father sacrificed his life to keep the humans away as villagers struggled to escape. Samir's mother fled with him, far away from the conflict. But she was shot with so many arrows, that she could no longer run any further before dying with him in her jaws. He cried and cried, but none of his family or friends came... And he was left utterly alone. Luckily, his mother had ran far enough to reach Elven lands. A village of elves took him in and raised him the best as he could, discovering the sheer intelligence of this creature. They taught him of magic and books, the culture of their life and the beauty of nature. Many years he lived with them until he felt old enough to take care of himself. He loved his life among the elves, yet he felt a great need to see if any of his kind had survived the slaughter. Or if he was truly the sole survivor. So, he set out to travel, roaming the lands of the humans now resided. A whole kingdom was made up of the humans, and he felt distaste for them. Greedy and selfish they were, uncaring of those who were not human. After traveling for about a year, he was finally captured by a group of human guards near a small town called Sharlton. They put him in a jail cell, seeming curious on exactly what he was. That was when everything went to chaos, and a true evil rose that he knew he had to try and put a end to. Personality- Samir is pretty mature, despite his race's age and one probably wouldn't of guessed it. He's a bit quiet at times, mostly toward humans, but he does enjoy some interesting conversation. Due to his negative past with humans, he often doesn't try to interact with them, finding little point to socialize with completely cruel creatures. Despite his distaste, he does speak politely and he does have a kind noble heart. Always wanting to do what he believes is right. Once he warms up to the company, he's much more friendly and maybe even a bit playful when nothing serious is happening. But he's hardworking and serious when the time comes to it. He's almost always kind to children, even if they are human, finding them innocent in the dark hearts if man. Samir is a brave and a fierce warrior, and also fiercely loyal to his friends. Never willing to just abandon someone.[/hider]